• So, my previous plans were deemed too sensible, so here’s a new strategy that is focused on launching large scale invasions of both Britain and America, done so that whichever one reinforces the other will itself fall.

    G1: Build 1 Carrier and [3 Tanks] or [1 Cruiser, 1 Tank] or [2 Destroyers] or [1 Carrier, 1 Infantry]
    G1: Kill the 3 British fleets that are closest and the 3 front russian territories, as before.  Capture Gibraltar, reinforce Algeria with at least a Tank.

    J1: Build 1 Fighter, 1 Transport
    J1: Send 4 Fighters to West US and kill everything there, send Formosan Carrier and Battleship to Sea Zone 52 while the Carrier’s Fighters hit the American Battleship with help from the Japanese Destroyer, attack the Philipines Destroyer with a Cruiser supported by the Fighter on the Formosan Island.  During noncombat move, send as many Fighters to your Carriers as possible, to replace the losses.  Move all Transports to Iwo Jima, gathering a force of 8 Infantry, 1 Artillery, and 1 Tank there.

    I1: Build 1 Fighter
    I1: Move fleet to Sea Zone 12

    G2: Build 6 Transports and an Infantry
    G2: Retreat all but 1 Infantry per territory from the Eastern front, and move them to where they can be picked up for transport.  Move Infantry and Tank onto Italian transport.

    J2: Build 1 Transport and [2 Tanks, 1 Infantry] or [4 Infantry], you might not be able to afford the last Infantry.
    J2: If possible, invade West US(unlikely).  If possible, sink American fleet(dunno).  Most likely, move your fleet to Sea Zone 65 and invade Western Canada with your 10 ground units.  Use the J1 build either offensively (capture Alaska with air support) or defensively(shuttle units to East Asia).  You can also send the J1 build Fighter to join with your Carrier fleet if need be.

    I2: Build 1 Bomber
    I2: If possible, invade East US(unlikely).  Otherwise move fleet to Sea Zone 6, killing any ships there with support of your airforce.  If Sea zone 7 is blocked, then you will just have to stop there and do the same.  If neither Sea Zone is blocked, move to 7.  Move Infantry and Tank to Western Europe

    G3: Build 10 ground units, mainly Infantry/Artillery
    G3: Move fleet to join up with Italians (including the German Transport from the Mediterranean), then launch an attack with 9 Infantry, 9 Tanks, and any air units and naval bombardments available.  IF invasion is not likely to succeed AND the fleet is in Sea Zone 7, then drop the units for now.  Other units should protect West Poland, with a token Infantry in Bulgaria.

    I3: Build 5 ground units, mainly Infantry/Artillery
    I3: If by chance the German invasion failed by a small margin, invade Britain with 1 Infantry, 1 Tank, 2 Fighters, 1 Bomber, 1 Cruiser, and 1 Battleship.  If no German invasion occurred at all, move fleet to Sea Zone 1

    J3: Lots of Infantry
    J3: Take West US if possible, otherwise take Central US.  Use the J2 build to move more guys to Alaska or East Asia.  Move transport fleet back to Iwo Jima, with plans to help get more guys to Alaska or East Asia eventually.

    G4: MOAR
    G4: Assuming invasion failed, move fleet to Sea Zone 1 and invade East Canada

    Note: Protect VCs, make sure they fall last.

    I can’t really plan beyond that.  The objective is to grab either West US, East US, or United Kingdom as soon as possible, before Germany gets its a** kicked by Russia, or the Allies grab too many VCs.  Ironically, the threats are the complete reverse of the normal Axis strategy, because Britain and America are on the defensive, while its Eurasia that’s being ignored.  Builds for Japan on turn 2+ and Italy/Germany on turn 3+ are going to be defensive and focused on holding out while the huge a** Axis fleet does its work (8 German Transports, 5-7 Japanese Transports, and 1 Italian Transport, being  supported by a fleet of 4 Carriers, 2 Battleships, 3 Cruisers, 1 Destroyer, 3 Subs, 16 Fighters, and 2 Bombers)

    If you didn’t understand this strategy, all you need to know is that it has a good chance of the Axis invading Canada with 30 or so ground units.


