Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. cyan
    3. Topics
    • Profile
    • Following 0
    • Followers 0
    • Topics 52
    • Posts 1,024
    • Best 2
    • Controversial 0
    • Groups 0

    Topics created by cyan

    • cyanC

      Willing to test play a new varient(low luck online)

      Player Locator
      • • • cyan
      1
      0
      Votes
      1
      Posts
      897
      Views

      cyanC

      okay i have finsihed my mordern axis and allies varient http://www.axisandallies.org/forums/index.php?topic=7630.15. does any one want to try it out you can either be axis(persia and russia) or the allies(america,europe, and japan) i’m sure it needs somework, but it’s on the revised map with s. korea being added as a territory. we will not play with nukes (trying to balcence them) and i use http://frood.net/aacalc/.

    • cyanC

      German navy

      Axis & Allies Classic
      • • • cyan
      13
      0
      Votes
      13
      Posts
      2.9k
      Views

      ?

      Me thinks that building ger subs is sheer lunacy. Just buy inf, hunker down and wait on the onslaught, and hope that japan has there act together! 8-)

    • cyanC

      Artillery

      Other Axis & Allies Variants
      • • • cyan
      8
      0
      Votes
      8
      Posts
      1.4k
      Views

      N

      Artillery units are large guns used to destroy targets from long range.

    • cyanC

      Classic 5 players,no russian first turn

      Player Locator
      • • • cyan
      17
      0
      Votes
      17
      Posts
      2.7k
      Views

      cyanC

      okay 3 tanks in libya and 4 infantry in manchuria.( I dare you to attack it) 3x5=15 and 4x3=12. 15+12=27.  Okay my email is terrorkingblue@yahoo.com yours? i’ll go start the post in games in progress.

      @MADDOGG:

      Sure russia gets to have combat on the first turn. Your’e getting a 27 bid for crying out loud!! And I definately prefer no tech. Want to get it on weak kneed Grant??(cyan says: i wanted to see how big of a fool you were) :evil:

      ps- you don’t have a board & you don’t use a map??? (cyan says: i already said that you unedumacted foo :-D)

    • cyanC

      Napoleon and alexander

      General Discussion
      • • • cyan
      103
      0
      Votes
      103
      Posts
      13.4k
      Views

      ABWorsham4A

      @Jermofoot:

      Good lord I posted in this so long ago. Lots of people that used to be regulars you never see anymore.

      many of good folk

    • cyanC

      KAF

      Axis & Allies Revised Edition
      • • • cyan
      36
      0
      Votes
      36
      Posts
      5.8k
      Views

      D

      Yeah, the method I talked about (some other thread) mentions you do a “normal” J1-3 and set up for a go about J4.  There are several things to consider before you even start, first and foremost if the US has any naval presence in the Pac, forget it.  You should wait until the US BB hits the Eus sz before you even consider and I think waiting until it goes to sz 12 or UK sz helps even more.
      Also, you need to be able to look about three turns ahead and determine if Russia is takeable if you continue your push.  How did Ger do in Afr, are they already boxed in by turn 4?  Etc.

      I think a very standard J1-3 can both be effective should you decide to make a run and be well disguised.

      J1:  Buy IC (for Man), trns.  Attack Chi and Pearl, (Bury if empty)
      J2:  Buy trns and inf.  Attack Sfe, Bury (possibly Sin or Ind if empty)
      J3:  Buy inf, rt (or arm) - maximize your cash.  Attack Sin and Yak, unload troops to Bury.
      (make sure you have about 5 trns)

      I would consider this probably my standard opening right now, and nothing should spell attack on US.  And should the US have 8-10 inf in Wus, 8-10 inf in Wcan and 8-10 inf in Ecan, you simply continue with your push to Moscow (or branch to Afr, etc.).

      Now on J4 you need to calculate the optimum buy (for use on J5 and beyond).  Probably a trn with the rest inf.  You should safely be able to fortify Yak and Sin, then you transport your 8 units from Japan (2 units from Bury) to Ala (split landing between Ala or Wcan if US is light on troops or was just placing in Eus).

      Now you non-com the 3 units place in Man to Bury, move your initial arm and rt to bury, Bury units to Sfe (or keep just keep in bury).

      On J5 you should easily be able to attack (possibly reinforce) Wcan with 6-8 additional units (total 16-18 inf 5-6 ftrs, 1 bom, 2 bb-shots) while still placing 3 in Man and possible sending 2 more inf to the Mainland while setting up a shuck of ~6 inf to continue to go to Wcan while maintaining your defensive borders at Yak an Sin for another rd or so.  And at that point if you have to fall back you may be able to pick up Cus (or Wus) as a trade.

