@max334 been busy all week with Thanksgiving stuff. baking breads pies and cleaning. shopping. crazy time for a cook. everybody wants you to cook this or that for them. sorry man. I’ll get to our game as soon as i can.
L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 8 Sea Zone to 6 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 destroyers, 12 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from France to Holland Belgium 1 artillery and 1 infantry moved from France to Southern France 1 artillery and 3 infantry moved from France to Normandy Bordeaux 1 tactical_bomber moved from 97 Sea Zone to Holland Belgium 1 fighter moved from 112 Sea Zone to Holland Belgium 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 2 bombers moved from Southern Italy to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 artillery moved from Kazakhstan to Caucasus Germans take Caucasus from Russians 2 bombers moved from Southern Italy to Normandy Bordeaux 2 bombers moved from Greece to Normandy Bordeaux 1 tactical_bomber moved from 97 Sea Zone to Southern France 1 fighter moved from 97 Sea Zone to Southern France 1 tactical_bomber moved from 97 Sea Zone to Normandy Bordeaux 2 fighters moved from 97 Sea Zone to Southern France 1 fighter moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Scotland Battle in Normandy Bordeaux Germans attack with 1 artillery, 4 bombers, 4 fighters, 3 infantry and 1 tactical_bomber Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery, 4 bombers, 4 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/13 hits, 6,33 expected hits Americans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1,67 expected hits 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Normandy Bordeaux Germans win, taking Scotland from British, taking Normandy Bordeaux from Americans with 1 artillery, 4 bombers, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Americans: 2 artilleries and 3 infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Southern France Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 4/6 hits, 2,83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 3 fighters moved from Southern France to 97 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to France 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 carrier moved from 112 Sea Zone to 111 Sea Zone 1 carrier moved from 112 Sea Zone to 111 Sea Zone 2 fighters moved from 110 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Southern France to 97 Sea Zone 2 fighters moved from Normandy Bordeaux to 111 Sea Zone 2 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from Holland Belgium to Western Germany 4 aaGuns, 11 armour, 27 artilleries, 50 infantry and 33 mech_infantrys moved from Volgograd to Caucasus 4 infantry moved from Tambov to Volgograd 3 infantry moved from Ukraine to Rostov 2 infantry moved from Bryansk to Rostov 2 armour and 4 mech_infantrys moved from Ukraine to Caucasus 3 infantry moved from Russia to Tambov 3 armour moved from Vologda to Volgograd 2 armour and 2 mech_infantrys moved from Greece to Romania 2 artilleries and 2 infantry moved from Greece to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy 1 submarine moved from 124 Sea Zone to 110 Sea Zone 2 bombers moved from 110 Sea Zone to Western Germany 2 bombers moved from Normandy Bordeaux to Southern Italy 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 1 destroyer and 2 submarines placed in 97 Sea Zone 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Russia 3 infantry placed in France 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 72 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 1,00 Americans : -1,67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese Combat - Russians Non Combat Move - Russians 1 aaGun moved from Manchuria to Korea 15 infantry moved from Manchuria to Jehol 4 aaGuns, 2 armour, 13 artilleries, 58 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq 3 fighters and 1 tactical_bomber moved from Iraq to India Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 units repaired. 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 75 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 2 fighters moved from 37 Sea Zone to Sumatra 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Combat - Japanese Battle in Western Australia Battle in New Britain Battle in 41 Sea Zone Japanese attack with 1 battleship and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Western Australia from ANZAC, taking New Britain from ANZAC with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northern Territory Battle in 79 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking Northern Territory from ANZAC, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Queensland Battle in Sumatra Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/6 hits, 2,83 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking Queensland from ANZAC, taking Sumatra from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 artilleries, 1 infantry and 1 marine moved from Buryatia to Sakha 1 infantry moved from Kiangsu to Shantung 2 bombers moved from Anhwe to Philippines 1 bomber moved from Japan to Philippines 1 carrier moved from 63 Sea Zone to 62 Sea Zone 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 1 destroyer moved from 50 Sea Zone to 54 Sea Zone 1 carrier moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from 63 Sea Zone to 62 Sea Zone 1 battleship moved from 63 Sea Zone to 54 Sea Zone 2 carriers moved from 63 Sea Zone to 54 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 carriers moved from 63 Sea Zone to 54 Sea Zone 1 carrier moved from 63 Sea Zone to 62 Sea Zone 1 carrier moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from 63 Sea Zone to 62 Sea Zone 4 fighters moved from 63 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Paulau Island to Philippines 3 tactical_bombers moved from Dutch New Guinea to Philippines 1 tactical_bomber moved from Paulau Island to Philippines 2 infantry moved from Yunnan to Burma 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Shensi to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 cruiser and 1 destroyer moved from 20 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 4 fighters moved from Philippines to Japan 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to Japan 3 armour and 1 mech_infantry moved from Shan State to Burma 1 aaGun moved from Shan State to Yunnan 3 armour moved from French Indo China to Burma 4 carriers, 1 destroyer and 4 fighters moved from 62 Sea Zone to 54 Sea Zone 4 carriers moved from 54 Sea Zone to 55 Sea Zone 1 carrier moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 carrier moved from 54 Sea Zone to 55 Sea Zone Place Units - Japanese 2 fighters placed in Japan 3 infantry placed in Kiangsu 3 artilleries placed in French Indo China 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,5,4,4,6,1,3,6,1,4,5,4,3,5,5,1,1,6,5,6,2,6,6,5,6,4,2,5,1,1,1,3,2,2,4,6,4,3,3,6,3,3,4,3,1,4,6,6,6,3,1,2,2,2,3,2,5,4,3,5,3,3,1,2,2 Japanese collect 62 PUs (8 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
UK_Pacific : 0,67 Japanese : -0,17
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 108 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 2 fighters moved from 91 Sea Zone to Scotland 2 fighters and 1 submarine moved from 91 Sea Zone to 104 Sea Zone 3 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 2 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 6 Sea Zone to Kiangsu 1 battleship, 10 carriers, 2 cruisers, 12 destroyers and 9 submarines moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 6 fighters moved from Korea to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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You’ve got a couple scramble and Kamikaze options.
