@SlipShot762:
Hey im reading the tourney rules and I think we’ve been abusing tank blitz, help me with this if ya could.
We’ve been allowing tanks to blitz through occupied friendly spaces and unoccupied enemy spaces in BOTH the com and non-com phases……this is woefully incorrect isnt it, and partially explains why it seems germany is guaranteed lenningrad…Under what conditions exactly can tanks blitz?
Have we been allowing germany to throw more tanks than is legal against russia in the first turn?
And what about planes…unless im wrong it seems most of germanys planes can hit lenningrad on the first turn, like 3 or 5 of them…have we been screwing that up to?
Thanks in advance.
1. Blitzing is combat movement. You cannot move a tank into enemy territory, even if that enemy territory is unoccupied, during noncombat.
2. Fighters have to land using their movement. Leningrad is very vulnerable. That is not a mistake.
3. 9 VCs is tournament standard. 8 is low. 10 is high.
4. The Allies cannot protect Leningrad. It is simply frickin impossible. Therefore, in 8 VCs, the Allies must either take an Axis victory city, or protect the other VCs.
So - take W. Eur, S. Eur, Germany, Japan, Manchuria, or Phillipines. Not possible early.
Or - protect E. US, W. US, London, Calcutta, and Russia. Possible. You have to build an industrial complex at India, and Russia has to divert a lot of forces to India early. Against experienced Axis players, India eventually falls, but by that point, the Allies ought to be able to nab one of the other Axis territories (probably Phillipines).
In other words, for 8 VCs, you MUST do KJF with Allies.
I think 8 VCs makes for quite an exciting game. 9 VCs is just the old “imma force the axis to grind their way into moscow YAWN”