Interresting combination of 2 rules and a way to promote islands hopping:
http://harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4222&start=48
Darby wrote:
All Amphibious Assaults
a) Are at -1 for land amphibious launched land units for the first two rounds.
b) Defenders fire at +1 for the first round.Amphibious Assaults staged from an adj. tt with some land in it - negate one round of Offensive minuses, and negate the Defensive pluses.
I REALLY like that it still allows people to do the 3 move assaults, but makes it more difficult.
Here’s a few changes I suggest:
On all amphibious assaults, all attacking units in the land battle have their attack value reduced by 1 for the first round of combat and all defending units in the land battle have their defense value increased by 1 for the first round of combat (These include Shore Bombardments and Anti-Aircraft Guns). If all transports unloading units on the amphibious assault have moved one or less spaces this turn before unloading, all units attack and defend without these modifiers.
�A lie never lives to be old.� � Sophocles
mantlefan
Post subject: Re: Theory Crafting For Alpha.+3
PostPosted: Fri Jan 28, 2011 2:52 pm
The Changes do well to clarify … but I’m still wondering if we want to reward coming from a bit of land that serves as a logistic staging base.
The way you have it worded – A fleet can wait in a sea zone for a turn before attacking – No benefit as compared to attacking Honolulu from The Marshalls or Japan from Iwo Jima
(Besides the benefit of course of being able to put you land units safely on the islands while waiting to attack rather then at risk on transports.)Do we want to reward Island hopping as well as just slow assault speed ?
Also I don’t think all attacking units should be minus just ones from transports
a) planes should not really get a minus
b) units from adj. flanking land tts should not get minuses (eg. Landing in Normandy - support from Holland)
c) Shore Bombard should be at full if applicable
etc.
hat might work, but it still harms the UK in London more than it helps Japan IMO. I like the idea where you can still attack if you want, but your troops fight worse if it’s done long range. How about a fusion?
Land units unloading into a enemy territory from transports that have moved 3 spaces that turn have their attack value reduced by 1 for the first round of combat. Land units (including Anti-Aircraft guns) that are defending in an amphibious assault have their defense values increased by 1 for the first round of combat, as long as at least one of the Transports unloading into the territory has moved 3 spaces that turn