@Audacity:
At 43 years of age I’m doing a university undergraduate degree in psychology. Last night I dropped by the campus gaming club. They thought I was administration there to kick them out of the room the had not properly booked.
Though there is the “classics gamers” (ie not computer side) they are Warhammer 40,000 guys. I’ll introduce them to AAM if I can but I too don’t really fit their crowd.
Audacity–-that is HILARIOUS. Lol!!!
Warhammer started out as a great game. I was more on the fantasy side but I played 40k as well. There are just too many rules. A&A, while it’s rules are not nearly as clear (that why I love this board and you guys that always help me out with understanding) its beautiful in it’s simplicity, yet there are a disproportionate number of complicated tactical things you can do. You can demonstrate tactical brilliance in this game with ease.
Warhammer had to change it’s whole rule book and it wasn’t because of new units being added. It was becuase their system is flawed and still is in my book. I remember having a huge Orc/Goblin army and my friend playing the Skaven was totally killing me because of all these magic abilities with no rules to trump them. So in essence, he had units that were INVINCIBLE. The magic phase began to take precidence over any other combat in the game. Skirmishes would occur between units and casualties would take place yet in the magic phase, entire battalions would be wiped out by summoning demons and whatever else. It was just ridiculous. It turned into a sad version of “magic the gathering” which I’ve never played for the record.
Warhammer Fantasy Roleplay was the roleplay I gamemastered for a period of 4 years. It was brilliant. One book. That’s it. No compendiums, bestiaries or rule revisions. It was all on the Gamemasters imagination to create something new within the rules. I had a huge group. I spent hours in my notebooks which contained full blue prints to every building they would ever enter, full bios on characters they would meet and detailed maps of their every surrounding. I even had many different random generators I designed for when they entered huge cities. These detailed what specific buildings looked like and what they would come across. I spent my life in those notebooks and my gamers were totally hooked. That was one of the most fun games I’ve ever played where my writing and imagination could really shine and make everyone have fun.
Of course, like every roleplaying game, there comes a time to retire players and quit or start over. The cool thing is the one magician in my group worked for 3 years to get his character to a place of power. During the 4th year he became powerful enough where no enemy or entire army could stop him so we retired his character. What was cool is his journey to get that powerful took 3 real years.
I love this game. My passion for WW2 history coupled with the love of models, miniatures and strategy.