Without landing troops in Europe the allies will win the economic game as well. All of Africa will go to them (and Germany loses that) etc.
I haven’t seen any argument in favor of the CP’s winning this game that I think is realistic or viable against a proper opponent. For every one of them I can think about at least three things that counter it.
Posts made by Tavenier
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RE: Who Wins
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RE: True Neutrals in the 1914 game
Keep it historical; does anyone seriously think Switzerland or Sweden would have declared war if Turkey invaded Persia?
You might as well just make them all impassable.
They dont declare war. They get more alligned with the opponent of the aggressor.
Having said that, i dont like the idea in global, so neither in this game. -
RE: True Neutrals in the 1914 game
Well, the only real strange thing i find is that Spain isnt bothered by France taking its Morocco at the very start of the war. It should have consequences, like Spain becoming a pro Centrals power. Very hard to activate for Centrals, but still.
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RE: Who Wins
Taking Tuscany doesn’t achieve much. You have a chance of losing one unit and after that the Rome garrison is moving to Tuscany anyway. Only time I do those kind of small attacks is to let the opponent move their units the ‘wrong’ way. If that sz bordered Naples, that would have been a good choice, but Tuscany is pointless.
Foring Britain to reinforce Scortland is not worth it. They have troops there anyway and if two German units land there (survivng mines) they are easy meat for the British homeguard.
And building a BB every turn with Germany leaves you around 30. The same (or less) as France. Then there is Russia and Italy.
And every strategy Germany comes up with is seen five turns before Paris is reached. So if Germany goes all Russia, everybody sees that before it is too late. Same goes for every other strategy.
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RE: Ottomans first strategy
I was thinking of limited production in the Ruhr. Very correct IRL.
On topic, giving the Turks a beating in the first round is something they never really recover from. Russia and Britain attacking gives them too much tts to take back and when they do its turn four.
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RE: Who Wins
Im also convinced. I dont get the fact that Texas thinks France needs any help from Britain or Germany needs to build ships. France has no problems with Germany, even less is if you transport African armies to Europe, and Portuguese troops.
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RE: Who Wins
Thats the thing, Texas, UK doesnt need to send anything to France, because they will hold their ground anyway.
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RE: Who Wins
I think the problem is clear, when you see all the talk about Indian builds. Britain has the luxury to build twenty IPC in India every turn without France getting in trouble in the slightest. I played against the allies where Britain never build a thing in London and still there was no chance for me winning the western front.
Britain and France not only not lose any income, but they gain it! Portugal, Persia, German colonies, Spanish Morocco, Arabia, etc are all easy to get while apart from Bulgaria every territory needs to be fought over hard to gain income. So any gain you make in Russia is just as easily gained by the western allies, so you dont really get the advantage.
They really need to buff the german subs (USW), lower the starting units for France, make German tts have more IPC and/or make neutrals impassable for the democratic countries, or something.
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RE: Other Axis and Allies Games
American civil war and independence seem great topics for a game but i dont think its big enough for a and a.
Rome and Napoleon seem the best choices. I think Napoleon wold be the best suited for axis style games. But I’ve been searching for a good Rome game since I can remember. Wish there was one with the system like Napoleon in Europe, or something.
My own ideas would be:Age of Imperialism
The scramble for Africa, establising seapower, forming Germany and Italy, etc.Age of Sail
Establish colonies in the New World, securing vital trade goods and fighting natives.Thirty Years War
Interesting battles and politics in Europe. -
RE: Who Wins
Allies always.
I play a lot of A and A against a friend of mine and I have never lost a game to him. Ever. I usually use different strategies just for fun, because I am way more experienced then him.But with 1914 I have lost two times of him with me playing as the CP. And I didnt have loads of bad luck or something. My Turks kept standing strong sgainst India, I had the RR, but still I lost. By that tme there are just way too many allies landing in western europe. Its too much.
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RE: Ottomans first strategy
My opponent last Saturday did something like this. He used all British IPC in India. Still i could hold off the British, but it took all of the Turkish strength and attention. They couldnt do anything else. I lost that game, but i never seen CP win…
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RE: Tanks - worth purchasing?
And about art and tanks. Does an art upgrade an inf AND a tank? Or do you need to chose for every art which attacking unit it upgrades?
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RE: List of countries USA has bombed since 1945
Was Indonesia bombed by the US? Was that when they invaded New Guinea?
This thread reminds me of a book i saw at Waterstones. I cant remember the name, but it was about all the countries ever invaded by the British. I believe it was about 180 countries!
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RE: Favorite Star Trek Captain
I voted Picard. Coolest voice ever.
DS9 is my favourite show, but not particulary because of the captain.
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RE: A good World War I book?
Very helpful, thank you guys!
I think I’m going to order the John Keegan and Erwin Rommel books.
Thanks again! -
A good World War I book?
I am catching up on my knowledge of WWI. I am a historian, but since the Netherlands weren’t participants in the war it is very hard to find a good book about this subject. And the ones I do find I don’t know if they’re any good.
Can someone help me? Any tips on a good book about diplomacy, general warfare, etc?
Thanks!
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RE: Is Switzerland the stepping stone to victory?
Do your moves of at most six units per turn into Switzerland. Then throw a die and that many units actually get to move into Switzerland. The rest stays where it wanted to move out of, like Munich. Makes it highly undesirable to move into, because you could potentially lose move,ent of five nits. If you move with only three units, then chances are smaller to lose movement, and s on.
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RE: Containing the Ottomans
What i did as russia was take mesopotamia in the first turn. In that game the turks never recovered, as britain took jordan, persia and arabia and brought african troops into the middle east. Russia took back their units a round or two later, because the damage was already done.
Not only did it cost a couple of turk nits, it also costs them three ipc! And ipc are relatively worth a lot more in this version (without no) so that is like twenty percent of turkish income. -
RE: Unrestricted Submarine Warfare
@Squadron:
oztea’s suggestion seems like a good start - But I also feel that declaring Unrestricted submarine warfare shouldn’t automatically bring the US into the game either. I’ve seen various tracks proposed on the US entry, and USW should certainly influence that, but not automatically cause the US to declare war, since it was just over two months between Germany declaring USW a second time in February 1917 and the US entry in April (also thanks to The Note). Maybe this could be tweaked slightly so that:
1. Roll of 1 or 2 does IPC damage to UK, roll again for amount:
a. 1-3: 1 IPC
b. 4-6: 2 IPCs (could also do 1-2:1 ; 3-4: 2 ; 5-6: 3 IPC, but one sub being responsible for 3 IPCs of damage seems a bit much)2. Unrestricted submarine warfare: Roll of 1,2, or 3 does IPC damage to UK AND US
a. 1-3: 1 IPC (same as above)
b. " (same as above)
c. US only receives 1 IPC damage per hit, while not at war. Once the US enters the war, roll for IPC damage same as UKOption 1 is the same and easier if you say that a throw of one deducts one IPC and a two deducts two. Saves a throw of the dice!