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  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 tactical_bombers moved from Western Germany to 109 Sea Zone
            4 bombers moved from France to 109 Sea Zone
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 4 bombers and 5 tactical_bombers
                British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport; French defend with 1 fighter
                    Germans roll dice for 4 bombers and 5 tactical_bombers in 109 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    1 destroyer owned by the British, 4 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 109 Sea Zone
                    Germans roll dice for 4 bombers and 1 tactical_bomber in 109 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                    1 cruiser owned by the British, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British and 1 fighter owned by the British lost in 109 Sea Zone
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win with 3 bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 1 bomber and 5 tactical_bombers
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            3 bombers moved from 109 Sea Zone to Western Germany
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            2 artilleries moved from Germany to Poland
            2 mech_infantrys moved from Greater Southern Germany to Poland
            10 infantry moved from Slovakia Hungary to Poland
            1 mech_infantry moved from Germany to Poland
            2 armour moved from Greater Southern Germany to Slovakia Hungary
            2 armour moved from Germany to Slovakia Hungary
            7 armour moved from Germany to Poland
            1 aaGun moved from Slovakia Hungary to Poland
    
        Place Units - Germans
            2 fighters and 1 tactical_bomber placed in Western Germany
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            18 infantry moved from Buryatia to Amur
            2 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Ulaanbaatar to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 21 infantry
                Japanese defend with 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
                    Russians roll dice for 21 infantry in Amur, round 2 : 2/21 hits, 3,50 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Amur, round 2 : 7/13 hits, 4,50 expected hits
                    1 infantry owned by the Japanese, 7 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Amur
                14 infantry owned by the Russians retreated to Buyant-Uhaa
                Japanese win with 1 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
                Casualties for Russians: 7 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Dzavhan to Ulaanbaatar
            2 infantry moved from Olgiy to Tsagaan Olom
            2 aaGuns moved from Buryatia to Ulaanbaatar
            5 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
    
        Place Units - Russians
            1 infantry and 2 mech_infantrys placed in Ukraine
            3 infantry placed in Novgorod
            1 fighter and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Russians : -1,50
    Japanese : 2,50
    

    Savegame


  • hov fik trukket mig tilbage med de russiske mænd til det forkerte terretorie. Vil du editere de 14 mand op til ulaanbatar?
    Du var i øvrigt virkelig heldig med dine japanere:cry:


  • Jo helt sikkert. Det er gjort. Jeg fik tilgengæld erklæret krig mod USA uden at erklære krig mod Frankrig. Er det ok, jeg går ind og retter det?


  • ja selvfølgelig


  • TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 8 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 artilleries moved from 41 Sea Zone to Sumatra
            3 tactical_bombers moved from 42 Sea Zone to Philippines
            2 infantry moved from Japan to 6 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            2 battleships moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 42 Sea Zone to Philippines
            1 fighter moved from 42 Sea Zone to 45 Sea Zone
            2 destroyers moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 artillery moved from Amur to Ulaanbaatar
            1 armour and 1 mech_infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar
            9 infantry moved from Amur to Ulaanbaatar
            2 fighters moved from Jehol to Ulaanbaatar
            5 tactical_bombers moved from Jehol to Ulaanbaatar
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Vil du Scramble ved Philippinerne?


  • nej tak, jeg bliver pænt på øen


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 8 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 artilleries moved from 41 Sea Zone to Sumatra
            3 tactical_bombers moved from 42 Sea Zone to Philippines
            2 infantry moved from Japan to 6 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            2 battleships moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 42 Sea Zone to Philippines
            1 fighter moved from 42 Sea Zone to 45 Sea Zone
            2 destroyers moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 artillery moved from Amur to Ulaanbaatar
            1 armour and 1 mech_infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar
            9 infantry moved from Amur to Ulaanbaatar
            2 fighters moved from Jehol to Ulaanbaatar
            5 tactical_bombers moved from Jehol to Ulaanbaatar
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
    
        Combat - Japanese
            Battle in Borneo
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Ulaanbaatar
                Japanese attack with 1 armour, 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 5 tactical_bombers
                Russians defend with 2 aaGuns and 15 infantry
                    AA fire in Ulaanbaatar : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 5 tactical_bombers in Ulaanbaatar, round 2 : 9/19 hits, 6.67 expected hits
                    Russians roll dice for 2 aaGuns and 15 infantry in Ulaanbaatar, round 2 : 7/15 hits, 5.00 expected hits
                    7 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Ulaanbaatar
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Ulaanbaatar, round 3 : 6/12 hits, 5.50 expected hits
                    Russians roll dice for 8 infantry in Ulaanbaatar, round 3 : 3/8 hits, 2.67 expected hits
                    2 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Ulaanbaatar
                    Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 5 tactical_bombers in Ulaanbaatar, round 4 : 4/9 hits, 4.67 expected hits
                    Russians roll dice for 2 infantry in Ulaanbaatar, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ulaanbaatar
                Japanese win, taking Ulaanbaatar from Russians with 1 armour, 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 artillery and 9 infantry
                Casualties for Russians: 2 aaGuns and 15 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 cruisers, 3 destroyers and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 battleships, 2 cruisers, 3 destroyers and 2 transports in 35 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from UK_Pacific with 2 battleships, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 submarine and 2 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in Sumatra
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 2 fighters, 3 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits, 3.33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 2 infantry
    