  • G1: Build 1 Carrier and [3 Tanks] or [1 Cruiser, 1 Tank] or [2 Destroyers]

    UK1: build 3 bombers

    G2: Build 6 Transports and an Infantry

    UK2: buy 8 tech rolls

    You can afford to waste your money now since the German navy is dead and the Soviets will own Berlin in a few turns  :-D

    J1: Build 1 Fighter, 1 Transport

    US1: buy 13 infantry

    Laugh as the Japs try to outproduce you with their 17 IPCs.


  • @Unknown:

    G1: Build 1 Carrier and [3 Tanks] or [1 Cruiser, 1 Tank] or [2 Destroyers]

    UK1: build 3 bombers

    And why would Britain build such a fleet to take out a Carrier?  There would still be only 1 Transport at the time, not enough to be worth killing.

    Also, if Germany instead 2 Destroyers or a Carrier, the British force will NOT be sufficient.


  • 2 ftr, 4 bmr v. 2 dd, 1 ca, 1 cv, 2 ftr –> attacker wins 69.1%

    Americans mop up if the dice don’t break UK’s way.

    If instead of the DDs Germany buys a second carrier G2 and lands it fighters there, there’s an 85.3% chance that Germany will have AT MOST 3 units remaining after the UK attack. If you keep fighters, the TPs die and the threat has been eliminated. If you choose to keep naval units, the US kills them on US2. Again, threat eliminated.

    So the additional naval builds don’t really help Germany’s cause, and now they’ve wasted 2 turns on the eastern front instead of 1.


  • @Unknown:

    Americans mop up if the dice don’t break UK’s way.

    And America is able to do that how?  Given that they lost 1 of their Bombers and are under immediate threat of invasion by Japan?  Ok, they can land their other Fighter and Bomber preemptively, but how can they know that such is even going to be needed?  Why aren’t they trying to deal with Japan or Italy, both of which can invade US proper?

    @Unknown:

    If instead of the DDs Germany buys a second carrier G2 and lands it fighters there, there’s an 85.3% chance that Germany will have AT MOST 3 units remaining after the UK attack. If you keep fighters, the TPs die and the threat has been eliminated. If you choose to keep naval units, the US kills them on US2. Again, threat eliminated.

    Why would the transports die?  The British airforce is wiped out, and the German fleet joins up with the Italian fleet before they can build another.

    Not that it matters.  If a single German naval unit survives the Air attack on B2, then on G3 the United Kingdom is going to be invaded by a force that they couldn’t hope to defeat.  Unless the US reinforces them, which would require them to ignore Japan, which would result in Japan taking West US.  Is Britain willing to take that chance?

    That’s the point of the strategy.  If the all 3 Axis members ignore Eurasia and focus all their effort into threatening invasions of USA and United Kingdom, then they just might be able to pull it off.  USA can’t block a Japanese kamikaze attack AND reinforce Britain.  Britain can’t build an airforce strong enough to sink the German/Italian fleet unless they fail to reinforce Britain enough to resist a prior invasion.

    Also, you are presuming that the Allies are fairly good at predicting what the Axis are going to do.  Most likely, Britain won’t even realize that they are going to be invaded until the second turn, when Germany builds its transport group.  Why would they build Bombers to merely eliminate a Carrier group or two?


  • And America is able to do that how?  Given that they lost 1 of their Bombers…

    Ah, I missed that you’re taking out the bomber J1. By “West Coast” in the OP I thought you meant you were attacking sz56. My bad.

    I still don’t see how the strategy is effective though. The US can simply plop down a stack of inf and/or arm on WUS, landing the fighters from Hawaii and sz44 there. Good luck taking it with only 8 inf, 1 art, 1 arm, and 6 figs. Then the moment you land in W. Canada your force is pre-emptively attacked and killed.

