Do you scramble to SZs 109 and/or 110, and how?
41557 OOB Round 01 - Germany - combat.tsvg
Scramble.jpg
@trulpen said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
But could be that I did the battles about 8 hours ago and then was too tired to finish with the NCMs, so only finished the turn this morning.
Ah, yes. That was it. I see them now.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Western Germany to Belarus
2 bombers moved from Western Germany to Caucasus
1 fighter moved from Western Germany to Belarus
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
4 armour and 4 mech_infantrys moved from Ukraine to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 5/8 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Ukraine
1 mech_infantry moved from Ukraine to Volgograd
1 aaGun, 6 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
6 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 4 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
1 bomber moved from Belarus to Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
Combat Hit Differential Summary :
Germans : 2,17
Russians : -0,33
@CaptainNapalm said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
@trulpen said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
But could be that I did the battles about 8 hours ago and then was too tired to finish with the NCMs, so only finished the turn this morning.
Ah, yes. That was it. I see them now.
Good!
Forgot the sub in z125. Do it separately.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 battleship moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
Combat Hit Differential Summary :
Germans : 0,50
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Western Germany to Belarus
2 bombers moved from Western Germany to Caucasus
1 fighter moved from Western Germany to Belarus
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
4 armour and 4 mech_infantrys moved from Ukraine to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 5/8 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from Caucasus to Ukraine
1 mech_infantry moved from Ukraine to Volgograd
1 aaGun, 6 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
6 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 4 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
1 bomber moved from Belarus to Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 battleship and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Finland to Vyborg
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
3 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 fighter moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2,17
Russians : -0,33
Wait, might put some more pansar in Stalingrad since I landed5 air in Ukraine.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Western Germany to Belarus
2 bombers moved from Western Germany to Caucasus
1 fighter moved from Western Germany to Belarus
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
4 armour and 4 mech_infantrys moved from Ukraine to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 5/8 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from Caucasus to Ukraine
1 mech_infantry moved from Ukraine to Volgograd
1 aaGun, 6 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
6 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 4 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
1 bomber moved from Belarus to Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 battleship and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Finland to Vyborg
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
3 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 fighter moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 3 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 3 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,17
Russians : -0,33
Now it’s fairly safe. Grabbing Tambov was apparently unnecessary, but atleast then there’s one more territory Russia will want to fight over.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 fighter moved from Russia to Urals
1 infantry moved from Vologda to Urals
1 fighter and 1 infantry moved from Bryansk to Rostov
1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
4 artilleries and 36 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Russia to Tambov
1 armour moved from Bryansk to Tambov
Combat - Russians
Battle in Urals
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Urals, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
retreated to Urals
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 armour, 4 artilleries, 36 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 4 artilleries, 36 infantry and 1 mech_infantry in Tambov, round 2 : 9/42 hits, 8.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour, 4 artilleries, 35 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Tambov
1 aaGun, 2 artilleries and 15 infantry moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 mech_infantry moved from Samara to Russia
1 fighter moved from Urals to Russia
1 infantry moved from Manchuria to Amur
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Soviet Far East
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
4 fighters and 3 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
1 artillery moved from Shensi to Suiyuyan
1 bomber moved from Yunnan to Suiyuyan
1 bomber moved from Yunnan to Kansu
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kansu, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kansu, round 3 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Suiyuyan, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Suiyuyan, round 3 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 4 fighters, 4 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 4 infantry and 4 tactical_bombers in Dutch New Guinea, round 2 : 3/12 hits, 5,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 battleships, 4 carriers and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
4 fighters and 4 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Shensi to Kweichow
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Hopei
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Yunnan to Shan State
1 bomber moved from Kansu to Anhwe
1 bomber moved from Suiyuyan to Anhwe
2 fighters and 2 tactical_bombers moved from Hopei to 6 Sea Zone
3 fighters moved from Anhwe to Japan
1 fighter moved from Anhwe to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
Japanese undo move 2.
Japanese undo move 2.
