@yucatan:
Yes Krieghund, you’re absolutely right!
Sorry if I express my question bad. My english is not so good… :-P
Your English is fine!
@yucatan:
I knew this rule but I don’t know if it’s the best possible.
I mean… maybe, in this way, every player tends to play for himself instead of the common mission.
True, but your team has to win in order for you to qualify to be the individual winner, so you can’t play for yourself so much that the team loses.
@yucatan:
And then I think that every country has different chances to increase its NP. Think about the big expansion that Japan has at the beginning while German is pressed in WRU and UKR by Russia, NWY by the UK…
I don’t know if it’s well balanced. This is the reason why I’m looking for another way of winning.
This is a problem, but it’s also why the percentage increase method (LHTR) is more fair than the raw increase method (box). I’m not sure what other criteria you could use, though.
Who controls the most Victory Cities?
Who has captured the most Victory Cities?
Who has the most units on the board?
Who has the most land units on the board?
All of these are possibilities, but I don’t know that they’re any better than what we’ve got already.
@axis_roll:
WoW… you really ARE the A&A answer guy!!!
:wink: