Interesting. My very first D-Day game was as the Germans against TGC and he was already 30+ games in I think. Yet I still managed to win. So I’ll be shocked if this game is not imbalanced in favor of Germany. I’ll keep a close eye on you guys’ game.
G40 War Ghost (allies) vs Generaloberst_Guderian
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
5 fighters moved from United Kingdom to 109 Sea ZoneCombat - British
Combat Hit Differential Summary :
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Scramble orders in SZ 109?
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no scrambling. I didnt even know i could reach it
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
3 bombers moved from United Kingdom to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
4 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Portugal to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Spain to Gibraltar
2 mech_infantrys moved from Spain to Gibraltar
2 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
2 mech_infantrys moved from Spain to Southern France
1 armour moved from Spain to Southern France
1 submarine moved from 37 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/4 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Morocco
Americans attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
Americans roll dice for 2 cruisers in Morocco, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 1 armour and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 3 bombers, 2 fighters and 4 submarines
Italians defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 3 bombers and 2 fighters in 92 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits
Italians roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 4 submarines in 92 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 3 bombers and 2 fighters in 92 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Italians, 1 transport owned by the Italians, 2 fighters owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 48
Casualties for Italians: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Casualties for Americans: 3 submarines
Battle in Southern France
Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 2/5 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to 91 Sea Zone
3 bombers moved from 92 Sea Zone to French Guiana
6 transports moved from 89 Sea Zone to 101 Sea Zone
2 artilleries moved from Central United States to Eastern United States
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
Americans collect 70 PUs (2 lost to blockades); end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
5 fighters moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 2 destroyers and 5 fighters
Germans defend with 1 submarine
British roll dice for 2 destroyers and 5 fighters in 109 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - British
5 fighters moved from 109 Sea Zone to United Kingdom
4 aaGuns, 2 fighters, 19 infantry and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
8 infantry placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
Germans : 0.83
Italians : -1.33
British : -0.17
Americans : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 infantry moved from Turkey to Syria
Italians take Syria from French
1 infantry moved from Bulgaria to Greece
1 infantry moved from Romania to Bulgaria
2 armour moved from Persia to Trans-Jordan
1 artillery moved from France to Southern France
3 infantry moved from France to Southern France
2 infantry moved from Nigeria to French West Africa
1 artillery moved from Nigeria to French West AfricaCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0,83 expected hits
1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Normandy Bordeaux
Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is -20
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Battle in Southern France
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Southern France, round 2 : 3/7 hits, 2,67 expected hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 2/4 hits, 1,50 expected hits
1 infantry owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern France
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Southern France, round 3 : 1/5 hits, 2,17 expected hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrysNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 fighter moved from Southern France to Southern Italy
3 infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
3 armour moved from Yugoslavia to Northern Italy
1 armour moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 armour, 2 artilleries, 1 factory_minor and 4 infantry placed in Northern Italy
Italians undo move 2.
1 factory_minor placed in Saudi Arabia
2 armour, 2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Italians : -3,00
Americans : 2,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Karelia
1 tactical_bomber moved from Sweden to Karelia
1 fighter moved from Sweden to Karelia
2 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Baltic StatesCombat - Germans
Battle in Karelia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 4 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 bombers in Baltic States, round 3 : 2/2 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Western Germany
1 fighter moved from Eastern Poland to Germany
1 tactical_bomber moved from Eastern Poland to Germany
2 infantry moved from Germany to Poland
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries moved from Western Germany to 112 Sea Zone
1 fighter moved from Karelia to Finland
1 tactical_bomber moved from Karelia to Finland
2 infantry moved from Sweden to Finland
2 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 2 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
5 artilleries moved from 111 Sea Zone to Scotland
2 infantry moved from 111 Sea Zone to ScotlandPlace Units - Germans
7 artilleries and 3 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -1,50
Russians : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 4 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
8 infantry moved from Belarus to Eastern Poland
2 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
2 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
3 infantry moved from Volgograd to Caucasus
4 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Novosibirsk
4 infantry moved from Novgorod to Karelia
1 infantry moved from Rostov to CaucasusCombat - Russians
Battle in Karelia
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Karelia, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Russians roll dice for 3 infantry in Karelia, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 4 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 6/29 hits, 8.00 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 4 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 armour, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 2 armour, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/16 hits, 4.50 expected hits
Japanese roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 2 armour, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 infantry moved from Russia to Samara
2 aaGuns, 2 armour, 2 artilleries and 2 infantry moved from Russia to Bryansk
2 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
16 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Caucasus to Western UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour and 1 artillery placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : -1.67
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
3 armour moved from French Indo China to Burma
5 infantry moved from Shan State to Burma
1 armour moved from Yunnan to Burma
13 mech_infantrys moved from Yunnan to Burma
5 infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
2 armour moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kweichow to Burma
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 37 Sea Zone to 41 Sea Zone
5 tactical_bombers moved from Malaya to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from Americans
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kansu to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
1 tactical_bomber moved from Sikang to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
1 tactical_bomber moved from Sikang to Kazakhstan
2 fighters moved from Kweichow to Malaya
3 armour moved from Malaya to Burma
1 tactical_bomber moved from Sikang to Malaya
1 fighter moved from Sikang to Malaya
1 bomber moved from Suiyuyan to MalayaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Burma
Japanese attack with 7 armour, 2 artilleries, 10 infantry and 16 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 armour, 2 artilleries, 10 infantry and 16 mech_infantrys in Burma, round 2 : 9/35 hits, 8,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 2 artilleries, 10 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/5 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 submarine and 5 tactical_bombers
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hitsNon Combat Move - Japanese
5 tactical_bombers moved from 36 Sea Zone to Malaya
1 fighter moved from Dzavhan to Szechwan
1 tactical_bomber moved from Dzavhan to Hunan
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 fighters moved from Kazakhstan to Yunnan
2 tactical_bombers moved from Kazakhstan to Yunnan
1 aaGun moved from Suiyuyan to ShensiPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
3 fighters placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,5
Japanese collect 54 PUs (8 lost to blockades); end with 56 PUsCombat Hit Differential Summary :
UK_Pacific : -0,33
Russians : -0,33
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 carrier, 2 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 battleship, 2 carriers, 2 cruisers and 4 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 54 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Gibraltar to Normandy Bordeaux
7 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from Eastern United States to 91 Sea Zone
3 bombers moved from French Guiana to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Gibraltar to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 2 artilleries, 6 infantry, 2 submarines and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 92 Sea Zone to 97 Sea ZonePlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
3 infantry placed in Normandy Bordeaux
4 artilleries and 6 infantry placed in Eastern United States
2 armour placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Americans collect 67 PUs (3 lost to blockades); end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans : -0.33
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 carrier, 2 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 battleship, 2 carriers, 2 cruisers and 4 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 54 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Gibraltar to Normandy Bordeaux
7 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from Eastern United States to 91 Sea Zone
3 bombers moved from French Guiana to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Gibraltar to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 2 artilleries, 6 infantry, 2 submarines and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 92 Sea Zone to 97 Sea ZonePlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
3 infantry placed in Normandy Bordeaux
4 artilleries and 6 infantry placed in Eastern United States
2 armour placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Americans collect 67 PUs (3 lost to blockades); end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria
2 armour moved from Belgian Congo to Nigeria
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Ethiopia
2 fighters and 1 tactical_bomber moved from India to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
3 infantry moved from Union of South Africa to RhodesiaCombat - British
Non Combat Move - British
4 aaGuns and 25 infantry moved from India to West India
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesPlace Units - British
6 infantry placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Americans : -0.33
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 12 infantry; Remaining resources: 1 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to France
1 armour moved from Northern Italy to France
2 armour moved from Northern Italy to France
2 artilleries moved from Southern France to France
3 artilleries moved from Northern Italy to France
1 mech_infantry moved from Southern Italy to France
2 armour moved from Romania to Northern Italy
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Greece to Turkey
1 infantry moved from French West Africa to French Central Africa
Italians take French Central Africa from British
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 artillery moved from French West Africa to Gold Coast
1 infantry moved from Syria to Iraq
2 armour moved from Trans-Jordan to Iraq
1 armour moved from Southern Italy to France
7 infantry moved from Romania to Slovakia HungaryCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Southern France to FrancePlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Saudi Arabia
1 artillery and 6 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 29 PUs (2 lost to blockades); end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 armour moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 2 armour and 2 infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
ANZAC roll dice for 2 armour and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 3/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 2 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 3 : 1/3 hits, 1.17 expected hits
1 armour owned by the ANZAC lost in Java
Japanese win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -15
Casualties for ANZAC: 2 armour and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : -0.83
