Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Borneo
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 4/5 hits, 2.17 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win, taking Borneo from Japanese with 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 4 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
retreated to 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 4/6 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery and 4 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 3 infantry placed in Eastern United States
2 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 artilleries and 2 infantry moved from Hunan to Kwangsi
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 artilleries, 1 fighter and 4 infantry
Japanese defend with 2 artilleries and 5 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Kwangsi, round 2 : 3/9 hits, 3.17 expected hits
Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 1/6 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Kwangsi, round 4 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 11
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 artilleries and 5 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Suiyuyan
2 infantry moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Manchuria
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 bomber moved from French Equatorial Africa to Iraq
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 mech_infantrys moved from Yunnan to Siam
2 infantry moved from Shan State to Siam
1 infantry moved from Shan State to Siam
2 fighters and 1 tactical_bomber moved from Yunnan to Siam
Combat - British
Battle in Siam
British attack with 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 fighter and 2 infantry
British roll dice for 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Siam, round 2 : 3/8 hits, 2.50 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Siam, round 2 : 1/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Iraq
British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 6/12 hits, 5.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Persia to 80 Sea Zone
1 mech_infantry moved from Yunnan to Shensi
1 aaGun and 3 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
1 infantry moved from Burma to Yunnan
1 aaGun and 5 infantry moved from India to Burma
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from French West Africa to Anglo Egyptian Sudan
Place Units - British
1 fighter placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17
Italians : 0.67
British : 1.00
Americans : 0.67
Chinese : -0.50
Neutral_Axis : 0.00
Japanese : -1.33
@ClintA hey Clint, staying healthy where you are? I was in a grocery store today. No frozen veggies, no TP, the other thing I noticed, no extra manager standing point. you know, the ones that usually are at front of store…they were missing too. btw, you are up…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery and 1 fighter moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Greece
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 6 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 fighter and 6 infantry in Greece, round 2 : 1/8 hits, 2.00 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 harbour; French defend with 1 infantry; ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Greece to Southern Italy
1 fighter moved from Algeria to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
1 armour placed in Northern Italy
1 armour placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 0.33
Neutral_Allies : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery and 1 fighter moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Greece
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 6 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 fighter and 6 infantry in Greece, round 2 : 1/8 hits, 2.00 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 harbour; French defend with 1 infantry; ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Greece to Southern Italy
1 fighter moved from Algeria to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
1 armour placed in Northern Italy
1 armour placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 0.33
Neutral_Allies : 0.00
Sorry for the delay coming back, hectic couple of days at work (even though working from home now). Move made, for what its worth :) Hope you are well, I’m coming down with the cold, I hope. Have a cough so not going out in public much :)
@ClintA stay strong. This is a bad virus for 80% that get it. You are a warrior, you got this.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Borneo
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Borneo
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Holland Belgium to 112 Sea Zone
1 armour moved from Yugoslavia to Southern Italy
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser and 2 fighters
British defend with 1 destroyer
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
Place Units - Germans
6 armour placed in Germany
2 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 40 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Holland Belgium to 112 Sea Zone
1 armour moved from Yugoslavia to Southern Italy
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser and 2 fighters
British defend with 1 destroyer
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
Place Units - Germans
6 armour placed in Germany
2 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 40 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 0.67
@erinmores Not too worried, yet, although we are moving towards a full lockdown, closing the bars is a big step :) How are things where you are?
@ClintA snowy. Wife and I are not doing so well. Her (mine via marriage only) youngest granddaughter had a fever for two days and that was stressful. Plus, she was going to see everyone and have the other granddaughter over this weekend for one of their 3 day sleep overs, and that fell apart, so she isn’t in best of space. I look at the numbers out of Italy and try not to freak out. Today it snowed, so peaceful winter wonderland out the windows.
@ClintA BTW - game note. You are aware of the long standing game rule that you cannot load a transport in a combat zone, right? UK has now, and could add another destroyer in sz 110 and that would prevent you from picking up all the troops you moved to Normandy. I’ve made that particular error.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 armour moved from Belarus to Slovakia Hungary
Russians take Slovakia Hungary from Germans
17 infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Ukraine to Romania
4 fighters moved from Belarus to Romania
1 tactical_bomber moved from Caucasus to Romania
Combat - Russians
Battle in Jehol
Russians attack with 17 infantry
Japanese defend with 1 fighter and 4 infantry
Russians roll dice for 17 infantry in Jehol, round 2 : 3/17 hits, 2.83 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 2/5 hits, 2.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Jehol
Russians roll dice for 15 infantry in Jehol, round 3 : 1/15 hits, 2.50 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians roll dice for 14 infantry in Jehol, round 4 : 0/14 hits, 2.33 expected hits
Japanese roll dice for 1 fighter in Jehol, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Jehol
Russians roll dice for 13 infantry in Jehol, round 5 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 1 fighter in Jehol, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win, taking Jehol from Japanese with 12 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 fighter and 4 infantry
Battle in Romania
Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/7 hits, 3.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Romania, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in 114 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 114 Sea Zone
1 transport owned by the Germans lost in 114 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is 13
Casualties for Russians: 1 submarine
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - Russians
4 fighters moved from Romania to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
4 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Romania to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Western Ukraine
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
2 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 aaGun moved from Manchuria to Jehol
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,3,4,3,4,1,6,6,1,3,2
Russians collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : -2.67
Japanese : 0.67
@ClintA also, I don’t mean to be a dick, but it is round 4 and Russia is no longer bound to the non aggression pact with Germany.
@erinmores snow might encourage ‘social distancing’, scary times at moment
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour and 1 factory_minor; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 armour, 2 artilleries, 3 carriers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in Borneo
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
1 fighter moved from 20 Sea Zone to Kwangtung
1 fighter moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
1 factory_minor placed in Kwangtung
4 armour placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 32 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour and 1 factory_minor; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 armour, 2 artilleries, 3 carriers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in Borneo
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
1 fighter moved from 20 Sea Zone to Kwangtung
1 fighter moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
1 factory_minor placed in Kwangtung
4 armour placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 32 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 43 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Germans defend with 1 battleship and 1 cruiser
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 battleship in 112 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 112 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 26
Casualties for Americans: 1 submarine
Casualties for Germans: 1 battleship and 1 cruiser
Battle in Denmark
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Denmark, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans win, taking Denmark from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : 1.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 artilleries moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Anhwe
Place Units - Chinese
3 artilleries and 3 infantry placed in Hunan
Chinese undo move 1.
3 artilleries and 2 infantry placed in Kweichow
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :