sorry…lost track with both our holidays. I was reminded to continue to play, and also see there is a finalist. Pls think absolutely nothing of it to claim victory if I dont move tomorrow Monday and then dont keep a one move in two days pace. I dont feel like playing, and I own it to the finalist to get his game going.

Posts made by lexgreat
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RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
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RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Northwest Persia to IraqNon Combat Move - ANZAC
1 mech_infantry moved from Queensland to Western Australia
4 mech_infantrys moved from New South Wales to Western Australia
3 armour moved from New South Wales to Western Australia
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 airfield placed in Western AustraliaTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from Finland to NorwayTurn Complete - French
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RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
so, I am back. WLAN was only available in the lobby, I didnt bother to take the notebook there all the time.
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RE: 2017 League Post Game Results Here
@alexgreat:
Fine win for Pherman, well played!
http://www.axisandallies.org/forums/index.php?topic=39571.225
Pherman played Allies, I forgot.
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RE: 2017 League Post Game Results Here
Fine win for Pherman, well played!
http://www.axisandallies.org/forums/index.php?topic=39571.225
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RE: 17L, BM, Pherman (Allies) vs Alex
as promised (and sorry it took so long, the wireless was somewhat unreliable), congrats for your win! I will post it, finally. I admit I did not realize the new capital city VCs at first, and I think I really gave up Japan without any need. Irrespective, well played!
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RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
completely forgot to tell you that I wont easily be able to post for the next 10 days. I will try to find a working wlan tomorrow.
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RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 4 destroyers and 2 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 54 Sea Zone to 55 Sea Zone
6 bombers moved from Queensland to 55 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Battle in 55 Sea Zone
Americans attack with 6 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 bombers in 55 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win, taking Caroline Islands from Japanese with 6 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
6 bombers moved from 55 Sea Zone to Western Australia
2 mech_infantrys moved from Queensland to Western Australia
1 fighter moved from Samoa to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 3 infantry moved from Iceland to 123 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 aaGun and 3 infantry moved from 125 Sea Zone to Norway
1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Finland to Norway
1 bomber moved from United Kingdom to Norway
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Western Australia
1 fighter moved from 46 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 destroyer placed in 125 Sea Zone
1 airfield placed in Norway
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Americans collect 58 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
11 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalPurchase Units - British
British buy 1 destroyer, 2 marines and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from Finland to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Western GermanyCombat - British
Battle in Western Germany
British attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 bombers, 1 factory_major and 1 harbour; Italians defend with 4 infantry
British roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 2 : 2/8 hits
Germans roll dice for 2 bombers and 4 infantry in Western Germany, round 2 : 4/6 hits
1 tactical_bomber owned by the British, 2 bombers owned by the Germans, 1 fighter owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Western Germany
Germans win with 4 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 bombers
Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
4 fighters owned by the British retreatedNon Combat Move - British
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Norway
2 fighters moved from Western Germany to Norway
2 aaGuns, 1 armour and 3 infantry moved from Finland to Norway
2 carriers, 2 cruisers and 1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Persia to West India
6 armour and 4 mech_infantrys moved from Persia to Eastern Persia
3 armour moved from Egypt to Iraq
2 artilleries moved from Morocco to AlgeriaPlace Units - British
2 marines and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Persia
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 aaGuns placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 2 aaGuns -
RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
Casualty choice, pls. Best defense or save bombers? Two hits only.
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RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
11 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 4 destroyers and 2 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 54 Sea Zone to 55 Sea Zone
6 bombers moved from Queensland to 55 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Battle in 55 Sea Zone
Americans attack with 6 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 bombers in 55 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win, taking Caroline Islands from Japanese with 6 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
6 bombers moved from 55 Sea Zone to Western Australia
2 mech_infantrys moved from Queensland to Western Australia
1 fighter moved from Samoa to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 3 infantry moved from Iceland to 123 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 aaGun and 3 infantry moved from 125 Sea Zone to Norway
1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Finland to Norway
1 bomber moved from United Kingdom to Norway
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Western Australia
1 fighter moved from 46 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 destroyer placed in 125 Sea Zone
1 airfield placed in Norway
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Americans collect 58 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
RE: 17L, BM, Pherman (Allies) vs Alex
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
6 armour and 9 mech_infantrys moved from Iraq to Trans-Jordan
5 armour and 1 mech_infantry moved from Northwest Persia to Trans-JordanCombat - Germans
Battle in Trans-Jordan
Germans attack with 12 armour and 10 mech_infantrys
British defend with 4 infantry
Germans roll dice for 12 armour and 10 mech_infantrys in Trans-Jordan, round 2 : 8/22 hits
British roll dice for 4 infantry in Trans-Jordan, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 12 armour and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 4 infantryNon Combat Move - Germans
2 aaGuns moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
1 submarine moved from 63 Sea Zone to 52 Sea Zone
13 bombers, 2 fighters and 6 tactical_bombers moved from Greece to Southern Italy
2 fighters moved from Western Germany to Southern Italy
3 submarines moved from 113 Sea Zone to 110 Sea Zone
8 mech_infantrys moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
6 mech_infantrys moved from Western Germany to France
3 mech_infantrys moved from Finland to Norway
1 battleship, 1 carrier, 1 destroyer and 4 transports moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
3 armour placed in Iraq
3 artilleries placed in France
1 fighter, 2 infantry and 7 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea Zone
Germans undo move 3.
