For those of you who don’t check the AA50 boards, there’s a discussion going on over there that’s relevant to AAR as well. It appears that Hasbro is taking action to shut down TripleA, probably in the hopes that they will make more money from Game Table Online as a result. See http://www.axisandallies.org/forums/index.php?topic=14893.60
TripleA standardization
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I have problem with fighter attacking navy beyond range of AC by non combat move that is allowed by same turn navy battle. I not use program in many year so that only move I remember.
Well, if you can’t rememeber any illegal moves it let you make, you probably should not have claimed it let you make any. The legal move that TripleA does not allow regarding the fighters and AC has already been discussed on this thread, including the workarounds for it. And that comes up so rarely that to complain about it is really a just a quibble.
Have problem with posting site solved? Have problems with dice place solved?
To be honest I didn’t really understand what you meant by these issues so I can not really comment on them.
Have rules been set to online rules?
I don’t know what “online rules” means. It supports out of the box rules, and some LHTR rules.
Map program not have these problem. Just need play with other site dice that send email. But more sites do this now than before so less problem than was.
Map programs are fine for what they are. You can use them to track moves, but nothing more. They make no attempt to verify that the moves are legal. They won’t run the game for you like TripleA will. You need to run the game yourself with a Map program.
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one question : is Abbatlemap available for Linux users ?
I mean without using a windows simulator (which need to be installed, and so root access)
Otherwise, I do not play a lot on the net. I only play with friends and we use tripleA. I do not have problems with it, since in case of the plane’s randge with AC, you can also use the edit mode to fix the problem (and such problem occurs only in few examples). I never encoutered any problems with AAguns on bombers, you must be cursed Jen ^^. After all, bombers dice are the same dice then dice for battle, and you can see the statistic of the game to be sure that the randomness is quite good…
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TripleA is Java. Java technology is one of the most used technology for developing enterprise and business application in the world. Some years ago Sun estimated more than 5.000.000 of programmers using Java, nowadays their number is much greater and increases continuously.
Java slogan is: “Write once and run everywhere!”. I work with Java and I routinely test my application using: Windows XP, Windows Vista, Ubuntu, CentOS, and also Mac… I have never had technological problem in running a Java application. Why? Because there is always one Java application that run on the Java Virtual Machine. The JVM is the component that is customized for the specific architecture and that allows Java programs to be executed on every electronic component able to run the JVM.
Exchanging file with Java and not being able to open them or other problems? TripleA print a stack trace of the error (Exception) that may be used to identificate the problem and to look for if other users have had the same problem. This methodology works well for more complex Java libraries or frameworks it works also for TripleA. If the file is corrupted or transferred in a wrong way TripleA has not responsibility for not being able to open it.
Problems with rules? TripleA offers OOB and LHTR, other than the carrier and fighters problem already discussed here, there are no problems with rules that I know. TripleA do not support House Rules? Yes, but asking TripleA to be able to support the house rules, that are countless, is too much IMHO. By the way the Edit mode of TripleA allows for resolving all this issues.
TripleA games save the history of each turn in the game, it is possible to see which moves the opponents mades, and how they made them.
TripleA estimates the running statistics of the rolled dice, and it is possible to check them, using the command “Dice Stats” in the “Game” menu. Next time that an AA gun performs 90% of successes a check of those stats and a screenshot may be used to signal a problem to the TripleA developers… if it exists. Also I would like to see such kind of results.
Bugs identification is an appreciated contribute in application testing.
Generating random numbers in application is made with pseudorandom numbers generated by algorithm that are not written by the TripleA programmers but are already available in the Java APIs. This method has always been used in Computer Science and also dice rollers on the web uses the same algorithm (and I suppose that some of them are written in Java as TripleA one).TripleA is updated continuously. TripleA of two years ago and nowadays TripleA are greatly different: bugs and problems have been resolved, new features have been added. Maybe a complaint for a feature of an older version has already been resolved.
TripleA is Open Source. One user may open the code and see what it does and how it does. Heck, user may even contribute to the project writing the code or suggesting something to do.
