SZ 106 submerge
no scramble 111
@feltmarskal said in L21 #1 trulpen (X) vs feltmarskal (A+42) OOB:
@feltmarskal Kick out to aeroplanes and put in one carrier, went back 2 moves.
The result is 1 more carrier and one less plane,
The carrier should have 1 dmg, right?
@trulpen If carred have one dmg i lose one fig
@feltmarskal in stead of two
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to British Columbia: 2 mech_infantrys and 1 tactical_bomber
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@feltmarskal New line up, carre have one dmg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
2 mech_infantrys moved from British Columbia to Western United States
1 bomber moved from British Columbia to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 1 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 1 Sea Zone
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
Japanese defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 1 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 1 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 1 Sea Zone
2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans retreated
Japanese win with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -24
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in 1 Sea Zone and were removed
1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
2 bombers moved from 1 Sea Zone to Hawaiian Islands
4 transports moved from 89 Sea Zone to 11 Sea Zone
5 infantry moved from Central United States to Western United States
3 infantry moved from Central United States to Eastern United States
1 carrier moved from 89 Sea Zone to 11 Sea Zone
1 fighter moved from 89 Sea Zone to 10 Sea Zone
1 destroyer moved from 89 Sea Zone to 11 Sea Zone
2 fighters moved from 89 Sea Zone to 11 Sea Zone
2 carriers, 1 cruiser and 1 fighter moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 89 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from United Kingdom to 101 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 7 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter placed in 101 Sea Zone
Americans undo move 1.
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4,1,4,5
Americans collect 50 PUs (1 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to British Columbia: 2 mech_infantrys and 1 tactical_bomber
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 4 infantry and 4 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 bomber moved from Persia to Burma
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
Combat - British
Battle in Burma
British attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 armour, 3 infantry and 2 transports moved from 89 Sea Zone to 106 Sea Zone
1 bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Persia to India
5 infantry moved from West India to India
1 mech_infantry moved from West India to Persia
2 infantry moved from Eastern Persia to West India
1 armour and 4 mech_infantrys moved from Egypt to Iraq
4 infantry moved from Persia to 80 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Persia to India
1 carrier, 2 destroyers, 2 fighters, 2 submarines and 3 transports moved from 107 Sea Zone to 106 Sea Zone
Place Units - British
3 submarines placed in 106 Sea Zone
1 submarine placed in 109 Sea Zone
3 infantry placed in Persia
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2,3,2,4
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,3,1,1,4,3,4,2,2,2,6,3,5,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 2.67
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Gibraltar to Morocco
2 transports moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 5 infantry moved from 92 Sea Zone to Morocco
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 5 infantry; Americans defend with 1 armour, 3 artilleries and 3 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 6/22 hits, 7,00 expected hits
Americans roll dice for 1 armour, 3 artilleries and 8 infantry in Morocco, round 2 : 6/12 hits, 4,17 expected hits
2 infantry owned by the Americans, 4 infantry owned by the British and 6 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 3 : 6/16 hits, 6,00 expected hits
Americans roll dice for 1 armour, 3 artilleries and 2 infantry in Morocco, round 3 : 1/6 hits, 2,17 expected hits
1 armour owned by the Americans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Italians: 7 infantry
Casualties for Americans: 1 armour, 3 artilleries and 3 infantry
Casualties for British: 5 infantry
Non Combat Move - Italians
2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Morocco to 92 Sea Zone
2 armour, 1 infantry and 2 mech_infantrys moved from Rostov to Caucasus
1 bomber moved from Morocco to Southern Italy
Place Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -1,50
@trulpen will be back, nest week i cannot play
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Dutch New Guinea
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Dutch New Guinea
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser, 3 destroyers and 4 submarines moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
3 fighters moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 92 Sea Zone to 109 Sea Zone
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 infantry moved from Novgorod to Archangel
2 armour and 2 mech_infantrys moved from Rostov to Western Ukraine
Germans take Bryansk from Russians
2 infantry moved from Kazakhstan to Samara
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Rostov to Tambov
2 armour moved from Rostov to Ukraine
2 armour and 4 mech_infantrys moved from Kazakhstan to Volgograd
2 artilleries and 3 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Northwest Persia
1 infantry moved from Novgorod to Archangel
1 artillery moved from Rostov to Volgograd
4 mech_infantrys moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Rostov to Western Ukraine
1 bomber moved from Novgorod to Northwest Persia
1 armour and 1 mech_infantry moved from Rostov to Western Ukraine
4 mech_infantrys moved from Rostov to Ukraine
2 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Western Germany to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
1 fighter moved from Novgorod to Samara
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
5 infantry moved from Rostov to Ukraine
4 artilleries moved from Rostov to Ukraine