1 bomber, 1 fighter, 1 infantry and 7 mech_infantrys placed in Western Germany
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 bomber moved from Kansu to Smolensk
3 infantry moved from Russia to Smolensk
2 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 armour moved from Tambov to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to TambovCombat - Russians
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
Italians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 1/1 hits
1 aaGun owned by the Italians and 1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun
Battle in Smolensk
Russians attack with 1 bomber and 4 infantry
Germans defend with 1 aaGun, 1 infantry and 1 mech_infantry
AA fire in Smolensk : 0/1 hits
Russians roll dice for 1 bomber and 4 infantry in Smolensk, round 2 : 1/5 hits
Germans roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
1 aaGun owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 bomber and 3 infantry in Smolensk, round 3 : 2/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 3 : 0/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Smolensk to Russia
6 mech_infantrys moved from Tambov to Russia
1 aaGun moved from Samara to Russia
5 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
3 armour moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 aaGuns and 11 infantry moved from Amur to BuryatiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
RE: 17L, BM, Pherman (Allies) vs Alex
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 aaGun and 6 mech_infantrys moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
7 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs -
RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Norway to United Kingdom
2 infantry moved from Norway to FinlandTurn Complete - French
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RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
shame about Tunisia, and explains the German sub off West Africa
(thats all no excuses, dont take it as that; its my obligation to make sure I have this info)
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RE: An apology to the community here
Wheat, I am truly happy that you returned. Not that you have been “really away” in my mind, anyway, but I noticed the absence of a great player.
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RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
ok, I finally found out why my objectives tab was never displayed. I missed too many critical infos already (and never bothered to look at other games where they were shown and cross-reference).
I hope to stop doing outdated things like driving a Russian mech towards Africa…
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RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
1 battleship, 4 carriers, 2 cruisers, 6 fighters, 5 submarines and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
6 bombers moved from New Zealand to 54 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from French Guiana to United KingdomCombat - Americans
Battle in New Guinea
Battle in 54 Sea Zone
Americans attack with 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 5 fighters, 5 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking New Guinea from Japanese, taking 54 Sea Zone from Neutral with 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 5 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
2 infantry, 2 mech_infantrys and 4 transports moved from 63 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
1 destroyer moved from 63 Sea Zone to 49 Sea Zone
1 fighter moved from 10 Sea Zone to Samoa
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 aaGun and 3 infantry moved from 123 Sea Zone to Iceland
1 aaGun moved from Norway to Finland
6 bombers moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 factory_minor placed in Norway
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 fighter moved from Kansu to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Chinese
1 fighter moved from Chahar to Kansu
1 infantry moved from Shensi to Suiyuyan
10 infantry moved from Shensi to KansuPlace Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalPurchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 artillery moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Norway to 97 Sea Zone
2 fighters moved from Norway to 115 Sea Zone
1 fighter moved from Norway to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 carriers, 2 cruisers and 2 destroyers moved from 92 Sea Zone to 97 Sea ZoneCombat - British
Battle in Crete
Battle in 115 Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
British win, taking Crete from Italians with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier and 2 cruisers
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 97 Sea Zone, round 2 : 3/4 hits
1 carrier owned by the Italians, 1 bomber owned by the British, 1 submarine owned by the British, 2 cruisers owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 6/7 hits
Italians roll dice for 1 battleship in 97 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for British: 1 bomber, 2 destroyers and 1 submarine
Casualties for Italians: 1 battleship, 1 carrier and 2 cruisers
Battle in Caucasus
British attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 4 mech_infantrys
British roll dice for 1 armour, 1 artillery and 4 infantry in Caucasus, round 2 : 0/6 hits
Germans roll dice for 4 mech_infantrys in Caucasus, round 2 : 2/4 hits
2 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 3 : 2/4 hits
Germans roll dice for 4 mech_infantrys in Caucasus, round 3 : 0/4 hits
2 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 4 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 4 : 0/2 hits
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 5 : 0/4 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 6 : 2/4 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 6 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 4 mech_infantrys
Casualties for British: 3 infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from 92 Sea Zone to United Kingdom
1 transport moved from 92 Sea Zone to 109 Sea Zone
2 aaGuns, 1 armour and 3 infantry moved from Norway to Finland
2 fighters moved from 115 Sea Zone to Finland
2 artilleries moved from Algeria to MoroccoPlace Units - British
3 armour placed in Persia
3 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1
British collect 34 PUs (3 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 mech_infantrys -
RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)
Scramble decisions for 97 and 115, please.
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