Turn 1: Axis +.09
Turn 2: Axis +1.86
Turn 3: Axis +3.37
Turn 4: Axis +3.93
Turn 5: Axis +9.28 (+5.35 this turn)
Turn 6: Axis +7.6 (-1.68 this turn)
Turn 7: Axis +6.65 (-0.95 this turn)
AKG (Axis) vs Bar91 G40
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Please use 2nd post. I stupidly forgot to unload my transport to Celebs.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 3 armour moved from Slovakia Hungary to Bessarabia 2 artilleries and 8 infantry moved from Romania to Bessarabia 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 bombers moved from Western Germany to Bessarabia 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
Combat Hit Differential Summary :
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Scramble options in SZ 110.
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Think I will pass on spitting into that hurricane.
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Also, did you mean to leave your sub off Canada? If not feel free to move it out.
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Hoping for a hit
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 3 armour moved from Slovakia Hungary to Bessarabia 2 artilleries and 8 infantry moved from Romania to Bessarabia 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 bombers moved from Western Germany to Bessarabia 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans Germans creates battle in territory 106 Sea Zone Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 2 destroyers and 1 submarine British roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 110 Sea Zone Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 1 transport British defend with 1 destroyer Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 3 armour, 2 artilleries, 2 bombers and 8 infantry Russians defend with 4 infantry Germans roll dice for 3 armour, 2 artilleries, 2 bombers and 8 infantry in Bessarabia, round 2 : 3/15 hits, 5.17 expected hits Russians roll dice for 4 infantry in Bessarabia, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia Germans roll dice for 3 armour, 2 artilleries, 2 bombers and 5 infantry in Bessarabia, round 3 : 2/12 hits, 4.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 2 bombers moved from Bessarabia to Germany 7 infantry moved from Germany to Poland 1 armour moved from Germany to Romania 5 armour moved from Greater Southern Germany to Slovakia Hungary 4 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany Place Units - Germans 3 mech_infantrys placed in Romania 8 infantry and 1 mech_infantry placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -4.83 British : 0.50 Russians : 1.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Bessarabia 2 artilleries moved from Western Ukraine to Bessarabia 5 infantry moved from Western Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia 1 mech_infantry moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Western Ukraine to Bessarabia 1 artillery and 2 infantry moved from Belarus to Eastern Poland 4 armour and 2 mech_infantrys moved from Novgorod to Finland 7 infantry moved from Novgorod to Karelia 1 submarine moved from 111 Sea Zone to 125 Sea Zone 1 cruiser moved from 113 Sea Zone to 115 Sea Zone Combat - Russians Battle in Bessarabia Russians attack with 3 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 armour, 2 artilleries and 5 infantry Russians roll dice for 3 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 4/15 hits, 4.67 expected hits Germans roll dice for 3 armour, 2 artilleries and 5 infantry in Bessarabia, round 2 : 4/10 hits, 3.83 expected hits 4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia Russians roll dice for 3 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 6/11 hits, 4.00 expected hits Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Bessarabia, round 3 : 5/6 hits, 2.50 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Germans, 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 3 armour owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 2 artilleries and 7 infantry Casualties for Germans: 3 armour, 2 artilleries and 5 infantry Battle in Karelia Russians attack with 7 infantry Germans defend with 1 infantry Russians roll dice for 7 infantry in Karelia, round 2 : 1/7 hits, 1.17 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Finland Russians attack with 4 armour and 2 mech_infantrys Germans defend with 4 infantry Russians roll dice for 4 armour and 2 mech_infantrys in Finland, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 4 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland Russians roll dice for 4 armour and 1 mech_infantry in Finland, round 3 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Germans: 4 infantry Battle in Eastern Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Bessarabia to Western Ukraine 4 infantry moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 aaGun moved from Belarus to Novgorod 1 aaGun, 2 artilleries and 9 infantry moved from Belarus to Bryansk Place Units - Russians 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.83
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I terrified by the can of whoopass Japan is about to unleash.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 cruiser moved from 42 Sea Zone to 44 Sea Zone 2 artilleries moved from Kwangsi to Kwangtung 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 mech_infantry moved from Kweichow to French Indo China 3 artilleries and 7 infantry moved from Kweichow to Szechwan 2 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 bomber moved from Japan to Kwangtung 2 bombers moved from Yunnan to Kwangtung 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung 3 fighters and 1 tactical_bomber moved from Yunnan to Szechwan Combat - Japanese Japanese creates battle in territory 42 Sea Zone Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 submarine and 1 transport British defend with 1 cruiser Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 45 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Celebes Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Java Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Sumatra Battle in Szechwan Japanese attack with 3 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Szechwan, round 2 : 7/14 hits, 4.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Sumatra from UK_Pacific, taking Szechwan from Chinese with 3 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 2 artilleries, 3 bombers, 3 fighters and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 3 bombers, 3 fighters and 2 tactical_bombers in Kwangtung, round 2 : 7/10 hits, 5.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for British: 2 infantry Non Combat Move - Japanese 1 destroyer and 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from Kwangtung to Kwangsi 3 fighters moved from Kwangtung to Kwangsi 3 bombers moved from Kwangtung to Kwangsi 3 fighters and 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 41 Sea Zone 1 tactical_bomber moved from Java to 41 Sea Zone 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from Manchuria to Korea 2 infantry moved from Jehol to Manchuria 1 infantry moved from Chahar to Jehol 3 infantry moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Kweichow Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 1 armour and 1 artillery placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
British : -0.17 ANZAC : 0.67 Chinese : -0.33 UK_Pacific : -0.33 Japanese : 4.83
