So, my previous plans were deemed too sensible, so here’s a new strategy that is focused on launching large scale invasions of both Britain and America, done so that whichever one reinforces the other will itself fall.
G1: Build 1 Carrier and [3 Tanks] or [1 Cruiser, 1 Tank] or [2 Destroyers] or [1 Carrier, 1 Infantry]
G1: Kill the 3 British fleets that are closest and the 3 front russian territories, as before. Capture Gibraltar, reinforce Algeria with at least a Tank.
J1: Build 1 Fighter, 1 Transport
J1: Send 4 Fighters to West US and kill everything there, send Formosan Carrier and Battleship to Sea Zone 52 while the Carrier’s Fighters hit the American Battleship with help from the Japanese Destroyer, attack the Philipines Destroyer with a Cruiser supported by the Fighter on the Formosan Island. During noncombat move, send as many Fighters to your Carriers as possible, to replace the losses. Move all Transports to Iwo Jima, gathering a force of 8 Infantry, 1 Artillery, and 1 Tank there.
I1: Build 1 Fighter
I1: Move fleet to Sea Zone 12
G2: Build 6 Transports and an Infantry
G2: Retreat all but 1 Infantry per territory from the Eastern front, and move them to where they can be picked up for transport. Move Infantry and Tank onto Italian transport.
J2: Build 1 Transport and [2 Tanks, 1 Infantry] or [4 Infantry], you might not be able to afford the last Infantry.
J2: If possible, invade West US(unlikely). If possible, sink American fleet(dunno). Most likely, move your fleet to Sea Zone 65 and invade Western Canada with your 10 ground units. Use the J1 build either offensively (capture Alaska with air support) or defensively(shuttle units to East Asia). You can also send the J1 build Fighter to join with your Carrier fleet if need be.
I2: Build 1 Bomber
I2: If possible, invade East US(unlikely). Otherwise move fleet to Sea Zone 6, killing any ships there with support of your airforce. If Sea zone 7 is blocked, then you will just have to stop there and do the same. If neither Sea Zone is blocked, move to 7. Move Infantry and Tank to Western Europe
G3: Build 10 ground units, mainly Infantry/Artillery
G3: Move fleet to join up with Italians (including the German Transport from the Mediterranean), then launch an attack with 9 Infantry, 9 Tanks, and any air units and naval bombardments available. IF invasion is not likely to succeed AND the fleet is in Sea Zone 7, then drop the units for now. Other units should protect West Poland, with a token Infantry in Bulgaria.
I3: Build 5 ground units, mainly Infantry/Artillery
I3: If by chance the German invasion failed by a small margin, invade Britain with 1 Infantry, 1 Tank, 2 Fighters, 1 Bomber, 1 Cruiser, and 1 Battleship. If no German invasion occurred at all, move fleet to Sea Zone 1
J3: Lots of Infantry
J3: Take West US if possible, otherwise take Central US. Use the J2 build to move more guys to Alaska or East Asia. Move transport fleet back to Iwo Jima, with plans to help get more guys to Alaska or East Asia eventually.
G4: MOAR
G4: Assuming invasion failed, move fleet to Sea Zone 1 and invade East Canada
Note: Protect VCs, make sure they fall last.
I can’t really plan beyond that. The objective is to grab either West US, East US, or United Kingdom as soon as possible, before Germany gets its a** kicked by Russia, or the Allies grab too many VCs. Ironically, the threats are the complete reverse of the normal Axis strategy, because Britain and America are on the defensive, while its Eurasia that’s being ignored. Builds for Japan on turn 2+ and Italy/Germany on turn 3+ are going to be defensive and focused on holding out while the huge a** Axis fleet does its work (8 German Transports, 5-7 Japanese Transports, and 1 Italian Transport, being supported by a fleet of 4 Carriers, 2 Battleships, 3 Cruisers, 1 Destroyer, 3 Subs, 16 Fighters, and 2 Bombers)
If you didn’t understand this strategy, all you need to know is that it has a good chance of the Axis invading Canada with 30 or so ground units.