L21 #1 WindowWasher (X) vs trulpen (A+24) BM3


  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 76 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 4 fighters and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Philippines to 42 Sea Zone
            2 fighters moved from Philippines to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
            1 infantry moved from Ceylon to 39 Sea Zone
            2 infantry and 1 marine moved from 39 Sea Zone to India
            2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
            10 armour, 10 artilleries, 15 infantry and 8 mech_infantrys moved from Burma to India
            2 armour and 6 mech_infantrys moved from Yunnan to India
            4 bombers, 2 fighters and 6 tactical_bombers moved from Kwangsi to India
            1 infantry moved from Soviet Far East to Siberia
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 12 armour, 10 artilleries, 4 bombers, 4 fighters, 17 infantry, 1 marine, 14 mech_infantrys and 8 tactical_bombers
                British defend with 4 aaGuns, 1 armour, 2 artilleries, 1 bomber, 3 fighters, 36 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 5 fighters, 1 infantry and 1 tactical_bomber; Americans defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 4 fighters and 3 tactical_bombers
                    British roll AA dice in India : 1/12 hits, 2.00 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 12 armour, 10 artilleries, 4 bombers, 3 fighters, 17 infantry, 1 marine, 14 mech_infantrys and 8 tactical_bombers in India, round 2 : 21/69 hits, 26.00 expected hits
                    UK_Pacific roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 bomber, 15 fighters, 37 infantry, 1 mech_infantry and 6 tactical_bombers in India, round 2 : 21/63 hits, 27.00 expected hits
                    17 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 4 aaGuns owned by the British, 1 bomber owned by the British and 17 infantry owned by the British lost in India
                    Japanese roll dice for 12 armour, 10 artilleries, 4 bombers, 3 fighters, 1 marine, 10 mech_infantrys and 8 tactical_bombers in India, round 3 : 25/48 hits, 22.50 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -2.17
    British AA : -1.00
    UK_Pacific regular : -6.00
    

    Savegame


  • which type of tac would you like to take


  • @WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:

    which type of tac would you like to take

    Aussie.