1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines, 1 tactical_bomber and 1 transport
British defend with 1 submarine
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
1 submarine owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Eire
Battle in Ukraine
Germans attack with 2 armour, 4 artilleries, 5 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 5 infantry
Germans roll dice for 2 armour, 4 artilleries, 5 infantry and 8 mech_infantrys in Ukraine, round 2 : 4/19 hits, 5,17 expected hits
Russians roll dice for 5 infantry in Ukraine, round 2 : 3/5 hits, 1,67 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 armour, 4 artilleries, 2 infantry and 8 mech_infantrys in Ukraine, round 3 : 4/16 hits, 4,67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Eire from Neutral_Allies, taking Ukraine from Russians with 2 armour, 4 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in Western Ukraine
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Western Ukraine, round 2 : 3/8 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 4 artilleries, 4 infantry and 6 mech_infantrys
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 2 armour, 4 artilleries, 4 infantry and 6 mech_infantrys in Volgograd, round 2 : 5/16 hits, 4,67 expected hits
Russians roll dice for 4 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 4 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 4 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 5 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 6 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 7 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 3 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
1 bomber moved from Novgorod to Western Germany
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Western Germany
1 tactical_bomber moved from 92 Sea Zone to Western Germany
1 bomber moved from Archangel to Novgorod
1 aaGun moved from Rostov to Caucasus
6 mech_infantrys moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Samara to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 aaGun moved from Rostov to Volgograd
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
3 infantry placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : -0,67
Germans regular : -6,17
British regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser, 3 destroyers and 4 submarines moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
3 fighters moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 92 Sea Zone to 109 Sea Zone
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 infantry moved from Novgorod to Archangel
2 armour and 2 mech_infantrys moved from Rostov to Western Ukraine
Germans take Bryansk from Russians
2 infantry moved from Kazakhstan to Samara
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Rostov to Tambov
2 armour moved from Rostov to Ukraine
2 armour and 4 mech_infantrys moved from Kazakhstan to Volgograd
2 artilleries and 3 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Northwest Persia
1 infantry moved from Novgorod to Archangel
1 artillery moved from Rostov to Volgograd
4 mech_infantrys moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Rostov to Western Ukraine
1 bomber moved from Novgorod to Northwest Persia
1 armour and 1 mech_infantry moved from Rostov to Western Ukraine
4 mech_infantrys moved from Rostov to Ukraine
2 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Western Germany to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
1 fighter moved from Novgorod to Samara
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
5 infantry moved from Rostov to Ukraine
4 artilleries moved from Rostov to Ukraine
1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines, 1 tactical_bomber and 1 transport
British defend with 1 submarine
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
1 submarine owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Eire
Battle in Ukraine
Germans attack with 2 armour, 4 artilleries, 5 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 5 infantry
Germans roll dice for 2 armour, 4 artilleries, 5 infantry and 8 mech_infantrys in Ukraine, round 2 : 4/19 hits, 5,17 expected hits
Russians roll dice for 5 infantry in Ukraine, round 2 : 3/5 hits, 1,67 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 armour, 4 artilleries, 2 infantry and 8 mech_infantrys in Ukraine, round 3 : 4/16 hits, 4,67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Eire from Neutral_Allies, taking Ukraine from Russians with 2 armour, 4 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in Western Ukraine
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Western Ukraine, round 2 : 3/8 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 4 artilleries, 4 infantry and 6 mech_infantrys
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 2 armour, 4 artilleries, 4 infantry and 6 mech_infantrys in Volgograd, round 2 : 5/16 hits, 4,67 expected hits
Russians roll dice for 4 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 4 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 4 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 5 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 6 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 7 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 3 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
1 bomber moved from Novgorod to Western Germany
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Western Germany
1 tactical_bomber moved from 92 Sea Zone to Western Germany
1 bomber moved from Archangel to Novgorod
1 aaGun moved from Rostov to Caucasus
6 mech_infantrys moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Samara to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 aaGun moved from Rostov to Volgograd
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
3 infantry placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0,67
Germans regular : -6,17
British regular : -2,00
Won’t keep an inf in Bryansk, but go with it to Caucasus instead.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Urals to Novosibirsk
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Novosibirsk
1 artillery moved from Russia to Tambov
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans submerged
Battle in Novosibirsk
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
1 tactical_bomber owned by the Russians retreated