TripleA AI is an open project (in the sense that it is working in progress), there are person working on it for passion and are trying to solve this challenging aspect. Make a joke of their work is disrespectful of their efforts, their are making the best that thay can, and no one claimed that TripleA has an AI, there is only the option to play against a prototype of the AI, as a demo of the program functionalities.
TripleA and ABattleMap are two completely different programs they do not even play in the same league. TripleA is a gaming engine useful for playing A&A series of game but it may be customized and adapted also for playing other games.
ABattleMap uses a picture of the board on wich you can add or subtract small images that appears like set of pixel grouped together. What ABattleMap does may be done also with PhotoShop or another image editing program. There are online community at FantasyFlightGames forum that plays game PBEM, A Game of Thrones or Twilight Imperium III, and uses image editing programs.
And now I go to take a cup of Java coffee, and after I will continue to work on the testing of a Java Application! :-D
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Thanks, AxisOfEvil!
I am not directly involved in TripleA development but I have downloaded the source code for looking it trying to learn something!
I work with Java but I am involved in business application, with service oriented architecture. The TripleA developers are doing really a great work. No offense for the ABattlemap programmer. I have read my post and it seems that I am against ABattlemap. No, I am not. It is a good program but is totally different from TripleA for many reasons.
Now I hope that forum users will try to give another chance to TripleA and if it have still problems they may note them and then signal the list to the TripleA developers.
If I have not misunderstood there are some TripleA developers that are members of this forum! -
Romulus wins this topic.
….albeit a shared 1st place with the actual developers of TripleA. I find it amazing that they take the time and effort to create something, and not ask anythig for it in return, allowing the A&A community to be even more alive and kicking.
Anyone feeling the need to bash such an effort, should remove the stick from their a…never mind.
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:oops:
Karma +1 for AxisOfEvil and Woodstok! :-)
I have only tried to give my contribution!
Note: I have edited my post to solve some grammar errors i found (debug) … now I have “released” the version 1.1 of it… :-D
Anyone could contribute to improve the quality of my posts. Thanks in advance!!! :) -
:oops:
Karma +1 for AxisOfEvil and Woodstok! :-)
I have only tried to give my contribution!
Note: I have edited my post to solve some grammar errors i found (debug) … now I have “released” the version 1.1 of it… :-D
Anyone could contribute to improve the quality of my posts. Thanks in advance!!! :):wink:
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:oops:
Karma +1 for AxisOfEvil and Woodstok! :-)
I have only tried to give my contribution!
Note: I have edited my post to solve some grammar errors i found (debug) … now I have “released” the version 1.1 of it… :-D
Anyone could contribute to improve the quality of my posts. Thanks in advance!!! :):wink:
:oops: :oops: :oops:
Thank you!
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And whilst reading page 2 of this topic…which I didn’t before…I can’t help but to respond to these bogus accusations:
I just want people to have realistic expectations.
Here’s an realistic expectation for you:
“Dear fellow A&A gamers, members of a great community, looking for ways to play A&A online, listen!
A couple of hobbyists and enthusiasts have created a program that easily allows you to play A&A in multiple variants by e-mail, or live online. It even has a lobby to find opponents easily.
Mind you, this is no high-tech stuff, does not have a billion dollar company behind it like other games. So, you could encounter some problems.
but hey, it never hurts to try. And if you do encounter problems, come ask us for help!”TripleA is not conducive to house rules, it’s difficult to edit when you do need to edit it,
Yes. That “Edit Mode” button is very hard to find, and all the other actions you need to perform do indeed require a university grade in programming.
Come on Jenniffer, what’s so had about the editing? You accuse Axis ofEvil for making claims backed on nothing, yet to do the same.in other words, it is very inflexible. You get what you get, in this case, you get exactly what you paid for. (What really sucks is that because it is very inflexible, it won’t even allow you to follow the rules!)
As stated before: What rules!?!?
Yes, some house rules, but frankly, I don’t care. And so far, none of my opponents didn’t either.TripleA has SERIOUS issues with D-Link and Cisco Routers, especially ones with built in firewalls.