    As for Europe, UK buys 3 bmr, 2 inf on UK1 as I mentioned, then if Germany bought more navy G2 (which they will have to), UK simply wipes out the Italian fleet in sz12 instead and drops a massive fleet into sz6 to box the German fleet in.

    Have you tried playing this out before? Or is this all just hypothetical. Honestly, I don’t see how it could possibly work if unless all 3 Allied players are comatose.


  • Why would they build Bombers to merely eliminate a Carrier group or two?

    Ha, this made me LOL, sorry. “Merely” eliminate a carrier group or two. Good one.  :roll:

    If Germany loses all of its starting fighters and 28 IPCs worth of carriers, its GAME OVER. A better question to ask would be: why in the world would Britain not try to kill a German naval build immediately?


  • @Unknown:

    And America is able to do that how?  Given that they lost 1 of their Bombers…

    I still don’t see how the strategy is effective though. The US can simply plop down a stack of inf and/or arm on WUS, landing the fighters from Hawaii and sz44 there. Good luck taking it with only 8 inf, 1 art, 1 arm, and 6 figs. Then the moment you land in W. Canada your force is pre-emptively attacked and killed.

    If you build a flat 10 Infantry, then land 2 Fighters there, Japan wins 90% of the time roughly.  If you Build 5 Infantry and 5 Tanks, all of your starting money, they only win 75% of the time.  Add in the Infantry from Central US as well and it drops to about 60%.  Even if it fails, America just wasted all of its money and will be of no help to Britain

    If Japan simply takes Canada, they will be… slaughtered by an Infantry/Tank force, and break even with an Infantry+Fighter force.  Even so, that requires America to invest all of its money into the endeavor.

    Whereupon Italy takes Western US instead, if it packed its transport with its own troops and not Germany’s.

    @Unknown:

    As for Europe, UK buys 3 bmr, 2 inf on UK1 as I mentioned, then if Germany bought more navy G2 (which they will have to), UK simply wipes out the Italian fleet in sz12 instead and drops a massive fleet into sz6 to box the German fleet in.

    As I described, Germany buys 6 Transports turn 2.  If Britain attacks with its airforce on B2, it will probably lose, as discussed before.  Then Germany will invade them with 8 Transports, plus the Italian transport if it is loaded with German troops.  If Britain builds a navy on B2 to block Germany while sinking the Italian force, Germany simply destroys the blocking fleet and invades Britain, who has probably not stocked up on troops what with all its Bomber and navy builds.


  • You found an interesting way to go after Britain first.  The good thing is, it should be a short game either way.


  • If you Build 5 Infantry and 5 Tanks, all of your starting money, they only win 75% of the time.  Add in the Infantry from Central US as well and it drops to about 60%.

    Not sure where you’re getting your numbers, but against a defeding force of 6 inf, 5 arm, 2 ftr, 1 bmr, 1 aa Japan is only about 38% to take the territory, not 60%. The US can make these odds even worse by sending in the EUS fighter, but let’s suppose they send it to Britain.

    If Japan simply takes Canada, they will be… slaughtered by an Infantry/Tank force

    Correct. So what can Japan hope to accomplish by doing this?

    Whereupon Italy takes Western US instead

    Nope, cause the Italian fleet is dead the moment it sets foot out of the Med. On UK1, they buy 3 bmr, 2 inf. If Italy moves their fleet as you describe, Britain pounds it with 4 bmr, 3 ftr (1 ftr from FWA, escaping from Egypt on UK1), winning easily with no fighter loses.

    If Britain builds a navy on B2 to block Germany while sinking the Italian force, Germany simply destroys the blocking fleet and invades Britain

    Uh, not quite. With the 1 IPC saved from UK1, they have 44 to spend UK2 thanks to the Axis opting not to attack british holdings in Africa, Asia, or the Pacific. They buy 2 cv, 2 dd and place them in sz6, along with the dd and fighters already on board. The US adds its dd and fighter on US2 for a grand total of 2 cv, 4 dd, 4 ftr.