Japanese winRussians winRussians win with 1 submarine remaining with 1 submarine remaining with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Samara, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Urals to Vologda
1 aaGun moved from Urals to Vologda
2 aaGuns, 1 armour, 1 artillery and 26 infantry moved from Smolensk to Bryansk
20 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
5 infantry moved from Smolensk to Bryansk
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 2.00
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 bomber moved from Kweichow to Vologda
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
2 fighters and 1 tactical_bomber moved from Philippines to Dutch New Guinea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Japanese creates battle in territory 1 Sea Zone
Battle in Aleutian Islands
Battle in Dutch New Guinea
Japanese attack with 5 fighters and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 5 fighters and 3 tactical_bombers in Dutch New Guinea, round 2 : 3/8 hits, 4,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking 1 Sea Zone from Americans, taking Aleutian Islands from Americans with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Vologda
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 aaGun and 1 infantry
Russians roll AA dice in Vologda : 1/1 hits, 0,17 expected hits
1 bomber owned by the Japanese lost in Vologda
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese retreated to Novosibirsk
Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 8 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
1 destroyer moved from 8 Sea Zone to 9 Sea Zone
1 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 submarine moved from 79 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 aaGun moved from Yunnan to Shan State
3 mech_infantrys moved from Kweichow to Shan State
1 armour and 3 mech_infantrys moved from Szechwan to Shan State
1 armour moved from Shensi to Yunnan
4 artilleries and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Sikang to Szechwan
1 armour and 3 mech_infantrys moved from Timguska to Shensi
1 bomber moved from Kweichow to Timguska
3 mech_infantrys moved from Shantung to Kweichow
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Japanese regular : -1,67
ANZAC regular : 1,33
Russians regular : -0,33
Russians AA : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 bomber moved from Kweichow to Vologda
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
2 fighters and 1 tactical_bomber moved from Philippines to Dutch New Guinea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Japanese creates battle in territory 1 Sea Zone
Battle in Aleutian Islands
Battle in Dutch New Guinea
Japanese attack with 5 fighters and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 5 fighters and 3 tactical_bombers in Dutch New Guinea, round 2 : 3/8 hits, 4,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking 1 Sea Zone from Americans, taking Aleutian Islands from Americans with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Vologda
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 aaGun and 1 infantry
Russians roll AA dice in Vologda : 1/1 hits, 0,17 expected hits
1 bomber owned by the Japanese lost in Vologda
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese retreated to Novosibirsk
Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 8 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
1 destroyer moved from 8 Sea Zone to 9 Sea Zone
1 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 submarine moved from 79 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 aaGun moved from Yunnan to Shan State
3 mech_infantrys moved from Kweichow to Shan State
1 armour and 3 mech_infantrys moved from Szechwan to Shan State
1 armour moved from Shensi to Yunnan
4 artilleries and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Sikang to Szechwan
1 armour and 3 mech_infantrys moved from Timguska to Shensi
1 bomber moved from Kweichow to Timguska
3 mech_infantrys moved from Shantung to Kweichow
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1,67
ANZAC regular : 1,33
Russians regular : -0,33
Russians AA : 0,83
Didn’t see the figs in Gibraltar. Would’ve liked to land one of them in WG supporting against a SBR.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from British Columbia to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 9 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 9 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 transports moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 9 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 11 Sea Zone to Hawaiian Islands
Place Units - Americans
3 infantry placed in Western United States
3 destroyers, 1 fighter and 3 submarines placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from British Columbia to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 9 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 9 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 transports moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 9 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 11 Sea Zone to Hawaiian Islands
Place Units - Americans
3 infantry placed in Western United States
3 destroyers, 1 fighter and 3 submarines placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber and 1 fighter moved from India to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 80 Sea Zone
4 artilleries and 8 infantry moved from Tobruk to Libya
British take Libya from Italians
1 armour, 2 carriers, 3 destroyers, 4 fighters, 3 infantry, 5 submarines and 5 transports moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Burma
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Persia
1 armour and 5 mech_infantrys moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Burma to West India
1 aaGun moved from India to West India
2 infantry moved from India to West India
3 mech_infantrys moved from Persia to West India
Place Units - British
1 fighter placed in United Kingdom
2 infantry placed in Quebec
3 infantry placed in Persia
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,3,4,1,5,2,3,1,1,4,3,5,3,1,5,4,6,4,2,2,4
British collect 28 PUs (8 lost to blockades); end with 28 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -1.00
Germans regular : -0.33
British regular : 0.33