Portforwarding, that’s all you need to enable. Works perfect on my Cisco, Sitecom and Linksys router (yes, I have three houses, so that’s 3 different comps, three different houses, and three different Windows’s. Score: 3/3. )
If you have your Windows optimized (I suspect it is because I optimized it so it wouldn’t crash at all, even when some program does something stupid, it won’t crash like Mac OS will crash or an unmodified Windows will) then odds are good you won’t be able to load someone else’s saved games. (note, you should also ensure that everyone is using the same flavor, there’s a couple dozen flavors of TripleA out there, unlike Battlemap or Mapview.)
Define “optimized”?
Define “odds”?
See above my 3/3 score. And I have played about 10 different opponents by mail.The dice seem to be very skewed. Seems to me the first couple to first dozen AA shots seem to have a very high hit rating with the AA Guns. Not sure, but it would be interesting to actually count them, now that I do a lot of SBRs against the computer (because the computer is an idiot.) I’d be willing to make a small wager that the AA Gun hits are around the 80% mark though at least in the first few to dozen shots.
I hope you are not working at some statistics department…of any company.
Or play poker… :S
Check the dev’s site, where a similar claim was made, and how it was bashed with FACTS, not FEELINGS.Basically, if I was forced to use TripleA, I’d require my opponents to roll their dice at Frood or another proven statistically neutral dice server because TripleA dice don’t have a good track record of being accurate. 1/6 does not = 80%. It doesn’t even =30%. It’s less than 20% but it seems like 5 bombers attacking result in 3-4 bombers being shot down by the TripleA dicey.
The experience of 1 player =/= 100 % untrustful program.
Top this all off with the absolute ease of use and ability to modify the game you find in programs like Mapview and Battlemap and you really should wonder why anyone would use TripleA for online game play.
Ease of use?
- TripleA: Download, extract, begin. Very natural feel of menu and navigation, I immediately knew what I was doing.
- Batlemap: A friend sent it to me this week, and I looked at it the first time. First I had to download a program, and then a separate module. (Already 1 point for AAA).
And what do I get? A map. With tiny icons. And no clue what to do.
It’s an okay program to kick around ideas or to waste some time fighting the computer. (I like to see what happens when the AI plays me and I have a rule of no more than 1 infantry purchase per nation per round for myself….normally, you’d lose in a heart beat, but the AI is SOOO STUPID it can’t win even when you handicap yourself!)
See earlier post of Axis. Why bash a stupid AI, when Battlemap doesnt even have any?
And yes, it is indeed a perfect program to kick ideas around. But guess what? it even has a nice feature to allow you to play versus other people aswell!! OMG!!All in all, if you could only put one system on your computer, hands down, without hesitation, I would recommend Battlemap. It’s the standard for online game play at all the major gaming clubs (though they permit other mapping utilities if all sides agree) for a reason. It’s 100% reliable. It’s 100% compatible with the rules. And it’s 100% easier to adapt to rule changes like LHTR, LHTR 2.0, house rules like AARe, AARHE, and custom house rules.
“All in all, if you could only put one system on your computer, hands down, without hesitation, I would recommend Battlemap.”
Good for you! That’s 1 person. Who is entitled to it’s opinion.
And so are we. And we recommend TripleA.But at least we do have some decent claims to back up our recommendation….sigh
The only downside, if you can consider it one and I don’t, is that Battlemap does not have a built in dicey. (Which means your opponent can’t crack the server like they can with the TripleA dice servers.)
Crack the server? What?
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I enjoyed using Triplea for Revised and I felt it worked well, but I have been using battlemap for AA50.
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one question : is Abbatlemap available for Linux users ?
I mean without using a windows simulator (which need to be installed, and so root access)
no answers ?
because I am in such case, and I do not know Abbatlemap very well so…
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one question : is Abbatlemap available for Linux users ?
I mean without using a windows simulator (which need to be installed, and so root access)
no answers ?
because I am in such case, and I do not know Abbatlemap very well so…
Whe are speaking of standardizing TripleA and you ask for ABattleMap? TripleA will works for sure on any Linux system that have a JVM installed.
ABattleMap? Maybe using Wine it seems that the 0.79f should work:
http://www.flames-of-europe.de/modules.php?name=News&file=article&sid=104Remember: stronger is not the Dark Side er… AbattleMap , only quicker and more seductive, it is! TripleA the real strenght have! :-D
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I already use Triple A ;)
This question is here because there was comparison between the two softwares ;)
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:oops:
Karma +1 for AxisOfEvil and Woodstok! :-)
I have only tried to give my contribution!
