i live downtown in calgary and play fairly regularly, mostly global 1940 (europe 1940 & pacific 1940 combined)
Posts made by Ehpic
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RE: Calgary, AB
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RE: Playing Solo
I have never completed a solo game but i do set it up now and then to test out opening moves outside the “normal” ones for a couple turns, trying to react to the oddball moves as effectively as possible to see how they play out over a few rounds
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RE: Cheating or just bad at game.
@Marshmallow:
yeah I guess next time I see that happening I’ll ask the India/ANZAC and US player to pump subs out. ANZAC usually does NOTHING in our games.
Well, ANZAC has to treat an early loss of India as a threat.
If Japan is going after Russia, ANZAC should be shuttling defenses to India so that India can shuttle defenses to Moscow and also contesting the money islands. If Japan is going over India, ANZAC should be contesting the money islands and building ANZAC defenses so that after India falls ANZAC is not ripe for the picking.
In short, whatever Japan is trying to do, ANZAC should make it harder for Japan to accomplish that. Same thing with China.
Marsh
QFT - I actually took all 3 dutch money islands plush french indo from japan as anzac in my last allied game, managed to get anzac income up to about 32 or 33IPC(with bonuses) by the end of the game. It was fantastic lol
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RE: Cheating or just bad at game.
we always announce our builds and put them in the middle of Russia or the south atlantic(depending what side of the board you are on) so that everyone has a chance to see & count the IPCs. I also use paper money that is put into the bank and announce any change remaining after the buy. I’d suggest doing that in the future so you dont have to ask these kinds of questions
another thing that we do when we are chipping units out is announce what we are doing as we do it IE, i say"Removing 5 units" (show them in my palm) then, “and placing a red”… (then place the red chip down) We all trust each other and could do it silently but this saves people from having to stop anyone when we’re doing something and allows the game to flow naturally.
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RE: The Spanish Beachhead: American Strategy
used this build order twice as america last weekend, worked both times. Against different players so none of them knew what was up. Both times Germany went sealion too which was weird but fine with me as i’m used to germany doing barbarosa… We were able to defend UK(barely) both times and allowed the US to drop into spain turn 4. Thanks for the tips YG! :) (this is Billthecanuck from youtube)
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RE: The Spanish Beachhead: American Strategy
@Young:
Well that makes much more sense, may I ask what that house rule is?
Victory Objectives and Victory Tokens
Once a victory objective is achieved, a victory token will be awarded, the side with the most victory tokens at the end of the day wins the game. Victory tokens are awarded immediately upon completion regardless of when, or how the objective was achieved, and a token can never be taken away or awarded twice for the same objective. It doesn’t matter which round the game ends, however, a win or a tie can only be declared at the end of a full game round.
Optional Rule: The first side to achieve 3 victory tokens will immediately win the game.
New Research & Development Rule:
Research rolls are no longer used to develop breakthroughs, instead, nations are awarded development rolls when victory objectives have been achieved. Once a victory token is gained, the nation with the corresponding (*) instructions listed with each objective will choose a breakthrough chart, and make a free development roll with the resulting breakthrough taking effect immediately (may not effect units already in battle during the turn in which the breakthrough was rolled). Any breakthroughs gained by either UK Europe, or UK Pacific will be shared between both UK nations throughout the game.
Here is a list of all victory objectives for each side…
Axis Powers
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London
The Axis control London
(R&D) *The nation that takes control -
Moscow
The Axis control Moscow
(R&D) *The nation that takes control -
Calcutta
The Axis control Calcutta
(R&D) *The nation that takes control -
Sydney
The Axis control Sydney
(R&D) *The nation that takes control -
North Africa
The Axis control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.
(R&D) *The nation that controls the most -
Pacific
The Axis control 6 victory cities on the Pacific map
(R&D) *The nation that controls the most -
Europe
The Axis control 7 victory cities on the Europe map
(R&D) *The nation that controls the most -
Global Economy
All 3 Axis powers have a combined total of 136 IPCs on the income tracker
(R&D) *The nation that controls the most
Allied Powers
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Berlin
The Allies control Berlin
(R&D) *The nation that takes control -
Rome
The Allies control Rome
(R&D) *The nation that takes control -
Tokyo
The Allies control Tokyo
(R&D) *The nation that takes control -
Africa
The Allied powers control all non-neutral territories on the continent of Africa
(R&D) *The nation that controls the most -
Paris Liberation
The Allies have liberated Paris
(R&D) *The nation that takes control -
Philippines Liberation
The Allies have liberated the Philippines
(R&D) *The United States -
Asia
The Allies control the Burma road as well as Hong Kong and Shanghai
(R&D) *The United Kingdom -
Pacific Fleet
There are no Japanese Capital ships on the board
(R&D) *The United States
i like these, is there a thread containing all of the house rules?
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RE: The Spanish Beachhead: American Strategy
just curious when going this strategy do you have anzac & UK PAC dropping subs into the pacific also, just to keep the IPC damage going on japan?
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RE: Can't take control of territory belonging to capital-less ally?
There’s no oversight there at all, it would be pretty ridiculous if it worked the way you think it did. Britain would gobble up plenty of French IPCs in Africa and Madagascar without risking any units if it were that simple.
based on that logic why can the allies take the dutch east indies? It’s been a while since i read the rules but i thougth the reason was that their capital was conquered by germany… Seems like the same logic behind taking the east indies could be applied to french territories once paris falls.
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RE: French Liberation
this if the allies successfully wage the long game and you’re not playing for victory cities.
i’m confused, why would you not go for victory cities?
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RE: Keys to Allied Success
And your neutrals point is well taken; the rules are so abusive that I simply discounted these but I have a buddy that constantly attacks Spain and Turkey. You’d think killing 14 men would be hard, but its not because you have a full strikeforce over there doing nothing else. Germany only gets Sweden and Switzerland and 8 troops when you do this, and your transports can then go home or pick up a second wave as your main army attacks the Axis over land.
when allies attack the true neutrals do you guys ever have anzac set up a force in south america and grab the neutrals there or is that too far out of position for them?
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RE: Spain?
ahh, i didn’t think of actually attacking turkey, that could be fun too
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Spain?
hey there, i’m new around here and just recently started playing Global 1940… ~~ I had an idea after my last game and constantly having the UK/US landing force knocked out of normandy by germany. i’m wondering if anyone has played around with invading Spain as the US and setting up a beachhead there, dropping 10 inf / 10 art in there every turn (or between 10-20 infantry initially while you’re building up your transport stacks) and landing as many planes/bombers as possible into spain once it’s secured. You could set up the transport infrastructure over the first few turns. and by turn 5 at the latest have the convoy rolling between east US & spain every turn. The benefit is it keeps your fleet a nice safe distance from German air support and your fleet is safe from Italian harassment so you don’t risk any transport losses early on. Once the beachead is set up you just have the UK land bombers galore into spain and keep every western europe factory in range in the black while the US creeps in. This should divert enough german resources from the Russian front and buy Russia time to push back in the east.
the downside with that obviously is all the neutrals flipping pro axis and turkey probably being snagged immediately. I guess you’d have to time it so that Russia gets Iraq and the UK has a factory in Persia when you pop Spain so that they have time to set up a solid defense.
thoughts?~~
edit: found a couple threads about this and they seem to answer my questions :) nvm.