• The 1941 set-up favors the AXIS and gives the Allies a challenge, the 1942 set-up favors the ALLIES and gives the AXIS a challenge?

    This is intriguing and it could actually make sense as well. Between the two scenarios there were some strategic mistakes on the part of the Axis such as too weak reinforcements for Rommel, overextension on the Russian front in front of Moscow and of course a lack of Japanese focus after the first victories in the winter of '41. The most probable chance to win the war would be to rectify these mistakes, and then this thing would be historically accurate as well!  :wink:

  • 2007 AAR League

    I added up the Russian unit setup to an Abattlemap file. No surprises so far , however…

    AA50-41_US_RUS.AAM


  • Yes, the Axis did overun much of the Allies in 41’ and I don’t dispute that. Axis and Allies has never been an exact simulation of the war but, has been a broad stoke general verision with a lot of what ifs thrown in. I just feel in the 41’ scenerio Larry missed the opportunity to make Operation Barbarossa “feel” what it was like. The mass slaughter of frontline strength of Russia’s emmense airforce and armor. Give the Axis an advantage at first against Russia in 41’ of course but, also make the campaign generally feel like it was.


  • That may have been something Larry tried. But Hasbro/Wizards may have edited it to make the game easier to play and learn. By lurking both here and on Larry’s site for some time it appears that his main problem has been balancing the play experience and complexity of the game. Just by looking at his tournament rules you can see how much didn’t get into revised to make it the way he wanted. I’m sure that happend in this edition as well.

    I do agree though. A larger Russian force, and a German bonus for the frist round or 2 would have been a nice touch.


  • The -42 setup so far attached. Given that the Russians move before the Germans and now have the Arkhangelsk bonuus they look very strong in this setup!

    AA50-42_US_RUS.AAM


  • @Lynxes:

    The -42 setup so far attached. Given that the Russians move before the Germans and now have the Arkhangelsk bonuus they look very strong in this setup!

    My Notes indicate Germany moves before USSR in AA50 1942 setup?  Am I in error?


  • The '42 order of play is:

    1. Japan
    2. Soviet union
    3. Germany
    4. UK
    5. Italy
    6. USA / China


  • I don’t know in which timezone Mike is, but the Wednesday UK Chart (which is expected to hold some changes) is long overdue. It is Thursday already.  :-(


  • Graig,

    Since Wednesday is over anyway and thus the UK sheet is overdue care to do the honours and post the UK sheet?

    :-D

  • '10

    PLEEEEEEEASE! :-D

  • Official Q&A

    I’m afraid you’ll just have to wait for Mike.


  • @Lynxes:

    The '42 order of play is:

    1. Japan
    2. Soviet union
    3. Germany
    4. UK
    5. Italy
    6. USA / China

    Yes, I see my error.  I copied down the IPC list as the turn order-LOL, thanks.

  • Official Q&A

    Mike’s got the rest of the setups posted now.

    http://forums.gleemax.com/showthread.php?t=1111655


  • For the italian setup i am quite disappionted with not havign 1 destroyer in the mix for the italian navy also…… germany has more men in africa and expecially libya what gives?

    it is like the aa gun attack do many aa guns expeciallt in the setup for 42

  • '10

    @JohnBarbarossa:

    Graig,

    Since Wednesday is over anyway and thus the UK sheet is overdue care to do the honours and post the UK sheet?

    :-D

    I stayed up very LATE waiting for this one sheet!!  We have the whole picture now…  Thank you


  • I found something interesting with the Japanese '42 setup: they only have two carriers whereas in the '41 setup they have three. This would mean that the game starts in june '42 and that the Battle of the Coral Sea has already happened, where Japan lost one small carrier and had two large carriers put out of operation. I also like that its not 100% feasible to launch a strike against Hawaii since the Japs have just 1 CA, 1 DD and 1 sub in range and the fighters and the bomber that could be sent there would be vulnerable from a US counterattack either against a CV next to the Hawaii sea zone or an island. The Japs might want to sacrifice aircraft just to get 1 surface ship to survive so as to block a counter-attack, and the attack is much more risky than in AAR. They also have just 1 TRS whereas in the '41 setup they have 5 TRS!

    I really like the '42 setup in the Pacific, its so much more balanced, whereas the '41 setup is a question mark for me and it remains to be seen what it leads to. If a KGF strategy in the '41 scenario will enable the Allies to get ashore and stay ashore in France or Italy before Germany seizes Karelia AND Caucasus, USA will not have to bother about Japan since reaching 13 VCs for the Axis won’t be possible! On the other hand, Germany and Italy combined might be able to hold off even a determined KGF strategy until Japan makes its 3 VC conquests. Time will tell!


  • well i beleive that a bunch of inf. in italy and geramny after france is taken germany can hold out for very long as the atttackers can to i beleive that the german and italian defense will hold out so japan get the vc’s i think kgf will happpen not so much!


  • They have the National Objectives up.

    http://forums.gleemax.com/showthread.php?t=1111655

    Love the National Objectives. I only wish there where a few more that dealt with the sea like Italy. Great way to get the battle of the Atlantic in if there was some sea zones that had to be kept free from Uboats or the UK and the US would lose 5IPC or something.


  • @Admiral_Thrawn:

    They have the National Objectives up.

    http://forums.gleemax.com/showthread.php?t=1111655

    Love the National Objectives. I only wish there where a few more that dealt with the sea like Italy. Great way to get the battle of the Atlantic in if there was some sea zones that had to be kept free from Uboats or the UK and the US would lose 5IPC or something.

    I do not see why you could not work up some of your own for house rules.  The introduction of National Objectives does provide a new way to modify the game fairly easily.


  • Yes, I just wish convoy zones would have been but in the game in the first place like AAE. That was a great idea to get the Battle of the Atlantic in the game. AA50 should have been AAE and AAP combined with a few modifications. Still looks awesome though. I see IL has come up with a convoy system in his AA50 house rules. I think the simplest way to do it would be to be key sea zones and put control markers in them. If an enemy unit enters it you cover it with your marker. Each convoy could be worth 1 or 2 IPC’s. Depending on what worked better. If you get it back then remove the enemy’s marker.

    U.S.
    Sea Zones - #65, 56, 55, 18, 19, 20, 10, 53, 56 ,50

    UK- #1, 2, 3, 6, 7, 8, 9, 11, 12, 28, 35, 46, 47, 42, The East Indies Zones, can’t see numbers from pictures

    Italy-#14

    Germany -#5

    Russia-#4

    Japan-#61, 62, 50, 36, 60, The East Indies Zones, can’t see numbers from pictures

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