        Non Combat Move - Japanese
            3 carriers moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from Philippines to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            2 fighters moved from Manchuria to Japan
            2 bombers moved from Hunan to Kiangsi
            2 mech_infantrys moved from Kiangsu to Hunan
            1 armour moved from Kiangsu to Hunan
            6 infantry moved from Kweichow to Hunan
            5 artilleries moved from Kweichow to Hunan
            2 fighters moved from Ulaanbaatar to Jehol
            5 tactical_bombers moved from Ulaanbaatar to Jehol
    
        Place Units - Japanese
            8 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
            Japanese collect 52 PUs (2 lost to blockades); end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    AA fire in Ulaanbaatar : : -1.00
    British : 0.67
    Americans : 0.17
    UK_Pacific : -0.67
    Russians : 1.67
    Japanese : 2.50
    

    Savegame


  • Hehe - tænkte jeg nok du ville. Damn, der var meget at tænke over med Japan der. Glemte også et enkelt move og lod et par transports være lige lovligt nemme at ta, men hva faen. Man ka vidst ik komme langt med Japan uden at ofre et par Transports hist og pist :D


  • TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 4 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • scramble ved japan?


  • Nope - og nu skriver jeg flere ord, fordi en post skal indeholde minimum 8 bogstaver…


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 4 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                Germans defend with 1 harbour and 4 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/5 hits, 1,67 expected hits
                    Germans roll dice for 4 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 3 infantry in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar
                Germans win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Germans: 3 infantry
                1 bomber owned by the Americans retreated
            Battle in Korea
    
        Non Combat Move - Americans
            1 bomber moved from Gibraltar to Morocco
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            1 destroyer moved from 25 Sea Zone to 18 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 25 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 fighter placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,67
    Americans : 1,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            3 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Szechwan
            2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 4 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                Germans defend with 1 harbour and 4 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/5 hits, 1,67 expected hits
                    Germans roll dice for 4 infantry in Gibraltar, round 2 : 3/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 3 infantry in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar
                Germans win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Germans: 3 infantry
                1 bomber owned by the Americans retreated
            Battle in Korea
    
        Non Combat Move - Americans
            1 bomber moved from Gibraltar to Morocco
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            1 destroyer moved from 25 Sea Zone to 18 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 25 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 fighter placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            3 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Szechwan
            2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Yunnan to Siam
            2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
            1 armour moved from Yunnan to Siam
    
        Combat - British
            Battle in Siam
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Siam, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
                British win, taking Siam from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 2 bombers
                    British roll dice for 2 fighters and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 2 bombers in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits
                    2 bombers owned by the Japanese lost in Kiangsi
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Japanese: 2 bombers
            Battle in Trans-Jordan
                British attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Kenya to Egypt
            1 artillery moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Tanganyika Territory to Kenya
            2 infantry moved from Rhodesia to Belgian Congo
            2 mech_infantrys moved from India to Yunnan
            1 armour moved from India to Yunnan
            2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
            1 artillery and 2 infantry moved from India to Burma
            1 bomber moved from British Guiana to United Kingdom
            1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
    
        Place Units - British
            1 factory_minor placed in Persia
            1 armour and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
            UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 1,67
    British : 0,83
    Italians : 0,33
    Americans : 1,00
    Chinese : 1,17
    Japanese : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
                  Italians take Eastern Poland from Russians
            2 artilleries moved from Yugoslavia to 97 Sea Zone
            2 infantry moved from Greece to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Tobruk to Alexandria
            3 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Algeria to Morocco
            1 armour moved from Algeria to Morocco
            1 artillery moved from Algeria to Morocco
            1 infantry moved from Algeria to Morocco
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 2 infantry; Americans defend with 1 bomber
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
    

    Combat Hit Differential Summary :

    Italians : -0.33
    

    Savegame


  • Der står en Bomber, så tænkte det var på sin plads at spørge ind til casualties, selvom jeg tror den dør uanset hvad… Har lavet en post om det.


  • bomberen ryger selvfølgelig først i det her tilfælde:) Ved situationer som den her kan du bare tage beslutningen.

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