    So G3 comes along and, if we’re extremely generous and suppose Germany’s entire airforce is intact and in range of sz6, they have 1 ss, 1 ca, 1 cv, 4 ftr, 1 bmr to attack with according to your builds. That gives them at best 20% to clear sz6 for the invasion force. If they choose not to attack, we all know what will happen on UK3…


  • plans like this just dont work. this is not chess. there is no final solution. one thing goes diffrently than expected and now what…


  • …also u are completly ignoring bascia strategic principles, such as trying to establish inner line etc…


  • I think your strategy is a neat idea.  I’d like to see one of the naysayers play you online to see how good it really is (or, better yet, use it on someone good who isn’t paying attention to these threads, since part of the beauty of this strategy is that the Allies are unlikely to see it coming the first time.


  • part of the beauty of this strategy is that the Allies are unlikely to see it coming the first time.

    The UK and the US get to see both Germany and Japan’s opening moves before they do anything. With Germany buying all navy and Japan sending every single transport towards the US west coast, I think they would see the danger pretty quickly.

    I mean, what else would 5 loaded TPs be doing around Iwo Jima?

    I think this is one of those plans that looks good on paper when you’re playing solitare, but versus a good opponent who is aware of what’s going on, and will do everything in his power to stop you, it’s just not going to work. I suppose this might work on an inexperienced player, though, and it would certainly be fun to try out if nothing else. I just don’t think its “good” strategy overall.


  • Oh, and wodan, I’d be willing to play it out sometime if you want.

    Perhaps you’d like to try it out on someone who hasn’t thought about how to counter it yet though, as Comassion points out. That way you’d keep any element of surprise you might have with this.  :evil:


  • @Unknown:

    If you Build 5 Infantry and 5 Tanks, all of your starting money, they only win 75% of the time.  Add in the Infantry from Central US as well and it drops to about 60%.

    Not sure where you’re getting your numbers, but against a defeding force of 6 inf, 5 arm, 2 ftr, 1 bmr, 1 aa Japan is only about 38% to take the territory, not 60%. The US can make these odds even worse by sending in the EUS fighter, but let’s suppose they send it to Britain.

    @Unknown:

    If Japan simply takes Canada, they will be… slaughtered by an Infantry/Tank force

    Correct. So what can Japan hope to accomplish by doing this?

    Dunno.  Assuming that they can’t take West US, I’d vote that they take Alaska with the majority of their forces, and Canada with a token force.  This allows them to deploy their air support more effectively.

    @Unknown:

    Whereupon Italy takes Western US instead

    Nope, cause the Italian fleet is dead the moment it sets foot out of the Med. On UK1, they buy 3 bmr, 2 inf. If Italy moves their fleet as you describe, Britain pounds it with 4 bmr, 3 ftr (1 ftr from FWA, escaping from Egypt on UK1), winning easily with no fighter loses.

    Fighter from Egypt will have nowhere to land because Gibraltar was taken.  Also, if you build such a massive airforce, the Italian fleet will probably stick to Sea Zone 13, meaning you can only hit them with your Bombers, causing you to lose most of them.

    @Unknown:

    If Britain builds a navy on B2 to block Germany while sinking the Italian force, Germany simply destroys the blocking fleet and invades Britain

    Uh, not quite. With the 1 IPC saved from UK1, they have 44 to spend UK2 thanks to the Axis opting not to attack british holdings in Africa, Asia, or the Pacific. They buy 2 cv, 2 dd and place them in sz6, along with the dd and fighters already on board. The US adds its dd and fighter on US2 for a grand total of 2 cv, 4 dd, 4 ftr.

    That’s assuming that on G2 Germany doesn’t simply move some or all of its forces to Sea Zone 6 or 7.