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 76 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 4 fighters and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Philippines to 42 Sea Zone
            2 fighters moved from Philippines to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
            1 infantry moved from Ceylon to 39 Sea Zone
            2 infantry and 1 marine moved from 39 Sea Zone to India
            2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
            10 armour, 10 artilleries, 15 infantry and 8 mech_infantrys moved from Burma to India
            2 armour and 6 mech_infantrys moved from Yunnan to India
            4 bombers, 2 fighters and 6 tactical_bombers moved from Kwangsi to India
            1 infantry moved from Soviet Far East to Siberia
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 12 armour, 10 artilleries, 4 bombers, 4 fighters, 17 infantry, 1 marine, 14 mech_infantrys and 8 tactical_bombers
                British defend with 4 aaGuns, 1 armour, 2 artilleries, 1 bomber, 3 fighters, 36 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 5 fighters, 1 infantry and 1 tactical_bomber; Americans defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 4 fighters and 3 tactical_bombers
                    British roll AA dice in India : 1/12 hits, 2.00 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 12 armour, 10 artilleries, 4 bombers, 3 fighters, 17 infantry, 1 marine, 14 mech_infantrys and 8 tactical_bombers in India, round 2 : 21/69 hits, 26.00 expected hits
                    UK_Pacific roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 bomber, 15 fighters, 37 infantry, 1 mech_infantry and 6 tactical_bombers in India, round 2 : 21/63 hits, 27.00 expected hits
                    17 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 4 aaGuns owned by the British, 1 bomber owned by the British and 17 infantry owned by the British lost in India
                    Japanese roll dice for 12 armour, 10 artilleries, 4 bombers, 3 fighters, 1 marine, 10 mech_infantrys and 8 tactical_bombers in India, round 3 : 25/48 hits, 22.50 expected hits
                    UK_Pacific roll dice for 1 armour, 2 artilleries, 15 fighters, 20 infantry, 1 mech_infantry and 6 tactical_bombers in India, round 3 : 21/45 hits, 21.17 expected hits
                    10 artilleries owned by the Japanese, 10 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese, 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the ANZAC, 2 artilleries owned by the British, 19 infantry owned by the British and 1 armour owned by the British lost in India
                    Japanese roll dice for 12 armour, 4 bombers, 3 fighters and 8 tactical_bombers in India, round 4 : 17/27 hits, 15.50 expected hits
                    UK_Pacific roll dice for 15 fighters and 5 tactical_bombers in India, round 4 : 15/20 hits, 12.50 expected hits
                    8 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 tactical_bombers owned by the Russians, 4 fighters owned by the Russians, 5 fighters owned by the ANZAC, 2 bombers owned by the Japanese, 2 tactical_bombers owned by the British, 3 armour owned by the Japanese, 2 fighters owned by the Americans and 1 fighter owned by the British lost in India
                    Japanese roll dice for 9 armour, 2 bombers and 1 fighter in India, round 5 : 7/12 hits, 6.33 expected hits
                    UK_Pacific roll dice for 3 fighters in India, round 5 : 3/3 hits, 2.00 expected hits
                    3 armour owned by the Japanese, 1 fighter owned by the Americans and 2 fighters owned by the British lost in India
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 6 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 47
                Casualties for Japanese: 6 armour, 10 artilleries, 2 bombers, 3 fighters, 17 infantry, 1 marine, 14 mech_infantrys and 8 tactical_bombers
                Casualties for British: 4 aaGuns, 1 armour, 2 artilleries, 1 bomber, 3 fighters, 36 infantry, 1 mech_infantry and 2 tactical_bombers
                Casualties for ANZAC: 5 fighters, 1 infantry and 1 tactical_bomber
                Casualties for Americans: 3 fighters
                Casualties for Russians: 4 fighters and 3 tactical_bombers
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 2 fighters and 2 submarines
                Americans defend with 1 destroyer and 2 submarines; ANZAC defend with 1 submarine
                2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 4 : 1/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 carriers and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            2 aaGuns moved from Burma to India
            2 fighters moved from 45 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 45 Sea Zone
            1 battleship, 6 carriers, 1 cruiser and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from Kwangtung to Hunan
            2 infantry moved from Anhwe to Hunan
            3 infantry moved from Shantung to Anhwe
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            3 fighters moved from Japan to Hawaiian Islands
            1 fighter moved from India to Burma
            2 bombers moved from India to French Indo China
    
        Place Units - Japanese
            4 fighters placed in Japan
            1 artillery and 2 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4,6,1
            Japanese collect 60 PUs (4 lost to blockades); end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.33
    British AA : -1.00
    ANZAC regular : 0.33
    UK_Pacific regular : -2.67
    

    Savegame


  • I would’ve gone all the way no matter what to kill as many fighters as possible, the hawaii pickle is tough, i believe i have a 50/50 shot at a VC win on this turn


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 factory_minor, 3 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 12 Sea Zone to 26 Sea Zone
            1 fighter moved from 12 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 fighter moved from 55 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
            2 bombers moved from Western United States to Hawaiian Islands
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            8 infantry and 4 transports moved from 101 Sea Zone to 65 Sea Zone
            8 infantry moved from 65 Sea Zone to Chile
    
        Combat - Americans
            Americans creates battle in territory 45 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble z26?


  • nope, here we go


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 factory_minor, 3 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 12 Sea Zone to 26 Sea Zone
            1 fighter moved from 12 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 fighter moved from 55 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
            2 bombers moved from Western United States to Hawaiian Islands
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            8 infantry and 4 transports moved from 101 Sea Zone to 65 Sea Zone
            8 infantry moved from 65 Sea Zone to Chile
    
        Combat - Americans
            Americans creates battle in territory 45 Sea Zone
            Battle in 26 Sea Zone
                Americans attack with 2 carriers, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 2 carriers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 3 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 fighter in 26 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 30
                Casualties for Americans: 1 destroyer and 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
            Battle in Hawaiian Islands
                Americans attack with 1 artillery, 2 bombers and 3 infantry
                Japanese defend with 1 airfield, 3 fighters, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 bombers and 3 infantry in Hawaiian Islands, round 2 : 0/6 hits, 2,33 expected hits
                    Japanese roll dice for 3 fighters and 2 infantry in Hawaiian Islands, round 2 : 3/5 hits, 2,67 expected hits
                    3 infantry owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 1 artillery and 2 bombers in Hawaiian Islands, round 3 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 3 fighters and 2 infantry in Hawaiian Islands, round 3 : 2/5 hits, 2,67 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 1 artillery in Hawaiian Islands, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in Hawaiian Islands, round 4 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands
                Japanese win with 1 fighter remaining. Battle score for attacker is -11
                Casualties for Americans: 1 artillery, 2 bombers and 3 infantry
                Casualties for Japanese: 2 fighters and 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : 0,50
    

