7e47512f-a938-4397-83dd-528bd265022a-F.tsvg
e1f80903-3c63-457a-b09e-42dbed06bc8e-R.tsvg
19c300df-3dae-49d2-9ea4-71cf7f348309-triplea_41739_1Thai.tsvg
@Maxiheimer
Ja tak, full scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Johnston Island to 26 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 battleship, 2 destroyers and 2 fighters
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone
retreated to 26 Sea Zone
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Japanese: 2 destroyers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Johnston Island
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Shan State to Kansu
1 armour and 1 infantry moved from Shan State to Yunnan
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Johnston Island to 26 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 battleship, 2 destroyers and 2 fighters
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 26 Sea Zone
retreated to 26 Sea Zone
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Japanese: 2 destroyers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Johnston Island
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Shan State to Kansu
1 armour and 1 infantry moved from Shan State to Yunnan
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from France to Southern France
French take Southern France from Italians
3 infantry moved from France to Western Germany
Combat - French
Battle in Western Germany
French attack with 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 mech_infantrys
French roll dice for 3 infantry in Western Germany, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 mech_infantrys in Western Germany, round 2 : 0/2 hits, 0,67 expected hits
French roll dice for 3 infantry in Western Germany, round 3 : 1/3 hits, 0,50 expected hits
Germans roll dice for 2 mech_infantrys in Western Germany, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Western Germany
French roll dice for 2 infantry in Western Germany, round 4 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Western Germany, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Western Germany
French win, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - French
Turn Complete - French
French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0,33
French : 0,67
ANZAC : 0,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 79 PUs;
Germans buy 3 armour, 1 bomber, 3 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
3 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Finland
2 infantry moved from Germany to Western Germany
1 mech_infantry moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Germany to 113 Sea Zone
1 fighter moved from Germany to 113 Sea Zone
3 mech_infantrys moved from Volgograd to Northwest Persia
2 bombers moved from Germany to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 2 bombers and 3 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 2 bombers and 3 mech_infantrys in Northwest Persia, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,17 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans roll dice for 2 bombers and 3 mech_infantrys in Northwest Persia, round 3 : 2/5 hits, 1,83 expected hits
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 113 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Western Germany
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/4 hits, 1,50 expected hits
French roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Western Germany
Germans win, taking Western Germany from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
2 bombers moved from Northwest Persia to Caucasus
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
1 bomber, 6 infantry, 1 mech_infantry and 1 tactical_bomber placed in Germany
1 mech_infantry placed in Germany
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1,17
British : -2,33
French : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
4 infantry moved from Manchuria to Amur
1 fighter moved from Iraq to Samara
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 aaGun moved from Manchuria to Amur
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 10 PUs (3 lost to blockades); end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to Japan
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Hunan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 tactical_bomber in Kiangsi, round 3 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
retreated to Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 armour and 3 mech_infantrys moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 3.
1 mech_infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Russians : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Shan State to Kansu
Combat - Americans
Battle in Hawaiian Islands
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 factory_minor and 1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kansu to Shensi
1 artillery moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to Hunan
3 artilleries and 1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 artilleries and 2 infantry in Hunan, round 2 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
5 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 1,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Shan State to Kansu
Combat - Americans
Battle in Hawaiian Islands
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 factory_minor and 1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kansu to Shensi
1 artillery moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to Hunan
3 artilleries and 1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 artilleries and 2 infantry in Hunan, round 2 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
5 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from Iraq to 98 Sea Zone
2 fighters moved from Iraq to Northwest Persia
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Western Germany
British attack with 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 1 infantry in Western Germany, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 2 fighters and 1 infantry
Germans defend with 3 mech_infantrys
British roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Northwest Persia
British roll dice for 2 fighters in Northwest Persia, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 3 mech_infantrys in Northwest Persia, round 3 : 2/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Northwest Persia
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -19
Casualties for British: 2 fighters and 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Iraq
4 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Burma to Shan State
3 mech_infantrys moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 armour and 4 mech_infantrys moved from Yunnan to Hunan
6 infantry moved from France to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Norway to Holland Belgium
2 fighters moved from Western Germany to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Iraq
4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67
British : -0,33
Chinese : 1,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Caucasus to Iraq
2 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 fighter moved from Southern Italy to Iraq
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
2 mech_infantrys moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Iraq
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Iraq
Combat - Italians
Battle in France
Italians attack with 1 infantry
British defend with 1 aaGun; French defend with 1 airfield and 1 factory_minor
1 aaGun owned by the British lost in France
Italians destroys 21PUs while taking French capital
Italians win, taking France from French with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Southern France
Italians attack with 1 fighter and 2 mech_infantrys
French defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Western Germany
Italians attack with 1 fighter and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Western Germany, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 2 armour, 1 bomber and 5 fighters
British defend with 1 airfield, 1 artillery, 1 factory_minor, 2 fighters and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 5 fighters in Iraq, round 2 : 4/8 hits, 4,17 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 2/4 hits, 2,00 expected hits
1 artillery owned by the British, 1 fighter owned by the Italians, 1 infantry owned by the British, 2 fighters owned by the British and 1 armour owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour and 1 fighter
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Non Combat Move - Italians
1 fighter moved from Iraq to Caucasus
1 bomber moved from Iraq to Southern Italy
1 fighter moved from Iraq to Caucasus
2 fighters moved from Iraq to Syria
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Egypt
1 fighter and 1 mech_infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians : 0,17
British : -0,33
French : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Hunan
3 fighters moved from Kansu to Russia
2 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to Shan State
1 fighter moved from Johnston Island to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Anhwe
ANZAC attack with 1 armour
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
ANZAC win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 1 fighter
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Hunan
3 fighters moved from Kansu to Russia
2 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to Shan State
1 fighter moved from Johnston Island to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Anhwe
ANZAC attack with 1 armour
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
ANZAC win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 1 fighter
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : -0,33
Kan ikke se jeg når at vende den her. Jeg giver mig og siger tak for spillet. Godt spillet:)
Nå for søren, havde jeg ikke forventet! Men tak :) Jeg tror også at ham hr Drejemester er interesseret i at spille live, så kan godt være vi begge kommer, hvis det er ok?
Lyder godt.
I må gerne give klar melding når i ved besked. så giver jeg det videre til ham vi skal være hos.