    Granted, I think you are beginning to dismantle my strategy at this point.  The main problem is that I assumed that a typical British build would be navies, not airforce.

    @Unknown:

    So G3 comes along and, if we’re extremely generous and suppose Germany’s entire airforce is intact and in range of sz6, they have 1 ss, 1 ca, 1 cv, 4 ftr, 1 bmr to attack with according to your builds. That gives them at best 20% to clear sz6 for the invasion force. If they choose not to attack, we all know what will happen on UK3…

    0 ss and 2 cv, actually.  Unless they decided to go Carrier and double Transports first turn, whereupon Italy would probably go to Sea Zone 12 after all.


  • @Unknown:

    part of the beauty of this strategy is that the Allies are unlikely to see it coming the first time.

    The UK and the US get to see both Germany and Japan’s opening moves before they do anything. With Germany buying all navy and Japan sending every single transport towards the US west coast, I think they would see the danger pretty quickly.

    I mean, what else would 5 loaded TPs be doing around Iwo Jima?

    I think this is one of those plans that looks good on paper when you’re playing solitare, but versus a good opponent who is aware of what’s going on, and will do everything in his power to stop you, it’s just not going to work. I suppose this might work on an inexperienced player, though, and it would certainly be fun to try out if nothing else. I just don’t think its “good” strategy overall.

    @Unknown:

    Oh, and wodan, I’d be willing to play it out sometime if you want.

    Perhaps you’d like to try it out on someone who hasn’t thought about how to counter it yet though, as Comassion points out. That way you’d keep any element of surprise you might have with this.  :evil:

    The problem is that trying to maintain control of the Baltic isn’t subtle, but this strategy works best if done subtly enough that the Allies aren’t quite sure what you are doing.

    One possibility is that Germany spends the first turn building nothing, then building 2 CV and 6 Transports the following turn.  If Britain somehow anticipates this anyways, or can stop it, you can drop the strategy, and build 6 Bombers instead, which should still be useful on the eastern front.


  • Thinking it over, and Germany going 1 CV, 2 Transports on G1 is best.  No matter how much they reinforce their Baltic Fleet Britain will try to sink it, so there’s no reason to hide your transport builds.  Then on G2, you can either build 1 CV and 4 Transports (to kill Britain) or simply switch to Baltic Zeppelin Gambit instead.  Ukraine will be weaker, so Italy will reinforce it to stabilize the gambit.

    Granted, Japan can’t switch its strategy at this point.  Perhaps its part should be dropped, but that would mean US can help Britain…


  • Fighter from Egypt will have nowhere to land because Gibraltar was taken.

    It can land in French West Africa, or alternatively, Moscow. That way it can be in either sz6 or Britain at the end of UK2.

    Also, if you build such a massive airforce, the Italian fleet will probably stick to Sea Zone 13, meaning you can only hit them with your Bombers, causing you to lose most of them.

    Well, 4 bombers still have decent odds to kill the whole fleet. But, more importantly, if the Italians are in sz13 they cannot threaten sz6 or the US east coast. I guess they could try to hit Britain with their single TP.  :lol:

    That’s assuming that on G2 Germany doesn’t simply move some or all of its forces to Sea Zone 6 or 7.

    2 points: (1) I can still build in sz6 regarless, and (2) you need your fleet in the baltic to protect your TP build on G2.

    The main problem is that I assumed that a typical British build would be navies, not airforce.

    Yeah, I think this is it. A big difference with AA50 from other incarnations of the game is that bombers are extremely powerful due to their cheaper cost. They’re fleet killers. They’re support units. They do SBRs. They have the longest operational range of any unit. There are multiple techs which enhance their abilities further, inculding the best one in the game.

    Perhaps they’re too good now? I guess time will tell.


  • I agree with you Unknown. Would be fun to try but I think an experienced player could easily thwart it.

    I firmly believe that any major German naval build is a complete waste of time, unless it is done after and only after hevily fortifying the Eastern front. And then only to support Italy in the mediteranian little by little!

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