Note: I have edited my post to solve some grammar errors i found (debug) … now I have “released” the version 1.1 of it… :-D
Anyone could contribute to improve the quality of my posts. Thanks in advance!!! :)Thanks for the Karma. But apparently the powers that be didnt appreciate my post as you have. Jen must have some pull. You call out her flaming of a product like TripleA as unreasonable, and then your post get yanked. Funny.
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Id also appreciate a response from a moderator who yanked my posts. You would think i would have gotten a message or something about what line I crossed, or protocol I broke.
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I already use Triple A ;)
This question is here because there was comparison between the two softwares ;)
All that I know about ABattleMap and Linux is that it requires Wine to work, and the link I provided should give some explanations. Try to make a comparison and after, please, make a report. I have both of them installed, for evaluation, on my laptotp with Windows XP. I have installed also MapView, that IMHO is also better than ABattleMap.
For what I have seen on ABattleMap, it lacks a lot of feature included in TripleA, for example game history, IPC are mantained using flag (control markers) in some particular territory etc. I hope you will able to check on your own.
You may also read the ABattleMap description in a sticky thread in this forum. -
I was not flaming TripleA. I did give it props for some features like changing the territory color when conquered and the artistry of the pieces. I did however slam it for short comings I perceive that seem to outweigh the benefits.
1) High overhead maintenance compared to other mapping utilities (if you use it only as a mapping utility.)
2) It does not follow the rules of Axis and Allies in some regards.
3) The Artificial Intelligence sucks
4) You get a much smaller picture of the board in each “screen” forcing you to scroll around. To some, like myself, who are used to seeing almost the entire board at a time or just using the board, this can cause fundamental problems with getting a strategy together or reacting to situations.
5) It seems that the AA Defense against SBR runs is artificially high for the first half dozen to dozen shots. As one who engages in routine SBR campaigns, it is my professional opinion (professional SBR Campaigner using many different dice servers including TripleA, AAMC, FoE, DAAK, AA.org and Frood) that the TripleA is the least friendly to SBR runs.As for my pull around here, AxisOfEvil, I have none. Never did have pull.
Romulus:
If your only ding against using Abattlemap is that it does not have a history feature, which has a work around I will tell you of in a moment, you can use a program called Mapview. Mapview allows you to have every previous map attached (which is a much better history than even TripleA provides) and this is VERY informative. Mapview allows you to put text notes on the board (can’t do that with TripleA) and you have arrows you can drag and drop so that your opponent knows what came from where (again TripleA can’t do that.)
The work around for Abattlemap is to rename your map files each round. Emperor Mollari, myself, and a few others who have picked up on it, like to go with names like “Opponent1 v Opponent 2 01Ar” with:
Ar=Russia
Bg=Germany
Cb=England
Dj=Japan
Eu=USA(The first letter is to keep the maps in order, the second is the first letter of the nation. The number 01……infinity represents the round.)
This allows you to put all the maps in a folder to open at a later time if you need to know the history. This is more cumbersome, so you might be happier using Mapview which allows all the maps to be opened at the same time and the user just clicks on the tab they want (Russia 1 Combat, Germany 15 Non-Combat, America 37 Final, whatever.)
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I am not againist ABattleMap. I have ABattleMap and Mapview installed on my laptop, I have evaluated both of them comparing with TripleA, for online gaming and PBEM purposes on my A&A italian forum. Me and my friends there have selected TripleA. We have taken this decision for several motivations, and we are fine with TripleA.
The principal difference that I see is that they are two different types of programs. ABattleMap and Mapview are map utilities while TripleA is a game engine. It is like comparing a word processor with a database, for example. There is no best one. There is always a specific tool for making a particular work.
Any way TripleA is ordinarily improved, by the community, and contributing signaling them the problems is a way to have them solved. -
The problem with triple A i have encountred is that it does not allow me to host the game. Any ideas what could be the
problem? -
it says there is a problem with the router or with the firewall. I use the standard java windows xp platform.