Thank you. I just figured it that since it was not an attack against a territory that regular combat rules wouldn’t apply. Strat bombing runs are separate aspects of the battle, so I was thinking that only russian planes should be allowed to attack, when russian factory is bombed. Not the way it was in the war so no problem, just figured it was a multinational force getting to attack my planes during the intercept phase, vs them defending. Feel more like my fighters are defending my bomber, and russia and uk get to attack my fighters/bomber is unfair. Could be looked at that the interceptors are defenders, but they’re really sent up to attack. Escorts are not sent to attack, they’re sent to defend.
Posts made by Strollmasta
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RE: [House Rules] Tactical bombing raid
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[House Rules] Tactical bombing raid
If Russia has U.K. Fighters in Moscow, can the U.K. Fighters act as defenders/intercepters in the strat bombing run? It’s an attack against a Russian factory, not an attack on the territory. Thanks!
Moderator’s edit: Added tag [House Rules] to title
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Re-capture India/Calcutta
If Japan takes Calcutta and India retakes it, does it go back as a normal capital and receive ipc’s like it did before (minus the reduced factory)?
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RE: Chips colors: OOB vs HBG
Not sure what OOB is, but I got some green red and “grey” chips off amazon and the grey is really white and the green is boarding neon green and the red is more bright red than the ones from the box. We use the ones from amazon for the allies, and the darker ones for axis.
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RE: Clarity of a few things.
SOrry, one more question. Say I amphib assault a territory on my turn and in the sea zone I leave 4 carriers and subs and stuff. Say I’m Germans and later US attacks my ships in that sea zone. While taking hits I decide to tip or even let go of my carriers. Rules state my planes can move one space to find safe landing. Can I land them in the zone I amphib assaulted earlier in the game? I would think so, but the counter part might say you can’t land planes in territory you took over this round. Can’t find anything in the rule book.
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RE: Ditching Planes in the Sea
You cannot deliberately send air units into combat situations that place them out of range of a place to land afterward. In the
Combat Move phase, prior to rolling any battles, you must be able to demonstrate some possible way (however remote the
possibility is) for all your attacking air units to land safely that turn. This could include a combination of combat moves. It
could also include noncombat moves by a carrier or the mobilization of a new carrier.In order to demonstrate that an air unit might have a safe landing zone, you may assume that all of your attacking rolls will
be hits, and all defending rolls will be misses. You may NOT, however, use a planned retreat of any carrier to demonstrate
a possible safe landing zone for any fighter or tactical bomber. Once possible landing spaces for all attacking air units have
been demonstrated, you have no obligation to guarantee those landing zones for air units in the course of battle. For example,
aircraft carriers may freely retreat or be taken as casualties, even if doing so leaves air units with no place to land after
combat (such air units will be destroyed at the end of the Noncombat Move phase). However, during noncombat movement
and new unit mobilization, you must provide for safe landing of as many air units as possible after all combats are resolved.If you declared that a carrier will move during the Noncombat Move phase to provide a safe landing zone for a fighter or a
tactical bomber moved in the Combat Move phase, you must follow through and move the carrier to its planned location in
the Noncombat Move phase unless the air unit has landed safely elsewhere or has been destroyed before then, or a combat
required to clear an intervening sea zone failed to do so. Likewise, if you declared that a new carrier will be mobilized to
provide a safe landing zone for a fighter or tactical bomber, it must be mobilized in that sea zone unless the air unit has landed
safely elsewhere or has been destroyed.I think you are playing it right unless the carrier wasn’t moved during combat. If you moved it into combat you can retreat it or turn it on its side even if it will strand your planes. If you said you’d move it there in the non combat phase then yes, you have to move it there.
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RE: Clarity of a few things.
If there is a sea battle then you can’t bombard. Guess it wouldn’t matter much if the aaa gun shoots before the bombardment. But I wanted to make sure I had the ducks in a row. Thanks again!
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Clarity of a few things.
If UK pacific rolls for research and gets some 6’s, the research is applied to both Europe and Pacific UK?
And the other thing, when doing an amphibious assault and sending in planes to attack from a carrier, do you get to roll for bombardments before the AAA guns fire on the planes? Reads that AAA guns shoot before combat occurs, but bombardments would come before any planes would ever start attacking ground troops, so I would think AAA guns would shoot after a bombardment.
Just looking for clarity.
Thank you!!
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RE: Game length issues
I’ve tried not taking victory so seriously, and it’s helped take the stress off of trying to get everything just right. I spend less time making decisions and just try to learn and have fun. It is all a game and meant to be fun.
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RE: Upgraded complex
On this topic, you can build a minor complex on any territory you control at the start of your next turn as long as it is worth 2 or more IPC. However you cannot upgrade it to a major unless you controlled it from the start of the game and it is worth 3 or more IPC.
" The industrial complex to be upgraded must be located on an originally controlled (not captured) territory
that you have controlled since the beginning of your turn and that has an IPC value of 3 or higher."If you take over normandy as america you can use that minor complex until paris is liberated, and then it belongs to France and you can’t use it as america anymore.
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RE: Is Pacific 1940 second edition out of print?
I was able to get a pacific 1940 2nd from card kingdom. Got it Thursday, unfortunately it must’ve been on their shelf for years as the box was a disaster. Not that it effects the game play lol, but it’s falling apart so any storage will suck. Boardgamegeeks market has some for sale there
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RE: A noob question
This is new to me as well. If you calculate the cost of all the axis units and allied units you get the TUV of each? And you’re suggesting that if the axis powers get with in 300 ipc’s of units to the allies then they can win?
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RE: A&A 1914 2nd edition
Anyone know where if there is a link to read older newsletters that A&A.org have sent out?
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RE: 18 ipc allied bid
Anyone mind explaining to a newbie this Bid stuff? I see people talk about it and the axis always gets a negative number. Is it really that easy for the axis powers to win the game?
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RE: Which side of the map is better?
Rule book says Axis powers need 8 capital cities on the Europe board, or 6 on the Pacific board to win the game. Allies must control Rome, Berlin, and Tokyo for one round and they win. So the axis would win both situations
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RE: Question about conquering damaged IC
If you capture a damaged major complex, say it has 9 damage, or 16 damage, as per rules the complex is reduced to a minor, but a minor can not have 9 damage or 16 so the damage is reduced to the maximum a minor complex can have, 6 damage. You then have to pay to repair it. Believe that’s what I was told on here or YouTube.
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RE: German quick route to middle east back of Russia
Thank you for your input and play tests. Thinking for the money I might just drop troops and planes and start marching lol. If I could just get a few tanks behind Russia or into the middle east it would make for some entertainment.
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RE: German quick route to middle east back of Russia
yes it was about a minor ic in romania to get the no’s of caucaus and middle east. I mentioned about needing to possibly build a minor ic in yugo to help transport germans to africa and there was some discussion about an ic in yugo not being a good buy, and if you were gonna do that to just use south france if germany controls it.
In your test playing as russia in round 2, and you see the transports placed in the black sea, you decide to then move 9 units to caucus? did you already have some units there to move into iraq? If caucus is built up heavy germany could transport units into ukraine along with a forward march from romainian troops. might pull russia back around and then just transport them next round.
Appreciate the test plays. I’ve been waiting for miniture market to get some back in stock to get another board.