@GeneralDisarray sorry, I was blind. I will do my turn tomorrow
G20 BM3 OwlGod (axis( vs sovietishcat (allies)
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 2 fighters, 5 infantry, 1 marine and 7 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Anglo Egyptian Sudan 10 fighters and 3 tactical_bombers moved from Trans-Jordan to Egypt Combat - Americans Battle in Egypt Americans attack with 10 fighters and 3 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 10 fighters and 3 tactical_bombers in Egypt, round 2 : 8/13 hits, 7,00 expected hits Japanese roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Egypt Americans win with 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anglo Egyptian Sudan Americans attack with 2 fighters and 2 tactical_bombers Germans defend with 2 bombers Americans roll dice for 2 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 2 bombers in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits 2 bombers owned by the Germans lost in Anglo Egyptian Sudan Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 2 bombers Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Trans-Jordan 10 fighters and 3 tactical_bombers moved from Egypt to Trans-Jordan 9 fighters moved from Gibraltar to Trans-Jordan 9 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 cruiser moved from 37 Sea Zone to 19 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 11 destroyers, 21 submarines and 2 transports moved from 70 Sea Zone to 72 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 2 transports placed in 110 Sea Zone 1 marine placed in Normandy Bordeaux 1 artillery and 5 infantry placed in Central United States 2 fighters placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 7 infantry moved from Shensi to Hopei 2 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Hopei, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Kweichow 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 1 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Trans-Jordan to 81 Sea Zone 1 mech_infantry moved from Trans-Jordan to Egypt British take Egypt from Japanese Combat - British Battle in 81 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 81 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 fighter moved from 81 Sea Zone to Trans-Jordan Place Units - British 4 transports placed in 110 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 1,67 Chinese : -1,17 Japanese : 0,67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Caucasus to Kazakhstan 2 fighters moved from Iraq to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 1 artillery and 2 fighters Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 fighters in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Kazakhstan to Caucasus 2 artilleries moved from Caucasus to Northwest Persia 1 mech_infantry moved from Syria to Iraq 3 mech_infantrys moved from Ukraine to Caucasus 3 infantry moved from Northern Italy to France Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,1,5,1,3,2,1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4 Italians collect 12 PUs (10 lost to blockades); end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : -0.33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 factory_minor; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 armour and 1 mech_infantry moved from Malaya to Shan State 1 artillery moved from Shan State to French Indo China 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from Borneo to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour moved from Shan State to Burma ANZAC take Burma from Japanese 1 mech_infantry moved from Shan State to French Indo China 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Manchuria Battle in Kwangtung Battle in Kiangsu Battle in French Indo China ANZAC attack with 1 artillery and 1 mech_infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 1 artillery and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in French Indo China ANZAC win, taking Manchuria from Japanese, taking Kwangtung from Japanese, taking Kiangsu from Japanese, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 3 fighters moved from Sumatra to 72 Sea Zone 2 armour and 2 infantry moved from Queensland to 54 Sea Zone 2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 armour and 2 infantry moved from 37 Sea Zone to Malaya Place Units - ANZAC 1 factory_minor placed in Malaya 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 35 PUs; end with 37 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,67
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Germans 3 mech_infantrys moved from Northwest Persia to Saudi Arabia 7 tactical_bombers moved from Iraq to Saudi Arabia 5 bombers, 6 fighters and 1 tactical_bomber moved from Iraq to Saudi Arabia Combat - Germans Battle in Saudi Arabia Germans attack with 5 bombers, 6 fighters, 3 mech_infantrys and 8 tactical_bombers Neutral_True defend with 2 infantry Germans roll dice for 5 bombers, 6 fighters, 3 mech_infantrys and 8 tactical_bombers in Saudi Arabia, round 2 : 14/22 hits, 11.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Germans win, taking Saudi Arabia from Neutral_True with 5 bombers, 6 fighters, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Germans 6 fighters moved from Saudi Arabia to 80 Sea Zone 8 tactical_bombers moved from Saudi Arabia to 80 Sea Zone 5 bombers moved from Saudi Arabia to Iraq 3 mech_infantrys moved from Northwest Persia to Iraq 1 armour moved from Northwest Persia to Iraq 3 mech_infantrys moved from Volgograd to Northwest Persia 2 aaGuns moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Western Ukraine to Rostov 3 bombers moved from Novgorod to Iraq 2 infantry moved from Western Germany to France 20 mech_infantrys moved from France to Denmark 1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Western Ukraine 3 bombers placed in Novgorod 3 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5,4,1,1,2,1,5 Germans collect 52 PUs (7 lost to blockades); end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 2.17 Neutral_True : -0.67
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from Iraq to Egypt 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from Iraq to 37 Sea Zone 1 artillery moved from Rhodesia to Belgian Congo Japanese take Belgian Congo from British Combat - Japanese Battle in Egypt Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Egypt Japanese win, taking Egypt from British with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 cruiser and 3 transports Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 cruiser and 3 transports remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber Non Combat Move - Japanese 2 fighters moved from India to Saudi Arabia 5 tactical_bombers moved from India to Saudi Arabia 2 mech_infantrys moved from Persia to Saudi Arabia 3 armour, 4 artilleries, 2 infantry and 12 mech_infantrys moved from Iraq to Saudi Arabia 2 submarines moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 8 carriers, 7 destroyers, 6 fighters and 8 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone 1 marine moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia 4 mech_infantrys moved from Saudi Arabia to Iraq 1 mech_infantry moved from Saudi Arabia to Iraq 1 tactical_bomber moved from Egypt to Saudi Arabia Place Units - Japanese 3 infantry placed in Iraq 2 fighters placed in Persia 3 infantry placed in India 3 mech_infantrys placed in Union of South Africa Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,2,1,1,1,3,5,1,3,1,4,1,4,1,6,3,2,6,1,3,4,1,2,6,4,2,2,1,4,6,6,6,5,3,2,2,1,4,6,3,4,5,5,3,5,1,2,5,5,1,5,4,4,5,4,5,5,6,6,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2 Japanese collect 27 PUs (13 lost to blockades); end with 27 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
British : 0.67 ANZAC : 0.50 Japanese : -1.17
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - Russians Non Combat Move - Russians 2 aaGuns moved from Tsinghai to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
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i did japan
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 4 artilleries, 4 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 72 Sea Zone to 76 Sea Zone 5 fighters and 4 tactical_bombers moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 16 fighters moved from Trans-Jordan to 76 Sea Zone 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking 19 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 76 Sea Zone Americans attack with 16 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 76 Sea Zone Americans win with 16 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Egypt Americans attack with 5 fighters and 5 tactical_bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 5 fighters and 5 tactical_bombers in Egypt, round 2 : 3/10 hits, 5,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 tactical_bombers owned by the Americans lost in Egypt Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12 Casualties for Americans: 2 tactical_bombers Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Americans 5 fighters and 3 tactical_bombers moved from Egypt to Trans-Jordan 16 fighters moved from 76 Sea Zone to Trans-Jordan 9 fighters moved from Gibraltar to Trans-Jordan 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 armour moved from Normandy Bordeaux to Spain Americans take Spain from Neutral_True 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 marine moved from Normandy Bordeaux to Spain 7 fighters moved from Normandy Bordeaux to Gibraltar 1 aaGun, 1 artillery, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 7 infantry moved from 91 Sea Zone to Portugal Americans take Portugal from Neutral_True 1 cruiser and 3 destroyers moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 72 Sea Zone to 70 Sea Zone 2 submarines moved from 72 Sea Zone to 80 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 11 destroyers, 3 fighters and 15 submarines moved from 72 Sea Zone to 76 Sea Zone 2 transports moved from 72 Sea Zone to 70 Sea Zone 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to Gibraltar 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Trans-Jordan to 76 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone Place Units - Americans 1 transport placed in 110 Sea Zone 1 artillery and 1 infantry placed in Normandy Bordeaux 4 fighters placed in Eastern United States 3 artilleries and 4 infantry placed in Central United States 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei 2 infantry moved from Shensi to Hopei Place Units - Chinese 1 infantry placed in Kiangsu 1 infantry placed in Kiangsu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs Purchase Units - British British buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery moved from Trans-Jordan to Egypt British take Egypt from Japanese 2 cruisers moved from 98 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Trans-Jordan to Syria British take Syria from Italians Combat - British Non Combat Move - British 1 mech_infantry moved from Trans-Jordan to Turkey British take Turkey from Neutral_True 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 8 infantry moved from 92 Sea Zone to Spain 1 carrier moved from 110 Sea Zone to 92 Sea Zone 2 battleships moved from 110 Sea Zone to 92 Sea Zone 2 cruisers and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone Place Units - British 2 transports placed in 110 Sea Zone 1 artillery and 4 infantry placed in United Kingdom British undo move 1. 2 transports placed in 109 Sea Zone Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67 Americans : -1,50 Chinese : -2,67 Japanese : 3,33
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@OwlGod You are right, please scrap Russia’s file.
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I am calling this. Congrats! good game
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@OwlGod thanks for the game, Japan really gave me a scare there, the 3 axis power just beside Egypt… It almost worked but I was sure you were going to push more with Japan in the Pacific before going to the Middle East, I had invested so much in Europe, I was getting thin on that side of the board. GG Let me know if you are interested in a rematch.
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yeah once you secured air dominance I was screwed. BTW I am also known as vance or variance and we met at YG’s tournament a couple years ago. If you want to rematch go ahead and post G1
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@OwlGod It is good to see you back Variance! Actually I would prefer to retake the allies if you do not mind,.