TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1
Game History
Round: 12
Politics - Japanese
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Kansu
1 armour moved from Shensi to Kansu
1 armour moved from Shensi to Suiyuan
1 mech_infantry moved from Shensi to Suiyuan
1 fighter moved from Kweichow to Kansu
1 fighter moved from Kweichow to Suiyuan
1 fighter moved from Kweichow to Suiyuan
2 fighters moved from 35 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 artilleries, 4 battleships, 7 carriers, 3 cruisers, 1 destroyer, 5 fighters, 2 infantry, 5 submarines, 5 tactical_bombers and 2 transports moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 artilleries moved from 45 Sea Zone to Dutch New Guinea
2 armour moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 armour moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from Americans
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 45 Sea Zone
Japanese attack with 4 battleships, 7 carriers, 3 cruisers, 1 destroyer, 5 fighters, 6 submarines, 5 tactical_bombers and 4 transports
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 6 submarines in 45 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 45 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Units damaged: 2 battleships owned by the Japanese
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 4 battleships, 7 carriers, 3 cruisers, 1 destroyer, 5 fighters, 6 submarines, 5 tactical_bombers and 4 transports remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Kansu
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kansu, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Suiyuan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 armour, 2 artilleries and 4 infantry
ANZAC defend with 1 airfield and 1 infantry; Americans defend with 1 aaGun
Japanese roll dice for 2 armour, 2 artilleries and 4 infantry in Dutch New Guinea, round 2 : 3/8 hits, 2.67 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 aaGun
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Japanese
2 fighters moved from 46 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 45 Sea Zone
1 bomber moved from Philippines to Kwangtung
2 fighters moved from Kwangtung to Japan
2 fighters moved from Suiyuan to Kweichow
1 aaGun moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
Place Units - Japanese
2 destroyers, 1 submarine and 3 transports placed in 6 Sea Zone
3 artilleries placed in Japan
1 infantry placed in Japan
Japanese undo move 3.
1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.50
ANZAC : 0.83
Chinese : -0.67
Japanese : -1.17
Savegame