I voted for Germany……The possibilty of changing history always excites me. :evil:
Posts made by Von Deekin
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RE: Fav country in g40 now that its out
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RE: Imperious leader’s best moves for AAE40/ AAG40:
Hey Imp,
What does Ap mean?
I am confused all the time with new names for ships etc.
There are BS,SS DS,AC,CR,TR, what I used too know…
AP is naval terminology for Transport.
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RE: A & A 50 Replay….Part 1
Ooops!!! Thanx, Craig. This will be corrected in future games, and not a bad buzzer. I believe I got this confused w/Kwangtung, which can be liberated for Great Britian by the chinese.
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A & A 50 Replay….Part 1
Well, it’s been a ‘wild’ week. I started this week with 9 players that were going to show for our little mini-tourney, BUT, by weeks end that number dwindled down to 3. (Scratch six from my X-mas card list.) Saturday morning I pulled myself out of bed, went over the rulebbok, just one more time, drove to the store & prepared myself for what I thought would be a totally ‘crappy’ day. I was wrong!
The store opened at noon & my first two players were already waiting. (Sorry Carl & Jim, next time I’ll post store hours.) They had been there since 10:00 am. We did our introductions, set up the game & waited for our third to arrive. During set up another gamer,Dan, who was there for a ‘Texas Hold Em’ tourney, asked if he could join. (I wanted to hug him!) All the players involved said sure. Our fourth, Brian, got there around 1:00 and after a brief go over of the rules we began……
I picked the 1942 scenario, as I believe this is the most balanced. In this four player game I decided to have Germany/Italy & United Kingdom/USA each be played by single players. The draw worked out great! Carl & Jim were the most experienced players, Carl got UK/USA & Jim was playing Ger/Italy. Brian pulled Russia & Dan, who admitted he hadn’t played A & A in about twenty years, drew Japan.
Turn 1… Japan went first & Emperor Dan was ‘rusty’, but with some coaching from Jim he decided to buy two transports & an IC (industrial complex). He totally destroyed the Hawaian Fleet & advanced into French Indo-China, which is where he placed his IC. He left the British India fleet untouched, & this would come back to haunt him!
…Russia went next & Comrade Brian was ‘SEEING RED." Brian built 8 infantry (normal reaction) & proceeded to push the Nazi’s back from where they came. He attacked into Belorussia, Eastern Ukraine & the Ukraine. All attacks were successful, but Russia’s loses were extreme. (Die rolls sucked!) His frontline was ‘shakey’ at best. I think I would have let Germany grind it claws on my defence for a turn, or two, before launching Operation Mars.
…Furher Jim came back with a vengence. His purchased 5 infantry, 2 armor & 3 artillery. (Remembering he could only place 10 units in germany.) Jim then counter-attacked into the territories Russia had just reclaimed, plus took Karelia. (Lenningrad falls.) If infantry hit on ‘sixes’ Comrade Brian would have been very pleased. The Furher also did two, “what the hell” attacks by moving his subs from sea zones 8 to sz 10 & sz 7 to sz1 in hopes of eliminating each allied fleet in these locations. “What the hell,” it didn’t work. I think these two subs, plus some air support & the destroyer from sz 13 should have been used to obliterate the UK fleet off of Gibralter, but what do I know. During his non-combat move Jim left Norway undefended & pushed most of his ground forces east.
…Prime Minister Carl didn’t look worried. All of his at-start forces were still intact. (HUH?!) Britain hadn’t been touched! (RRHUT?!-my best scooby-doo.) PM Carl built some ground pounders & an IC. (Industrial complex.) He moved the India fleet, remember them, into the East Indies & promptly kicked the snot out of the one Jap infantry defending it. Also, at this time, we decided to change sz 14’s name to ‘Iron Bottom Sound’. Carl attacked the Regia Marina with two destroyers, a cruiser & air support. ALL units on both sides were GONE!! All that was left was one italian transport. At turns’ end he placed his IC, where else, INDIA.
The Prime Minister smiled…
…El Duca (Jim) was in tears. From his palace window he had just watched his Grand Fleet slip beneath the waves. His vision of dominating Africa sunk with it. With his ‘whopping’ 10 IPC he bought 2 infantry & 1 artillery. (My best Italian joke). He transported an infantry & armor to the Ukraine, via the Black Sea, where he had some protection by joining the German fleet of 1 destroyer & 1 transport which had retreated there during the Furhers’ turn. Italys’ turn was over.
…President Carl smiled.(Funny, he looks alot like the Prime Minister, I wonder if their related?) The US built two destroyers & a battleship. With a Japanese fleet sitting in sz 53 the Presidents’ mind was made-up. ATTACK!!! With the west coast fleet & a couple of bombers from the mainland, & some really bad defensive rolls by Japan, the US fleet slid into Pearl Harbor with minamal damage. The Japs had lost 1 sub, 1 destroyer, a cruiser 2 fighters & a carrier. OUCH!!! The Chinese, with help from the Flying Tigers, were also successful at liberating Burma. The President ordered his new purchases to be placed on the west coast. More blood would soon be spilt in the Pacific…and it wouldn’t be his. -
RE: USA … Have it yet?
I GOT IT!!! I GOT IT!!! Arrived at my local hobby store on monday, but they’re CLOSED on mondays.So I picked it up today. A-W-E-S-O-M-E!! Now for a cup of cocoa & settle down with some serious rules reading. AH Heaven! BTW: Delavan,Wi. Heroes Ink.
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RE: What about Malta?
I was thinking about having x1 inf, x1 art, x1 fighter & x1 anti-air based on malta. Also, it would still require italy to invade to take malta or forever have a possible airbase for the uk to utilize for bomber attacks against her fleet. Just a thought.
