@ckladman Yes, the game tends to favor the allies without objectives, and the axis with. To balance, you could trying giving a bid (additional starting units) to the side that is at a disadvantage, or play with objectives but reduce the payout. (3 ipcs vs 5.)
Baltic Zeppelin Gambit
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The problem about building a carrier in G1 is that its a purely defensive move. It doesnt make any sense to try to protect the single transport. German naval strategy has to be aggressive to keep oposing transports away. Therefore its best to concentrate on some subs to take combat losses and a strong airforce that delivers the main punch. As subs cannot be attacked by air only and aircraft land on mainland territories, they are in no danger from opposing aircraft. Let your opponent build expensive ships!
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The problem about building a carrier in G1 is that its a purely defensive move. It doesnt make any sense to try to protect the single transport.
The Carrier is protecting 3 Transports, all of which can be used either shuttle Infantry/Artillery to Karelia or invade Britain.
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Wodan, your navy will be annihilated by the end of round 2. End of story. If you disagree, please explain how you plan keep your navy when any UK player worth his salt will buy bombers on UK1 and blow it out of the water before it can do anything.
As for the Karelia bit, the Soviets simply retreat from there and dead-zone it on their first turn. If you move your big stack of German in, it gets strafed to the ground and the Soviets can relax because you blew your infantry wad, with no reinforcements in sight because you bought all navy G1. If you take Karelia light, you will end up trading it back and forth each turn, making no forward progress since you won’t have the ground units to hold it, because again… :drum-roll:… you bought navy instead of those would-be ground units.
The end result is that Germany stalls out early, and the Allies have an easy victory in Europe.
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@Unknown:
Wodan, your navy will be annihilated by the end of round 2. End of story. If you disagree, please explain how you plan keep your navy when any UK player worth his salt will buy bombers on UK1 and blow it out of the water before it can do anything.
Even if he does that, Germany still launches its main invasion of Karelia first, then builds 1 Transport, 5 Infantry, 2 Artillery, 1 Carrier, which breaks even with the British air/seaforce.
Or alternatively, Germany could invade Britain, which would likely succeed unless Britain sacks all their Bombers.
@Unknown:
As for the Karelia bit, the Soviets simply retreat from there and dead-zone it on their first turn. If you move your big stack of German in, it gets strafed to the ground and the Soviets can relax because you blew your infantry wad, with no reinforcements in sight because you bought all navy G1.
Germany will move 10 Infantry, 2 Artillery, and 7 Tanks into Karelia G2. If Russia retreats out of it, then hits it with every possible unit they can plus an R1 build of 6 Tanks, those 6 Tanks will be the sole survivors, and be decimated on the followup attack.
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there is no follow up attack… you bought all navy…
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Karelia Karelia, and it s only worth 2.
Building a German navy is costly, limited in use and has to be kept on strength. But a fun options that keeps your opponents guessing.
Advantages:
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Bridge towards Scandinavia and Leningrad
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Threatens London (a bit)
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Protects Berlin
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Keeps options open (Maybe after the victory parade on the red square?)[/[/li]
Disadvantages
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Costly (less tanks & men) and hes to be maintained
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Limited use
Maybe is this the place to open the discussion on the bosporus optional rule, escort fighers, and on the subs.
Bosporus rule: why only the bosporus? This is a handicap for te axis. Maybe a house rule: hazardous passage between enemy held straights.Subs: next to useless in AA50? Suggestion: keep the first strike capability even if enemy DD’s are present (other rules the same). But those hits can not be applied against DD’s.
It would be nice to have the opportunities to wage a battle of the Atlantic/ Pacific) and set up a strategic bombing campaign. With both sides having to commit resources to set up such a strategy or defend against it.
Greetings
El Stef -
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there is no follow up attack… you bought all navy…
??? Does 6 Infantry and 2 Artillery count as Navy?
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The largest problem I see with building ACs with germany is subs.
UK can drop a fleet of up to 7 subs, or replacing 2 subs with a bomber. Germany starts with no DD, all UK has to do is drop enough subs to sink the fleet and buy bombers, then sink it on UK2 OR force germany to buy all DDs on turn 2. I would recommend 3-5 subs as UK plus a bomber or two, bye bye german fleet, onward to the med!
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G1build(31): 1 Carrier(land 2 Fighters on it), 2 Transports, 1 Infantry
That’s your G1build! Where is the second wave of attack?? What are you going to place in France?? just leave it to the UK?
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Here is a Germany specific strategy, 1941, NOs on, Techs off or ignored.
G1build(31): 1 Carrier(land 2 Fighters on it), 2 Transports, 1 Infantry
G1attack: Take Baltic States, East Poland, and Ukraine. Use transports to move an additional Infantry and Artillery to Baltic States and Ukraine. Make sure that all Tanks are in range of Karelia, and that at least 3 Tanks are in Baltic States or otherwise near water. Use Subs, Fighters, and Bombers to wipe out all British Naval units save the Destroyer/Transport pair. Use African units (2 Infantry, 1 Tank) defensively only, to protect Libya and Algeria.
G2build(45): 1 Transport, 6 Infantry, 2 Artillery, 1 Cruiser
G2attack: If you can kill Britain with 3 Infantry/Tanks, a Cruiser, and your Airforce, DO IT. If Britain to tough, hit Karelia, transporting as many Infantry/Artillery as possible there. Retain control of the 1st NO as well, using your air force ideally.
G3build(52): 8 Tanks, 1 Cruiser
G3attack: If you can kill Britain with 4 Infantry/Tanks, 2 Cruisers, and your Airforce, DO IT. If Britain to tough, ship the G2 Build from Germany to Karelia. Retain control of the 1st NO as well, using your air force ideally.
G4build(52): 2 Tanks(in Karelia), 3 Bombers, 2 Infantry
G4attack: Retain control of the 1st NO as well, using your air force ideally. Move the 8 Tanks to Baltic States, and advance your Karelia forces to Belorussia, capturing Archangel as well if possible
G5build(55): ???, dunno
G5attack: Forget Britain, you should be able to hit Moscow with your builds from G2, G3, G4, and a good portion of your starting forcesIn short, threaten both Britain and Russia at once with the Baltic Fleet. The transports can be used to either to attack Britain, or to allow you to shorten the distance Infantry need to travel, allowing you to build Infantry on Turn X, Tanks the on X+1, Bombers on X+2, and have them all reach Moscow on X+3.
First of all, the fleet idea doesnt work. Ive tried it. All GB has to do is build 5 subs and 1-2 fighters and blow your fleet out of da water. when your fleet is gone, your russian stratagy falls imediatly. Russia reenforces Karelia and your lack of tanks (because of your 1 turn purchases) becomes a problem. so you are left with a smaller army then russia’s and no fleet. Figure out how dat works.