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Larry Harris’ Axis & Allies WWI 1914 Tournament Rules
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For your reference, Larry’s Tournament Rules for 1914:
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@Krieghund The rules you posted are different to what Greg has been using at Gen Con (or at least what is posted on his site). Please see link:
https://media.wizards.com/2015/downloads/ah/AA_WWI_1914_rules.pdf
Are we able to confirm, which of these rule sets is currently being used at Gen Con and Origins in case there has been an update many players are unaware of?
Thanks Heaps
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Larry’s rules are “generic”, intended to be used by anyone who wants to use them in a tournament (or non-tournament) setting. Greg’s rules are based on Larry’s rules, but have some tweaks necessary for his tournament format. In any tournament situation, the official rules for that tournament should be used. In the case of Gen Con and Origins, those would be the rules on Greg’s site.
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@Krieghund
Playing under tournament rules, Italy has become politically collapsed resulting in Rome and its port being capture by AH. On a subsequent turn Rome has become contested between the US and AH.When entering the SZ the Rome Port is situated in, do the Entente or CP have to roll for sea mines now it is contested?
Thanks heaps
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A minefield is only active when the naval base is controlled by either the original controller or another power on the same side. Normally, the original controller controls a naval base if its territory is contested (unless its capital is controlled by an enemy power). However, since Italy has been eliminated from the game, it cannot control anything, and Italian territories no longer have an original controller.
As a result of all this, as long as the territory is contested, neither side controls the naval base. If a power on either side gains control of Rome, it will also control its naval base. However, with Italy out of the game, no other power is on its side, so neither side can activate the minefield.
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@Krieghund
Thanks heaps -