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 34 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone retreated to 6 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -2 Casualties for Americans: 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 destroyer and 1 transport Battle in Gibraltar Americans attack with 1 artillery and 3 infantry Italians defend with 1 armour, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 artillery and 3 infantry in Gibraltar, round 3 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery and 2 infantry in Gibraltar, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 4 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Gibraltar, round 5 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Americans and 1 armour owned by the Italians lost in Gibraltar Italians win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 3 infantry Casualties for Italians: 1 armour and 1 infantry Battle in 45 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Amur 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier and 2 cruisers moved from 26 Sea Zone to 16 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 cruiser and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 16 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 31 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Wake Island: 1 fighter EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 bombers placed in Eastern United States 2 destroyers and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Kansu to Tsinghai 6 infantry moved from Sikang to Tsinghai Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 1 PUs; Combat Move - British 2 mech_infantrys moved from Eastern Persia to Iraq 3 infantry moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 1 tactical_bomber moved from 81 Sea Zone to Iraq 1 fighter moved from 81 Sea Zone to Iraq 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 destroyer moved from 81 Sea Zone to 96 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in Malta Battle in Iraq British attack with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/8 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/7 hits, 2.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking 106 Sea Zone from Germans, taking Malta from Italians, taking Iraq from Neutral_Axis with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 carrier moved from 81 Sea Zone to 71 Sea Zone 1 mech_infantry moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 transport moved from 82 Sea Zone to 71 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Tanganyika Territory to Kenya 1 armour moved from Eastern Persia to India 3 infantry moved from Burma to India 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - British 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 2 transports placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Italians : 1.00 British : -1.17 Americans : 0.33 Neutral_Axis : 0.33 Japanese : 2.33
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America’s turn may have been the single worst turn I have ever had. Lost EVERY battle.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Romania to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer British defend with 1 destroyer and 1 transport Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for Italians: 1 destroyer Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 1 submarine; Americans defend with 2 transports 1 submarine owned by the British Submerged Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 98 Sea Zone Italians attack with 1 fighter French defend with 1 destroyer Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Alexandria 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 armour and 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from 91 Sea Zone to Gibraltar 1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Greece to Bulgaria 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy 1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : 0.33 French : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 62 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 19 infantry moved from Poland to Eastern Poland 3 armour moved from Slovakia Hungary to Baltic States 2 armour moved from Slovakia Hungary to Bessarabia 3 mech_infantrys moved from Romania to Bessarabia 1 armour moved from Romania to Bessarabia 3 fighters and 3 tactical_bombers moved from Western Germany to Finland 2 bombers moved from Germany to Finland 2 infantry moved from Norway to Finland 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from Western Germany to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers British defend with 1 destroyer; Americans defend with 1 cruiser and 1 destroyer Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 104 Sea Zone Germans win with 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 carrier Casualties for Americans: 1 cruiser and 1 destroyer Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 artillery and 2 mech_infantrys Germans roll dice for 3 armour and 3 mech_infantrys in Bessarabia, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 mech_infantrys in Bessarabia, round 2 : 3/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 artillery and 2 mech_infantrys Battle in Eastern Poland Germans attack with 3 artilleries and 19 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 artilleries and 19 infantry in Eastern Poland, round 2 : 7/22 hits, 4.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 artilleries and 19 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Finland Germans attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 4 armour and 1 mech_infantry Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Finland, round 2 : 6/10 hits, 5.17 expected hits Russians roll dice for 4 armour and 1 mech_infantry in Finland, round 2 : 2/5 hits, 2.33 expected hits 1 mech_infantry owned by the Russians, 4 armour owned by the Russians and 2 infantry owned by the Germans lost in Finland Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 2 infantry Casualties for Russians: 4 armour and 1 mech_infantry Non Combat Move - Germans 3 fighters moved from Finland to Norway 2 bombers moved from Finland to Germany 3 tactical_bombers moved from Finland to Norway 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 3 fighters and 2 tactical_bombers moved from 104 Sea Zone to Normandy Bordeaux 1 armour moved from Normandy Bordeaux to Western Germany 2 infantry moved from France to Normandy Bordeaux 2 aaGuns moved from France to Normandy Bordeaux 8 infantry moved from Germany to Slovakia Hungary 3 aaGuns moved from Poland to Baltic States 1 mech_infantry moved from Germany to Baltic States Place Units - Germans 1 armour and 2 infantry placed in Romania 2 artilleries, 1 bomber and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Germans collect 40 PUs; end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 6.17 Americans : 0.83 Russians : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 armour Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/8 hits, 2.83 expected hits Germans roll dice for 3 armour in Bessarabia, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bessarabia to Novgorod 1 aaGun and 1 armour moved from Western Ukraine to Bryansk 1 aaGun and 3 infantry moved from Western Ukraine to Bryansk 5 infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Belarus Place Units - Russians 2 armour and 1 fighter placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia: 7 infantry EDIT: Adding units owned by Russians to Novgorod: 7 infantry EDIT: Turning off Edit Mode 1 infantry and 2 mech_infantrys placed in Ukraine 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 1.17
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I went after your Battleship off India…
The game asked for a scamble - shouldn’t have happened since no Destroyer I believe.