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Chinese : -0,33
Russians : 0,33
Japanese : -5,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Soviet Far East
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
4 fighters and 3 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
1 artillery moved from Shensi to Suiyuyan
1 bomber moved from Yunnan to Suiyuyan
1 bomber moved from Yunnan to Kansu
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Kansu, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kansu, round 3 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Suiyuyan, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Suiyuyan, round 3 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 4 fighters, 4 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters, 4 infantry and 4 tactical_bombers in Dutch New Guinea, round 2 : 3/12 hits, 5,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 battleships, 4 carriers and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
4 fighters and 4 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Shensi to Kweichow
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Hopei
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Yunnan to Shan State
1 bomber moved from Kansu to Anhwe
1 bomber moved from Suiyuyan to Anhwe
2 fighters and 2 tactical_bombers moved from Hopei to 6 Sea Zone
3 fighters moved from Anhwe to Japan
1 fighter moved from Anhwe to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
Japanese undo move 2.
Japanese undo move 2.
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 2 infantry
EDIT: Adding units owned by Japanese to Hunan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,33
Chinese : -0,33
Russians : 0,33
Japanese : -5,00
2 inf in Hunan instead of Kweichow.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to French West Africa
2 fighters moved from 92 Sea Zone to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Java
Battle in Morocco
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Java from Japanese, taking Morocco from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in French West Africa
Americans attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 2/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from French West Africa to Gibraltar
2 fighters moved from Morocco to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Manchuria
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 armour moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
4 artilleries and 6 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from India to 37 Sea Zone
3 artilleries, 2 fighters and 28 infantry moved from India to Burma
Combat - British
Battle in Greece
Battle in 37 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking Greece from Italians with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Crete
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Crete
British win, taking Crete from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 3 artilleries, 2 fighters and 28 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries, 2 fighters and 28 infantry in Burma, round 2 : 5/33 hits, 7.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries, 2 fighters and 28 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Caucasus to Persia
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Persia
2 fighters moved from Egypt to Persia
2 fighters moved from Burma to India
3 aaGuns moved from India to Burma
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
2 fighters moved from Gibraltar to 99 Sea Zone
1 bomber moved from Gibraltar to Syria
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Java
1 destroyer moved from 122 Sea Zone to 108 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
British collect 36 PUs (2 lost to blockades); end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -1.33
British : -3.17
Italians : -0.33
Americans : 1.17
Chinese : -0.33
Neutral_Axis : 0.33
Japanese : -1.00
That was a brain draining turn, but I’m happy with the result!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Archangel to Novosibirsk
Italians take Vologda from Russians
Italians take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Greece
1 artillery and 2 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
1 mech_infantry moved from Libya to Algeria
Italians take Algeria from British
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 aaGun and 3 infantry
AA fire in Greece : 1/2 hits, 0,33 expected hits
1 fighter owned by the Italians lost in Greece
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
Combat Hit Differential Summary :
AA fire in Greece : : 0,67
Italians : -0,33
Which causalty?
@trulpen AAA
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Archangel to Novosibirsk
Italians take Vologda from Russians
Italians take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Greece
1 artillery and 2 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
1 mech_infantry moved from Libya to Algeria
Italians take Algeria from British
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 aaGun and 3 infantry
AA fire in Greece : 1/2 hits, 0,33 expected hits
1 fighter owned by the Italians lost in Greece
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 aaGun and 3 infantry in Greece, round 2 : 2/3 hits, 1,00 expected hits
1 aaGun owned by the British and 2 infantry owned by the Italians lost in Greece
1 artillery owned by the Italians retreated to Bulgaria
British win with 3 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 1 fighter and 2 infantry
Casualties for British: 1 aaGun
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 fighter moved from Greece to Southern Italy
4 mech_infantrys moved from Romania to Ukraine
Combat Hit Differential Summary :
AA fire in Greece : : 0,67
Italians : -2,00
British : 1,00
Russians : -0,67
That was a disaster.
Missed to attack the sub with the des, which anyway likely is toast. Not influenced by Greece, so I’ll do it separately.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
Combat Hit Differential Summary :
Italians : -1,00
Americans : -1,00