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Just saw Chinese 2/2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 1 mech_infantry moved from Romania to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns, 1 artillery and 2 infantry moved from Romania to Eastern Poland
1 artillery moved from Bulgaria to Romania
2 fighters moved from Germany to Southern Italy
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Tunisia to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@wizmark Please use last post, I changed my purchase with Anzac…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
8 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Germany to Novgorod
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Eastern Poland to Archangel
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
8 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Germany to Novgorod
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Eastern Poland to Archangel
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 2 bombers and 9 infantry
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 9 infantry in Novgorod, round 2 : 5/11 hits, 2.83 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 7 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
3 aaGuns, 10 armour, 7 artilleries, 24 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Baltic States to Belarus
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from 125 Sea Zone to Southern France
2 bombers moved from Novgorod to Germany
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
1 fighter and 1 tactical_bomber moved from Germany to Belarus
1 tactical_bomber moved from Western Germany to Belarus
1 fighter moved from Germany to Belarus
1 fighter moved from Western Germany to Southern France
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 armour moved from Germany to Eastern Poland
Place Units - Germans
1 bomber placed in Western Germany
1 submarine placed in 110 Sea Zone
2 armour and 3 mech_infantrys placed in Germany
1 factory_minor placed in Yugoslavia
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 factory_minor
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Southern France: 1 airfield
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.83
Russians : 0.83
@Sovietishcat changed my purchase from factory and inf to an airbase
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
21 infantry moved from Bryansk to Russia
4 aaGuns, 6 armour and 6 artilleries moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 armour and 2 mech_infantrys moved from Szechwan to Shensi
Place Units - Russians
10 artilleries placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from French Indo China to Philippines
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from French Indo China to Philippines
Combat - Japanese
Battle in Soviet Far East
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery and 2 bombers in Philippines, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 3.00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 cruiser in 25 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 cruiser
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from Philippines to French Indo China
2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 marine moved from French Indo China to Siam
1 infantry moved from Hunan to Kweichow
1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Anhwe
Place Units - Japanese
1 factory_minor placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 armour placed in Kwangtung
1 transport placed in 20 Sea Zone
Japanese undo move 4.
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in Kwangtung
Japanese undo move 4.
Japanese undo move 4.
Japanese undo move 2.
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 armour placed in Kwangtung
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 1.33
ANZAC : -0.67
Chinese : -0.33
Japanese : -3.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 35 Sea Zone
10 bombers, 2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from India to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 35 Sea Zone
10 bombers, 2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from India to 42 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 11 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 11 bombers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/14 hits, 9,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans win, taking Celebes from Japanese with 11 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
11 bombers moved from 42 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
5 bombers moved from Western United States to Queensland
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
4 mech_infantrys moved from British Columbia to Western United States
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
2 fighters and 2 tactical_bombers placed in 101 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : -1,33
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
2 artilleries and 11 infantry moved from Shensi to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
2 artilleries and 11 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 11 infantry in Suiyuyan, round 2 : 1/13 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -2,33
Japanese : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
2 artilleries and 11 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 11 infantry in Suiyuyan, round 2 : 1/13 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 fighter
EDIT: Adding units owned by Americans to Persia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -2,33
Japanese : 1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - British
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
3 infantry moved from Persia to Iraq
4 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 35 Sea Zone
10 bombers, 2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from India to 42 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 11 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 11 bombers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/14 hits, 9,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans win, taking Celebes from Japanese with 11 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
11 bombers moved from 42 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
5 bombers moved from Western United States to Queensland
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
4 mech_infantrys moved from British Columbia to Western United States
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
2 fighters and 2 tactical_bombers placed in 101 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
2 artilleries and 11 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 11 infantry in Suiyuyan, round 2 : 1/13 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 fighter
EDIT: Adding units owned by Americans to Persia: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
3 infantry moved from Persia to Iraq
4 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
Combat - British
Battle in 91 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/8 hits, 3,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/7 hits, 3,00 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Alexandria
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Belgian Congo to Egypt
4 fighters moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
1 fighter and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
British collect 26 PUs (6 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -1,50
Italians : 0,67
Americans : -1,33
Chinese : -2,33
Neutral_Axis : -0,67
Japanese : 1,67
@wizmark At the end of China’s turn I edited the US fighter to Persia from Egypt, I forgot to move it during non combat, plz let me know if you disagree with edit.