Hey guys,
Here is kinda what I’m thinking as far as troop deployments go. I’m going to lay out my ideas in numeric sequence so if you have a dispute or a comment could you reference the topic number for me this way you don’t have to quote (unless you want to) and others can quickly look back as a reference, thanks.
1. DZ Deployment Here’s a visual image for you at your finger tips. I placed a DZ in one space. Picture that space as the H on you key board. Once the staking limit is full the player can choose to deploy units in the Y, U, J, N, B, G, or T. Not to exceed stacking limits. This way they can deploy as units next to each other.
2. Who goes first? The German player will set troops up first. The player will do this in similar fashion as the traditional AAM game 5 spaces from the West edge of the map going East.
3. The British 1st will be the second player to set troops on the map. Like I said in an earlier post they will be located between Oosterbeck and Arnhem just north of the Lower Rhine.
4. The 82nd player will be the third player to set up troops. The 82nd will deploy troops for the 508th East of Nijmegan on the South side of the Waal River. The 505th will be mostly south of Nijmegan and just offset slightly to the East. The 504th will be deployed South-West of Nijmegan and on the west side of the canel.
5. I haven’t started with the 101st I want to wait until I have better intel on their surroundings, but they will be the last unit to set up.
6. Polish and XXX Corps units will be previously established by the allied players at the same time the other units are. They will be kept off to the side until their perspective deployment schedules allow them to appear in a DZ like manner.
7. 1st Independent Polish Parachute Brigade will deploy as reinforcements on turn 5. Due to a lack of polish units in the AAM community I suggest they be represented as British units and also be controlled by the British player.
8. XXX Corps units will be broken down into three parts. (You should be seeing a trend forming here with three distinguished allied factions forming.) One of each faction will be controlled by each of the allied players.
9. XXX Corps will be deployed to the British / Polish player on turn 6. I need some help here where did they meet up at? I read they met the Polish troops in Driel I don’t see it on any of the maps I have.
10. I have decided each turn will represent one day. That’s how I have come up with when what reinforcements get to where they want to go. I’m open to suggestions if any one has a better idea.
11. Turn 3, 504th of the 82nd meets up with XXX Corps.
12. Turn 2, XXX Corps reaches Eindhoven and the 101st.
Sorry to get the time line out of order I’m thinking in terms of reinforcing players from order of play.
13. Again I am open to suggestions but I was thinking that 10 rounds should do it. The battle itself was nine days so an extra round wouldn’t hurt, plus this keeps in line with the standing rules of 10 terns.
14. The objectives, in each perspective sub-campaign (each allied player) there are a varying number of bridges. My proposal is the objectives are the bridges. This would be a little complex but my idea for having taken the objective is as follows:
a. The player controls both sides of bridge.
b. The player controls one side of the bridge with no opposing presence on the other side.
c. The Allied Player must have taken all the bridges in their perspective area meeting terms of a or b to achieve victory.
d. If the German player holds any bridge in that players section that’s a German victory.
e. One allied player may fail and still achieve victory. (Best two out of three)
I know this is a lot to digest. Take you time and look it over I know this won’t be 100% accurate but no reason to sabotage it anyway. Let me know what you think.
-LT04