I also hit…then you hit. Did the rules change or something or would this be a Triple A issue? I’d go another round at your BS for the cost of sub. -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Celebes to 44 Sea Zone 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 45 Sea Zone to 55 Sea Zone 1 bomber moved from Kwangsi to 43 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya 1 carrier and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 carrier moved from 42 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 bomber moved from Kwangsi to 55 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 3 fighters and 1 tactical_bomber moved from Yunnan to Malaya 1 bomber moved from Kwangsi to 55 Sea Zone 2 fighters moved from Kwangsi to 43 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 55 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 battleship Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone British win with 1 battleship remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 43 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Philippines Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 4/8 hits, 4.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from Malaya to Yunnan 3 artilleries and 7 infantry moved from Szechwan to Yunnan 1 aaGun and 3 infantry moved from Kweichow to Yunnan 2 mech_infantrys moved from Kiangsu to Jehol 1 infantry moved from Kiangsu to Kiangsi 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 2 bombers moved from 55 Sea Zone to Borneo 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 20 Sea Zone 1 bomber moved from 43 Sea Zone to Kwangsi 2 fighters moved from 43 Sea Zone to Kwangsi 1 mech_infantry moved from French Indo China to Hunan 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : 1.83 UK_Pacific : 0.67 Japanese : 1.50
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Eastern United States to 104 Sea Zone 2 submarines moved from 101 Sea Zone to 104 Sea Zone 3 destroyers moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 2 bombers, 3 destroyers and 2 submarines Germans defend with 1 cruiser and 2 destroyers Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 bombers and 3 destroyers in 104 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers, 3 destroyers and 1 submarine remaining. Battle score for attacker is 22 Casualties for Americans: 1 submarine Casualties for Germans: 1 cruiser and 2 destroyers Non Combat Move - Americans 2 bombers moved from 104 Sea Zone to United Kingdom 2 infantry moved from Brazil to French Guiana 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Southeast Mexico 1 carrier and 2 fighters moved from 101 Sea Zone to 89 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 7 Sea Zone to 25 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 bomber placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 2 destroyers and 3 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Amur: 1 bomber EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria Combat - British Battle in Algeria Battle in 112 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 112 Sea Zone British win, taking Algeria from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 fighter moved from 112 Sea Zone to United Kingdom 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 armour moved from Quebec to Eastern United States 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Iraq to Egypt 2 infantry moved from Kenya to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from Egypt to 81 Sea Zone Place Units - British 1 factory_minor placed in Iraq 3 mech_infantrys placed in Union of South Africa 1 infantry placed in Quebec 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : -0.17 Americans : 1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Algeria 1 bomber moved from Gibraltar to 94 Sea Zone 1 battleship moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 battleship, 1 bomber and 1 fighter British defend with 1 destroyer and 1 transport Italians roll dice for 1 battleship, 1 bomber and 1 fighter in 94 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits British roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British and 1 transport owned by the British lost in 94 Sea Zone Italians win with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Algeria Italians attack with 1 armour and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Algeria, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Algeria Italians win, taking Algeria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from 94 Sea Zone to Southern Italy 1 bomber moved from 94 Sea Zone to Southern Italy 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Alexandria to Southern Italy 1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Northern Italy to Romania 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery and 1 fighter placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Italians collect 17 PUs (1 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.83 British : 0.00
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