AAgamer (Allies) vs. Regularkid (Axis +6) - PTV


  • TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 battleship and 1 marine moved from 27 Sea Zone to 7 Sea Zone
                  Americans take 7 Sea Zone from Japanese
            1 cruiser and 1 marine moved from 27 Sea Zone to 7 Sea Zone
            2 marines moved from 7 Sea Zone to Japan
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 27 Sea Zone to 7 Sea Zone
            4 fighters moved from 27 Sea Zone to 7 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 7 Sea Zone to Japan
            1 armour moved from Central United States to 104 Sea Zone
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @regularkid scramble kamis?


  • @aagamerz13 no scramble. 5 kamis against the cruiser. (u’ll have to role the battle separately if i hit the cruiser [in order to remove the marine].

    Thanks.


  • @regularkid what about the 6th kami?


  • @aagamerz13 i guess i’ll just do all 6 kamis on the cruiser.


  • TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 battleship and 1 marine moved from 27 Sea Zone to 7 Sea Zone
                  Americans take 7 Sea Zone from Japanese
            1 cruiser and 1 marine moved from 27 Sea Zone to 7 Sea Zone
            2 marines moved from 7 Sea Zone to Japan
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 27 Sea Zone to 7 Sea Zone
            4 fighters moved from 27 Sea Zone to 7 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 7 Sea Zone to Japan
            1 armour moved from Central United States to 104 Sea Zone
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 4,2,5,4,6,5
            Battle in Morocco
            Battle in Japan
                Americans attack with 1 artillery, 2 infantry, 2 marines and 1 mech_infantry
                Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 infantry, 2 marines and 1 mech_infantry in Japan, round 2 : 1/6 hits, 1.67 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    

    Savegame


  • @aagamerz13 the first dice rolled for he 2s was a hit. so, regardless of the position of the marine lost the 1 hit got through. I’ll roll the japan return fire and the rest of the battle with 5 us units before japan return fire with dicebot here. is that ok?


  • @aagamerz13 that’s fine. max defense for me. thanks.


  • @regularkid
    2 inf [dice 2d6]
    2 fighters [dice 2 d6]


  • 2d6: 1, 5


  • @dicebot 2 fighters [dice 2d6]


  • 2d6: 3, 3


  • @dicebot attacker 2 2s [dice 2d6]


  • 2d6: 4, 6


  • @dicebot defense 2inf [dice 2d6]
    fighter [dice 2d6]


  • 2d6: 6, 3
    2d6: 6, 3


  • @dicebot attack [dice 1d6]
    def 2 inf [dice 2d6]
    def 2 fig [dice 2d6]


  • 1d6: 1
    2d6: 1, 2
    2d6: 5, 5


  • @dicebot u win with 1 aa lost all us land units plus cruiser lost, as expected


  • TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 battleship and 1 marine moved from 27 Sea Zone to 7 Sea Zone
                  Americans take 7 Sea Zone from Japanese
            1 cruiser and 1 marine moved from 27 Sea Zone to 7 Sea Zone
            2 marines moved from 7 Sea Zone to Japan
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 27 Sea Zone to 7 Sea Zone
            4 fighters moved from 27 Sea Zone to 7 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 7 Sea Zone to Japan
            1 armour moved from Central United States to 104 Sea Zone
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 4,2,5,4,6,5
            Battle in Morocco
            Battle in Japan
                Americans attack with 1 artillery, 2 infantry, 2 marines and 1 mech_infantry
                Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 infantry, 2 marines and 1 mech_infantry in Japan, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 3 aaGuns, 2 fighters and 2 infantry in Japan, round 2 : 2/4 hits, 2.00 expected hits
                    1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 2 marines and 1 mech_infantry in Japan, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 aaGuns, 2 fighters and 2 infantry in Japan, round 3 : 1/4 hits, 2.00 expected hits
                    1 mech_infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery and 2 marines in Japan, round 4 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 aaGuns, 2 fighters and 2 infantry in Japan, round 4 : 2/4 hits, 2.00 expected hits
                    2 aaGuns owned by the Japanese, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Japan
                    Americans roll dice for 1 marine in Japan, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Japan, round 5 : 2/4 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Japan
                Japanese win, taking Morocco from Neutral_Axis with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery, 2 infantry, 2 marines and 1 mech_infantry
                Casualties for Japanese: 3 aaGuns and 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 2 aaGuns and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -1.00
    

    Savegame

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