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RE: ITALY - Tactics and Strategy
@Imperious:
Italy should take Gibraltar on I1, but stage for Egypt on I2 in Libya on her first turn.
Italy has a decision to make with the UK fleet outside the medd, which depends on what Germany will do or not finish. Other than that she should rid the medd of UK fleet on her first turn as far as naval moves go.
I think she has an outside chance to attack the Soviets on her first turn but this depends on what Germany does to take the pressure off any counter against her success against these targets.
with 10 IPC on I1, i would buy a transport or fighter because she has too many goods on the continent and she needs them quickly deployed in Africa, if Italy can do well in Africa it would deflect against her own insecurity in defending her mainland territories and force the fight away from Italy. So the most she can do to deplete UK IPC would be a much better idea than helping Germany attack the Soviets.
I’m unsure on the new rulebook, but, if the german transport in sz13 can be used to transport italian inf(x2) from the balkans to libya, on G1, then italy is in a good position to load up her trans on I1 & make an amphib into egypt with support from libya & don’t forget the BB & two CAs bombardment. There goes UK’s african connection.
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RE: ITALY - Tactics and Strategy
Keep in mind unlike Revised the Allies do not have to enter the med to liberated Gibraltar.
Good eyes. I missed that one.
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What about Malta?
Just wondering why Malta doesn’t appear on the mapboard? (Photo on BGG.) This tiny little island was a major thorn in Italy’s toes. (Get it?! Boot! Toes! Har!! Har!!) It should of been placed on the map. Come on Larry! Oh, well. I have crayons.
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RE: It arrived!
Posting the rulebook on-line without permission would be a violation of copyright laws.
How 'bout just pages 1 thru 47? :-D
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RE: ITALY - Tactics and Strategy
@Von:
I would have to say it means three of the four listed territories, just like Japan’s oblective card.
And you’d be right.
I’ve been reading rules books way TOO long. As far as strategy goes, it’s simple. Dominate Africa. It bleeds the U.K. dry. The first major problem will be Egypt.
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RE: ITALY - Tactics and Strategy
I am excited that ITALY is a new player in the game. The discussion here seems to suggest that ITALY will be the “under dog” in AA50. Lets devise some tactics that would give ITALY the best chance as an AXIS partner and even achieve “Mare Nostrum”
I have posted the NATIONAL Objective card here so we can discuss. It is interesting that Gibraltar is a possible objective, in most games I have played of AAA Rev Edition Gibraltar was largely ignored even though it had HUGE Historical and Strategic significance during the war. Only twice have I ever seen Germany take it, only to avoid its use as an AirBase for the western Allies in the countless games I have played.
I am also confused by the wording on the Card… France, and/or Gibraltar If you have the rule book, does this mean FRANCE and GIBRALTAR count towards the THREE territories or just one of them?
I would have to say it means three of the four listed territories, just like Japan’s oblective card. The word “and” should not of been put in this statement.
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RE: It arrived!
Out of curiosity, why do some of you buy more than 1 copy of the game?
I am sick and need help from a therapist
I gotta good one! It’s one of my split-personalities
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RE: It arrived!
CLSGames informed me that they will receive the game on Tuesday, to ship out either Tuesday or Wednesday.
Our gaming group almost always plays 1 person per nation and I’m a little concerned about the lack of interest in playing Italy, seeing that they only have 10 IPCs and starts with only a handful of units. Hopefully they can still be a fun and interesting nation to play.
Out of curiosity, why do some of you buy more than 1 copy of the game?
I’ll have my copies tuesday nite. I would suggest letting a novice or new player play Italy. This way they’re still involved in the game, but not to many pieces to move, not a large amount of decisions to make & more time to see how the experienced people play. We buy more than one copy so WoTC will make more! :lol:
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RE: It arrived!
Wait a minute? Either I’m a gaming fanatic or I don’t have a life either? (As the Misses looks over my shoulder & shakes her head.) :lol:
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RE: It arrived!
OKAY! SO I can’t spell “competition.” Anyhover, danka Krieg, for the input. What I thought was to use the VP cities as the end game requirements, but, to use the I.P.C. increase as the final determining factor. This way even allied players will want to try & plan the “final thrust”, game ending move. I also thought about making VP cities worth double the points at games end. Not sure about this yet.
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RE: It arrived!
OH!! Almost forgot! The winner of this years GEN CON A & A tournament is suppose to be in attendance at our little tourney. SO COOL!!! Can’t wait! :-D As the sponsor though, I shall not be playing. :cry: (But, it.s a nice way to scope out the competion.) :evil:
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RE: It arrived!
What can I say? I’m a newbie. I only reserved three copies, :roll: But I do own three copies of the original, & one copy of all the others, including the first six sets of A & A minis. :-) I’m also the President of Gamers’ Anonymous, currently only ONE member. Want to join?!
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RE: It arrived!
I for one would like to see the results :wink:
and welcome :-DHi Krupp, & Thanx. That’s one vote. The only question I really have about A & A 50th, which I haven’t seen addressed yet, is there a ruling for a SINGLE VICTOR? This was allowed in the original version based on I.P.C. increase per nation. If this is not in the current version I’ll just play it by ear. Later.
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RE: It arrived!
Hello, everyone. Just a brief greeting from the “newbie” here. Wanted to say THANX to all for every bit of info here on the forums. I’am sponsoring a mini-tournament for A & A 50th on November 22nd & have been browsing here for the past couple months. (Knowledge is power.) It’s been a great help!!! If any are interrested I will TRY to post a game replay here after the tourney. Sort of returning the favor for everything everyone here has done. THANKS, AGAIN!!!
Von Deekin