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Probably easiest if you click through your options, and then post the game file.
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Ok, I’ll do that.
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@CaptainNapalm said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
You’ve got a couple scramble and Kamikaze options.
I’m not sure you did want to bring in the capital ships into z20. You might want to reconsider that. The air seems safe since you can land plenty of them in Jehol, but you risk some valuable ships anyhow. But if this is what you want I have some decisions ready.
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I think that if I activate the kamikaze it will roll those dice immediately. I usually prefer dice being rolled by the one who does the turn, but this is an ok exception.
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@trulpen said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
@CaptainNapalm said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
You’ve got a couple scramble and Kamikaze options.
I’m not sure you did want to bring in the capital ships into z20. You might want to reconsider that. The air seems safe since you can land plenty of them in Jehol, but you risk some valuable ships anyhow. But if this is what you want I have some decisions ready.
I didn’t see any way not to put them at risk. Go for it!
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 108 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 2 fighters moved from 91 Sea Zone to Scotland 2 fighters and 1 submarine moved from 91 Sea Zone to 104 Sea Zone 3 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 2 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 6 Sea Zone to Kiangsu 1 battleship, 10 carriers, 2 cruisers, 12 destroyers and 9 submarines moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 6 fighters moved from Korea to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Battle in Kwangtung
Combat Hit Differential Summary :
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That was fun :)
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 108 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 2 fighters moved from 91 Sea Zone to Scotland 2 fighters and 1 submarine moved from 91 Sea Zone to 104 Sea Zone 3 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 2 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 6 Sea Zone to Kiangsu 1 battleship, 10 carriers, 2 cruisers, 12 destroyers and 9 submarines moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 6 fighters moved from Korea to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Battle in Kwangtung Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 6 fighters Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Battle in 35 Sea Zone Americans attack with 3 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans winAmericans win, taking Kwangtung from Japanese with 6 fighters remaining, taking 35 Sea Zone from Japanese with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Scotland Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Scotland, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Kiangsi Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Kiangsu Americans attack with 5 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 3/9 hits, 4.17 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 5 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 6 fighters moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Western United States to Soviet Far East 1 mech_infantry moved from Morocco to Tunisia 2 artilleries and 2 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from 104 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Scotland to United Kingdom 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 2 fighters placed in Western United States 1 carrier, 4 destroyers and 1 submarine placed in 101 Sea Zone 3 submarines placed in 6 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Manchuria to Shantung 1 infantry moved from Jehol to Shantung Combat - Chinese Battle in Shantung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Kiangsu 5 infantry moved from Manchuria to Jehol Place Units - Chinese 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 2 fighters and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 infantry moved from West India to India 3 artilleries and 7 infantry moved from Trans-Jordan to Egypt 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan 1 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt 11 artilleries and 11 infantry moved from Northwest Persia to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to Algeria Place Units - British 3 infantry placed in Egypt 2 fighters and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6 British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 1.33 Americans : -0.50 Chinese : 1.33 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 108 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 2 fighters moved from 91 Sea Zone to Scotland 2 fighters and 1 submarine moved from 91 Sea Zone to 104 Sea Zone 3 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 2 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 6 Sea Zone to Kiangsu 1 battleship, 10 carriers, 2 cruisers, 12 destroyers and 9 submarines moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 6 fighters moved from Korea to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Battle in Kwangtung Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 6 fighters Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Battle in 35 Sea Zone Americans attack with 3 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans winAmericans win, taking Kwangtung from Japanese with 6 fighters remaining, taking 35 Sea Zone from Japanese with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Scotland Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Scotland, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Kiangsi Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Kiangsu Americans attack with 5 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 3/9 hits, 4.17 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 5 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 6 fighters moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Western United States to Soviet Far East 1 mech_infantry moved from Morocco to Tunisia 2 artilleries and 2 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from 104 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Scotland to United Kingdom 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 2 fighters placed in Western United States 1 carrier, 4 destroyers and 1 submarine placed in 101 Sea Zone 3 submarines placed in 6 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Manchuria to Shantung 1 infantry moved from Jehol to Shantung Combat - Chinese Battle in Shantung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Kiangsu 5 infantry moved from Manchuria to Jehol Place Units - Chinese 2 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 2 fighters and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 infantry moved from West India to India 3 artilleries and 7 infantry moved from Trans-Jordan to Egypt 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan 1 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt 11 artilleries and 11 infantry moved from Northwest Persia to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 carriers, 4 destroyers, 4 fighters, 2 submarines and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to Algeria Place Units - British 3 infantry placed in Egypt 2 fighters and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6 British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Manchuria: 1 fighter EDIT: Adding units owned by British to Kiangsu: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33 Americans : -0.50 Chinese : 1.33 Japanese : -1.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Southern Italy 3 fighters and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 armour and 3 fighters moved from New South Wales to Western Australia 1 artillery and 2 infantry moved from New South Wales to Queensland 1 cruiser moved from 6 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in Western Australia ANZAC attack with 1 armour and 3 fighters Japanese defend with 2 infantry ANZAC roll dice for 1 armour and 3 fighters in Western Australia, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC roll dice for 1 armour and 3 fighters in Western Australia, round 3 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Western Australia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Western Australia ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 armour Battle in Queensland ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 3 fighters moved from Western Australia to New South Wales Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,2,2,6,3,2,4,1,3,5,5 ANZAC collect 4 PUs (2 lost to blockades); end with 9 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.33 Japanese : 0.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 2 fighters, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 111 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 2 fighters moved from 111 Sea Zone to Scotland 1 infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 infantry moved from Turkmenistan to Eastern Persia Germans take Eastern Persia from British 1 battleship moved from 112 Sea Zone to 111 Sea Zone 1 cruiser moved from 112 Sea Zone to 111 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Scotland Germans attack with 2 fighters and 2 infantry British defend with 1 airfield; Americans defend with 1 artillery Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Scotland Germans win, taking Scotland from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 4 aaGuns, 13 armour, 28 artilleries, 49 infantry and 37 mech_infantrys moved from Caucasus to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 3 artilleries and 4 infantry moved from Volgograd to Caucasus 5 infantry moved from Rostov to Caucasus 3 infantry moved from Tambov to Volgograd 3 infantry moved from Ukraine to Rostov 2 armour and 2 mech_infantrys moved from Romania to Ukraine 3 infantry moved from Russia to Samara 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Southern France to France 1 infantry moved from France to Northern Italy 2 infantry moved from France to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Western Germany to Greater Southern Germany 1 tactical_bomber moved from France to Southern Italy 1 fighter moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 2 fighters moved from Western Germany to 97 Sea Zone 1 fighter moved from Western Germany to Southern Italy 2 fighters moved from 111 Sea Zone to Southern Italy 4 bombers moved from Western Germany to Southern Italy 1 aaGun moved from Western Germany to France 2 fighters moved from Scotland to 111 Sea Zone 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to Southern Italy Place Units - Germans 2 fighters placed in Western Germany 2 submarines and 1 transport placed in 97 Sea Zone 1 transport placed in 112 Sea Zone 3 artilleries placed in Volgograd 1 artillery placed in Western Germany 3 armour placed in Russia 3 armour placed in Ukraine Turn Complete - Germans Germans collect 72 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 1,50 British : -0,33
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 2 fighters, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 111 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 2 fighters moved from 111 Sea Zone to Scotland 1 infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 infantry moved from Turkmenistan to Eastern Persia Germans take Eastern Persia from British 1 battleship moved from 112 Sea Zone to 111 Sea Zone 1 cruiser moved from 112 Sea Zone to 111 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Scotland Germans attack with 2 fighters and 2 infantry British defend with 1 airfield; Americans defend with 1 artillery Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Scotland Germans win, taking Scotland from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 4 aaGuns, 13 armour, 28 artilleries, 49 infantry and 37 mech_infantrys moved from Caucasus to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 3 artilleries and 4 infantry moved from Volgograd to Caucasus 5 infantry moved from Rostov to Caucasus 3 infantry moved from Tambov to Volgograd 3 infantry moved from Ukraine to Rostov 2 armour and 2 mech_infantrys moved from Romania to Ukraine 3 infantry moved from Russia to Samara 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Southern France to France 1 infantry moved from France to Northern Italy 2 infantry moved from France to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Western Germany to Greater Southern Germany 1 tactical_bomber moved from France to Southern Italy 1 fighter moved from 97 Sea Zone to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 2 fighters moved from Western Germany to 97 Sea Zone 1 fighter moved from Western Germany to Southern Italy 2 fighters moved from 111 Sea Zone to Southern Italy 4 bombers moved from Western Germany to Southern Italy 1 aaGun moved from Western Germany to France 2 fighters moved from Scotland to 111 Sea Zone 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to Southern Italy Place Units - Germans 2 fighters placed in Western Germany 2 submarines and 1 transport placed in 97 Sea Zone 1 transport placed in 112 Sea Zone 3 artilleries placed in Volgograd 1 artillery placed in Western Germany 3 armour placed in Russia 3 armour placed in Ukraine Turn Complete - Germans Germans collect 72 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,50 British : -0,33
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Put the third sub in z109.