So, I think I found the difference. It looks like it’s 14 IPC bombers. If this is the only change, it certainly seems dumb imho.
So, I won’t worry about BM4. Let’s play BM3. Any takers? ;)
So, I think I found the difference. It looks like it’s 14 IPC bombers. If this is the only change, it certainly seems dumb imho.
So, I won’t worry about BM4. Let’s play BM3. Any takers? ;)
@dizzkneeland33 I can’t even find how to download BM4 for Triple A. Both on our site and theirs.
Please forgive me, my brain is fried with tax research this season, but where are the rules for BM4? Or, what is the difference between BM4 and BM3?
If there is a simple link to show me feel free to tell me I’m stupid and give me the link lol.
@axis-dominion Congrats! Now I can tell my friends that I lost to the league champion – I think I lost to the league champion like 27 times. ;)
Anyone for BM3? (also, does league reset in November for 2022, or is that January? Since I haven’t played this year, making this a 2022 game would be good if we can)
@gamerman01 You have been a godsend to our game. I hope that all is well in your personal life – I understand firsthand when real life gets in the way sometimes. Thank you so much for your commitment to all of us for so many years, and I hope that you can come back to play some games with the rest of us soon.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from India to West India
3 bombers and 6 fighters moved from India to West India
Combat - Japanese
Battle in Caroline Islands
Battle in West India
Japanese attack with 3 bombers, 6 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 bombers, 6 fighters and 2 infantry in West India, round 2 : 5/11 hits, 5.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in West India
Japanese win, taking Caroline Islands from ANZAC, taking West India from UK_Pacific with 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
3 bombers and 6 fighters moved from West India to India
1 aaGun, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 artillery, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 infantry, 1 marine, 11 submarines, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Japan to 33 Sea Zone
Place Units - Japanese
3 artilleries placed in India
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
1 bomber and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.67
Japanese : -0.33
AeV over Dizz
https://www.axisandallies.org/forums/topic/34798/l20-dkl33-l-12-vs-aetv-x-game-1/160
Final battle in India was not kind. GG, AeV!!
But in any event, GG AeV! Sorry to keep you waiting – I didn’t realize where that battle was when you sent me the update or I would have rolled it out first and not made you wait. Let me know if you are interested in a rematch in a few weeks, or if you are interested in that new map?! I haven’t even had a chance to look at it. ;)
My point on the 4% battle being, there was no need for a can opener if that battle was less than 15%. It was game over otherwise.
Wasn’t that like a 4% battle? I’ll have to go back and look.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Nenetsia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
5 bombers and 5 fighters moved from Ukraine to Russia
1 artillery and 1 infantry moved from Smolensk to Bryansk
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Rostov
Combat - Germans
Air Battle in Russia
Germans attacks with 10 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/5 hits, 0.83 expected hits
Bombing raid in Russia rolls: 5,3,6,4,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 5 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 6 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Bryansk, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 1 tactical_bomber in Rostov, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
5 bombers and 5 fighters moved from Russia to Ukraine
1 artillery and 3 infantry moved from Nenetsia to Urals
2 armour and 6 mech_infantrys moved from Nenetsia to Urals
2 mech_infantrys moved from Nenetsia to Urals
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 artillery and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 124 Sea Zone to 119 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 bomber placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83
Germans : -5.33
Russians : 1.00
Wow that’s amazing. Apparently I’m going to lose the game over a really bad outcome. Oh well.
Yes, guess I just have to kill the bombers first here. Max defense please!
Hi there Giallo! I need to take a week of leave – I don’t want to be playing so slowly, and I’ve gotten very busy with tax stuff this past week. The delay in the tax filing deadline (in U.S.) to July 15 is part of the culprit, and all these people with 4 years of stuff are starting to bury me. But I will be back soon!
So, I’ll take a week from 15 June to 22 June and update you at that time. Again, sorry for the delay.
Hi there AeV! I need to take a week of leave – I don’t want to be playing so slowly, and I’ve gotten very busy with tax stuff this past week. The delay in the tax filing deadline (in U.S.) to July 15 is part of the culprit, and all these people with 4 years of stuff are starting to bury me. But I will be back soon!
So, I’ll take a week from 15 June to 22 June and update you at that time. Again, sorry for the delay.
My pleasure as always, @dawgoneit thank you for the games as well!
Have you checked out that Path to Victory version? I haven’t yet but it is sounding kind of interesting. :)
sorry, for the UK, kill the mechs for them after killing the artillery. Forgot about those.
Oops sorry to keep you waiting. Kill aa’s, then infantry and artillery of UK, then marines and artillery of US, then bombers, then tanks. Thx!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Vologda
Combat - Italians
Battle in Vologda
Italians attack with 1 armour
Russians defend with 1 artillery
Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Vologda
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Russians: 1 artillery
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : 0.67
Dude, so sorry I missed my own turn. sigh