7e47512f-a938-4397-83dd-528bd265022a-F.tsvg
e1f80903-3c63-457a-b09e-42dbed06bc8e-R.tsvg
19c300df-3dae-49d2-9ea4-71cf7f348309-triplea_41739_1Thai.tsvg
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 bombers moved from Western Germany to Russia
3 fighters and 2 tactical_bombers moved from Baltic States to Russia
11 armour, 3 artilleries, 18 infantry and 17 mech_infantrys moved from Bryansk to Russia
Combat - Germans
Battle in Russia
Germans attack with 11 armour, 3 artilleries, 7 bombers, 3 fighters, 18 infantry, 17 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 7 armour, 3 artilleries, 1 factory_major, 3 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 11 armour, 3 artilleries, 7 bombers, 2 fighters, 18 infantry, 17 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 16/60 hits, 19.83 expected hits
Russians roll dice for 2 aaGuns, 7 armour, 3 artilleries, 3 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/50 hits, 19.00 expected hits
14 infantry owned by the Russians, 18 infantry owned by the Germans, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 3 artilleries, 7 bombers, 2 fighters, 15 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 15/40 hits, 16.50 expected hits
Russians roll dice for 7 armour, 3 artilleries, 3 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/36 hits, 14.33 expected hits
15 infantry owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 3 artilleries, 7 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 18/30 hits, 14.83 expected hits
Russians roll dice for 7 armour, 3 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 12/21 hits, 9.33 expected hits
2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 5 infantry owned by the Russians, 7 armour owned by the Russians, 3 artilleries owned by the Russians, 3 artilleries owned by the Germans, 4 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 7 armour, 7 bombers, 2 fighters and 2 tactical_bombers in Russia, round 5 : 9/18 hits, 10.50 expected hits
Russians roll dice for 3 fighters in Russia, round 5 : 2/3 hits, 2.00 expected hits
3 fighters owned by the Russians and 2 tactical_bombers owned by the Germans lost in Russia
Germans captures 35PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 7 bombers and 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 4 armour, 3 artilleries, 1 fighter, 18 infantry, 17 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 7 armour, 3 artilleries, 3 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 mech_infantrys moved from Baltic States to Bryansk
2 fighters moved from Russia to Bryansk
7 bombers moved from Russia to Bryansk
1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
5 mech_infantrys moved from Western Germany to Northern Italy
7 infantry moved from Novgorod to Belarus
1 submarine moved from 123 Sea Zone to 124 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 infantry placed in France
Germans undo move 2.
1 artillery and 2 infantry placed in France
3 armour placed in Novgorod
2 fighters, 1 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 91 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -3.67
Russians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
11 infantry moved from Urals to Vologda
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Timguska to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
11 infantry moved from Urals to Vologda
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Timguska to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
@mainah i think I’ve been out foxed big time . I was way too silly with Russia .but no excuses you are a very good player’ ill continue until you claim your victory city but i don’t think I can stop you now
@gazza
Yeah - i think thats going to be it. I really appreciate the compliment - but i’m not that high in the league or with experience. I think it has more to do with you being out of practice mixed with horrendous dice on UK1 that really gave me a huge running start.
Would you like a rematch switching sides?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 infantry moved from Chahar to Jehol
1 mech_infantry moved from Shantung to Jehol
2 infantry moved from Kiangsu to Anhwe
2 fighters moved from Kweichow to Anhwe
1 bomber moved from Hopei to Jehol
1 fighter moved from French Indo China to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Aleutian Islands
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Aleutian Islands from Americans, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Szechwan to Shensi
1 artillery moved from Shensi to Szechwan
1 armour moved from Suiyuyan to Shensi
2 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Kiangsu to Chahar
1 bomber moved from Jehol to French Indo China
2 fighters moved from Anhwe to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Korea
Place Units - Japanese
1 airfield and 3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Japanese collect 59 PUs (2 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.17
Russians regular : -0.33
@mainah sorry I’ve had a very busy week . and credit where its due you play a very good game But I’m gonna pass .I’ve got a game goin at the moment and I know I’m busy for a few weeks could I put it one ice .
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 91 Sea Zone to 95 Sea Zone
Combat Hit Differential Summary :
@mainah scramble orders for sea zone 95
@gazza said in Mainah (X) vs Gazza (L) BM3:
@mainah sorry I’ve had a very busy week . and credit where its due you play a very good game But I’m gonna pass .I’ve got a game goin at the moment and I know I’m busy for a few weeks could I put it on ice .
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern Italy
3 artilleries moved from 95 Sea Zone to Southern Italy
6 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
Combat Hit Differential Summary :
@gazza
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern Italy
3 artilleries moved from 95 Sea Zone to Southern Italy
6 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys
Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys in Southern Italy, round 2 : 6/14 hits, 3.67 expected hits
Italians roll dice for 3 aaGuns, 3 fighters and 7 infantry in Southern Italy, round 2 : 5/10 hits, 4.33 expected hits
3 aaGuns owned by the Italians, 5 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 3 artilleries, 2 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/9 hits, 2.83 expected hits
Italians roll dice for 3 fighters and 3 infantry in Southern Italy, round 3 : 3/6 hits, 3.00 expected hits
2 infantry owned by the Americans, 1 fighter owned by the Italians, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Southern Italy, round 4 : 2/6 hits, 2.17 expected hits
Italians roll dice for 2 fighters in Southern Italy, round 4 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans captures 24PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 37
Casualties for Americans: 7 infantry and 2 mech_infantrys
Casualties for Italians: 3 aaGuns, 3 fighters and 7 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 destroyers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2
Americans collect 52 PUs (3 lost to blockades); end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : 0.33
Japanese regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern Italy
3 artilleries moved from 95 Sea Zone to Southern Italy
6 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys
Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys in Southern Italy, round 2 : 6/14 hits, 3.67 expected hits
Italians roll dice for 3 aaGuns, 3 fighters and 7 infantry in Southern Italy, round 2 : 5/10 hits, 4.33 expected hits
3 aaGuns owned by the Italians, 5 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 3 artilleries, 2 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/9 hits, 2.83 expected hits
Italians roll dice for 3 fighters and 3 infantry in Southern Italy, round 3 : 3/6 hits, 3.00 expected hits
2 infantry owned by the Americans, 1 fighter owned by the Italians, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Southern Italy, round 4 : 2/6 hits, 2.17 expected hits
Italians roll dice for 2 fighters in Southern Italy, round 4 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans captures 24PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 37
Casualties for Americans: 7 infantry and 2 mech_infantrys
Casualties for Italians: 3 aaGuns, 3 fighters and 7 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 destroyers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2
Americans collect 52 PUs (3 lost to blockades); end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 4 armour and 1 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 armour moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Tambov
2 armour moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
Combat - British
Battle in Tambov
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tambov
British win, taking Tambov from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 110 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
British roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to Gibraltar
2 infantry moved from Shan State to Yunnan
1 aaGun moved from Burma to Yunnan
5 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
3 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 aaGun moved from Burma to Yunnan
2 infantry moved from India to Burma
1 armour moved from Persia to Caucasus
Place Units - British
3 armour placed in Persia
1 infantry placed in United Kingdom
1 armour placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 34 PUs
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -0.17
Japanese regular : -2.00
Germans regular : -0.33
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Combat Move - Italians
3 artilleries and 10 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Romania to Southern Italy
2 fighters moved from Egypt to Southern Italy
Combat - Italians
Battle in Southern Italy
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 10 infantry
British defend with 1 armour, 1 artillery, 2 fighters and 2 infantry; Americans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 10 infantry in Southern Italy, round 2 : 8/16 hits, 4.83 expected hits
Americans roll dice for 2 armour, 4 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/11 hits, 4.67 expected hits
3 artilleries owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British, 3 infantry owned by the Italians, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Southern Italy
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 7 infantry in Southern Italy, round 3 : 7/13 hits, 4.33 expected hits
Americans roll dice for 1 armour and 2 fighters in Southern Italy, round 3 : 2/3 hits, 1.83 expected hits
1 armour owned by the Americans, 2 fighters owned by the British and 2 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from Americans with 3 artilleries, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 43
Casualties for Italians: 5 infantry
Casualties for Americans: 1 armour, 3 artilleries and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 2 fighters and 2 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to Northern Italy
1 mech_infantry moved from Romania to Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Italians regular : 5.83
@mainah gg you played a blinder nothing i can do now the game is yours .thanks for the lesson .
@gazza
Thank you for the good game.