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 armour moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 2 armour and 2 infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
ANZAC roll dice for 2 armour and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 3/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 2 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour in Java, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Java, round 3 : 1/3 hits, 1.17 expected hits
1 armour owned by the ANZAC lost in Java
Japanese win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -15
Casualties for ANZAC: 2 armour and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
2 bombers moved from Western Germany to Novgorod
1 fighter moved from Finland to Novgorod
1 tactical_bomber moved from Finland to Novgorod
4 infantry moved from Romania to Slovakia Hungary
5 armour moved from Romania to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
5 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Romania to Slovakia HungaryCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 3,17 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/6 hits, 3,17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 bombers moved from Novgorod to Germany
1 tactical_bomber moved from Novgorod to Sweden
1 fighter moved from Novgorod to Sweden
6 transports moved from 111 Sea Zone to 112 Sea Zone
6 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 5 infantry and 6 transports moved from 112 Sea Zone to 111 Sea Zone
5 infantry moved from 111 Sea Zone to Scotland
6 artilleries moved from 111 Sea Zone to Scotland
1 aaGun moved from Romania to Slovakia Hungary
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Western Germany
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 113 Sea Zone to 111 Sea ZonePlace Units - Germans
5 artilleries and 1 infantry placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -2,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 fighter moved from Western Ukraine to 115 Sea Zone
2 infantry moved from Caucasus to Turkey
3 infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Turkey
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 armour moved from Northwest Persia to Persia
Russians take Persia from Italians
1 armour moved from Caucasus to Turkey
1 infantry moved from Caucasus to Kazakhstan
3 infantry moved from Caucasus to Turkey
2 armour moved from Bryansk to Novgorod
2 armour moved from Eastern Poland to Novgorod
3 infantry moved from Karelia to NovgorodCombat - Russians
Battle in 115 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Novgorod
Russians attack with 4 armour and 3 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 4 armour and 3 infantry in Novgorod, round 2 : 0/7 hits, 2.50 expected hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 4 armour and 2 infantry in Novgorod, round 3 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Turkey
Russians attack with 1 armour, 5 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Turkey, round 2 : 2/8 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Turkey
Russians win, taking Turkey from Italians with 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 4 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 4 infantry in Kazakhstan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 artilleries and 2 infantry moved from Ukraine to Bessarabia
3 fighters, 18 infantry and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 fighter moved from 115 Sea Zone to Baltic States
2 infantry moved from Eastern Poland to Baltic States
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Russia
2 armour moved from Russia to Vologda
2 artilleries and 4 infantry moved from Samara to Vologda
1 artillery moved from Russia to BryanskPlace Units - Russians
1 armour and 2 infantry placed in Ukraine
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0.33
Italians : 0.67
Russians : -3.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 fighters moved from Malaya to Sumatra
2 tactical_bombers moved from Malaya to Sumatra
1 tactical_bomber moved from Malaya to 42 Sea Zone
10 infantry moved from Burma to India
2 artilleries moved from Burma to India
7 armour moved from Burma to India
16 mech_infantrys moved from Burma to India
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Anhwe to Kweichow
2 armour moved from Yunnan to India
4 mech_infantrys moved from Kweichow to Burma
2 bombers moved from Malaya to SumatraCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in India
Japanese attack with 9 armour, 2 artilleries, 10 infantry and 16 mech_infantrys
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 9 armour, 2 artilleries, 10 infantry and 16 mech_infantrys in India, round 2 : 8/37 hits, 9,83 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 9 armour, 2 artilleries, 10 infantry and 16 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 0/8 hits, 4,33 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Sumatra, round 3 : 5/7 hits, 4,00 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Sumatra, round 3 : 2/4 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 3 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 3 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Sumatra to 37 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
2 bombers moved from Sumatra to Malaya
1 tactical_bomber moved from 42 Sea Zone to Malaya
3 fighters moved from French Indo China to Malaya
2 fighters moved from Yunnan to Malaya
2 tactical_bombers moved from Yunnan to Malaya
1 fighter moved from Szechwan to Malaya
1 tactical_bomber moved from Hunan to Malaya
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 37 Sea Zone
1 destroyer and 2 submarines placed in 19 Sea Zone
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
Japanese collect 57 PUs (7 lost to blockades); end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
ANZAC : 0,33
UK_Pacific : -1,00
Japanese : -5,17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 2 destroyers, 8 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry moved from Spain to Southern France
2 fighters moved from 91 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 fighters moved from Normandy Bordeaux to Southern France
1 artillery and 2 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
4 fighters moved from Philippines to 19 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 bombers moved from United Kingdom to Western GermanyCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/4 hits, 0.67 expected hits
Bombing raid in Western Germany rolls: 3,5,8,6 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in Korea
Battle in Southern France
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 1/6 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Korea from Japanese, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryCombat Hit Differential Summary :
Italians : 0.67
AA fire in Western Germany : : -0.67
Americans : -1.33