    Savegame


  • Ok, don’t like the outcome of this game being decided by a silly over-look. I mean, I had calculated like 15 times with all the russian air and then just forgot to move 2 fig from Moscow. Bad taste there.


  • I agree that it’s dumb that it was decided that way, but if you had brought the russians, id have bombed the airbase, and they’d have been stuck there not able to return for the german attack on moscow, everyone but the russians could possibly return.

    I thought your move was purposeful because it was minimizing the amount of Russian planes getting stuck, simply just enough to take as interception casualties to maximize the amount of other allied planes getting there since the battle for moscow was going to be razor thin. If I had thought that was an accident I would have let you know about it, but I had expected you to do that and didn’t think anything of it.

    The tac bombers should have clued me in on that but I wasn’t really paying attention to your plane allocation, just to optimizing my move


  • Yep, I’m not disappointed in you, but in myself. Shouldn’t play in the middle of the night, but thought I wouldn’t be able to sleep anyway.

    An SBR on the Calcutta ab wouldn’t have mattered. UK-Pac would’ve gotten atleast 4 IPC (had 2 IPC and earn atleast 2 more) and it would’ve been repaired.

    There’s still a small straw to clinch with Calcutta.

    May I adjust some things? Mind was clouded by sleepy drowsiness.

    a) The purchase with US was pretty dumb, but that’s not much to do.

    b) Since I wanted to get the 2 figs to Calcutta, but couldn’t, is it ok to have them landed in WI?

    c) Did an edit with pansar to Greece. May I reconsider that? Have some air that can land instead.

    d) May I allocate the US fig in Afghanistan to a suicide mission on Calcutta? Forgot about that one.


  • ok so on this turn, japan would’ve bombed, uk earned 4, then germany moves to bryansk,russians are stuck there, same with mericans, uk planes make it so do anzac.


  • @trulpen said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:

    a) The purchase with US was pretty dumb, but that’s not much to do.

    yeah sure

    @trulpen said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:

    b) Since I wanted to get the 2 figs to Calcutta, but couldn’t, is it ok to have them landed in WI?

    russian figs? sure i guess

    @trulpen said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:

    c) Did an edit with pansar to Greece. May I reconsider that? Have some air that can land instead.

    ye

    @trulpen said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:

    d) May I allocate the US fig in Afghanistan to a suicide mission on Calcutta? Forgot about that one.

    gl


  • @WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:

    ok so on this turn, japan would’ve bombed, uk earned 4, then germany moves to bryansk,russians are stuck there, same with mericans, uk planes make it so do anzac.

    Hmm, I don’t follow. The ab would’ve been repaired, so all air reach Moscow. That was my main plan atleast.


  • Thanks, I’ll try to finish US and UK during the day.


  • J 12 fully bomb airbase
    US 12 figs stay
    UK 12 figs stay, earn 5 finish with 7
    AZ 12 figs stay
    G 13 moves army to bryansk
    R 13 airbase is still bombed at this point cant get back
    US 13 ^^^
    UK 13 repair airbase, planes to Moscow
    AZ 13 fly planes to Moscow

    so US and Russian planes don’t make it back in time giving germany a 100% on moscow with 40 troops left more or less


  • alternative is after bombing you move figs 4 spaces away from moscow and abandon india


  • Of course, you’re right, UK-Pac only had 2 IPC for this turn. Yeah, the air wouldn’t make it back and I would’ve abandoned Calcutta one turn later.


  • @trulpen said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:

    May I adjust some things? Mind was clouded by sleepy drowsiness.

    e) Also, may I cancel the weird attack on Chile? Haven’t been rolled yet.

15 / 32

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