      You can also pick up HI on J5 with your J4 purchase (that is why you need to plan it out carefully).  Once you hold Ala (on J4), the US is looking at 5-6 ftrs, 1 bom, 2 bb-shots everytime they defend or retake Wcan, And they have to make sure they can defend Wus as well from a direct landing from Ala or the trn at Hi heading to the Mexico area.

      This is why, as the US, I’m a firm believer in starting your shuck immediately from Wus on US 1.  Eliminate the threat from the start.

      I’ve tried the Japan attack twice - once was a desperation ploy and waaaay too late although I had a little success and one time was more effective but I didn’t purchase the right stuff on the previous turns, I was going against a US Pac strat, and couldn’t follow-up do to poor purchasing and non-com moves.  I did however take Cus and hold Wcan for 2 turns but in that game Germany was in real trouble as well.

      But these attempts have helped me work out some of the bugs and recognized when it may be possible and when it may not, and why I’m fairly certain it could work consistantly given the right circumstances and b/c you never do anything to commit to it until J4 the worst case is your J1-3 moves are still great for going after Russia.

    • cyanC

      1939

      Other Axis & Allies Variants
      • • • cyan
      6
      0
      Votes
      6
      Posts
      1.8k
      Views

      The RoosterT

      I have but i usd a special map that divides the map up into smaller territorie but is still a world map

    • cyanC

      Yakut

      Axis & Allies Revised Edition
      • • • cyan
      66
      0
      Votes
      66
      Posts
      8.0k
      Views

      JenniferJ

      Assuming a standard German opening, I’d agree.  1 Armor, 1 Fighter, 1 IC is a nice open for England.

      Unless you build the IC on Turn 1 or after Berlin falls, then you should not build it at all.  Not that you need too.  Russia with starting equipment from America and England can handle Japan easily enough against most players.  The trick here is to keep Japan from collecting more then 31 IPC a  round so America can easily out produce them and then take islands.

      (5 Transports, 5 Infantry, 5 Armor is more then enough to take all 5 islands that are valuable.)  A fleet placement around Solomons is ideal.  From here you can strike at all 5 major island groups simultaniously and you can use what’s left of England to run a screen for your ships against the bulk of the Japanese navy.

      Now Japan’s in a quandry.  Repel russian advances or build navy to fight off America?

    • cyanC

      Does anyone know anything about the czar?

      General Discussion
      • • • cyan
      10
      0
      Votes
      10
      Posts
      1.9k
      Views

      cyanC

      there are 3 pepole who have claim to the russian thrown. one is maria from the romanv line, one is dimirti illensky(SP) (not really he doesn’t want to be czar). the thrid which i can;t find is head of one of the family depermant. i found them on wikipedia.

    • cyanC

      Naval blockade

      House Rules
      • • • cyan
      7
      0
      Votes
      7
      Posts
      1.6k
      Views

      T

      thats crappy
      its no enough a month yet

      I fixed it
      trying speedyshare instead of rapidshare now

    • cyanC

      The best army

      Axis & Allies Revised Edition
      • • • cyan
      13
      0
      Votes
      13
      Posts
      3.7k
      Views

      D

      In order to defeat a defending army worth ~150 IPC, you’d need to spend ~200 IPC.  I generally find this to be the case is for larger battles, say minimum of at least 10 defending units.  Of course it varies by players aggressiveness or risk factor or a couple of other things.

      This is true b/c it is extremely easy to defend.  As you both point, Infantry are unmatched it that department.

      So attackers need to outspend defenders ~4:3 in order to take.  You need more if it is a combined attack, for example a UK-US 1-2, or perhaps less depending on how much you want to take with, or if you have lots of air, tanks can really move 2 spaces, or something else.

      I look at it as simply an easy guideline, like usind a LL method to see if I have “avg” shot at taking, not a hard hitting “must play by” rule.  I think of the same thing with the 3:1:1 army.  It’s a nice guideline but rarely do I ever actually have that in games.

      As for my army for 150, I’d probably have something like:

      26 inf
      8 rt
      8 arm

      Units:  42
      Att:  74
      Def:  92

      Or

      23 inf
      9 rt
      9 arm

      Units:  41
      Att:  77
      Def:  91

    • cyanC

      Modern axis and allies

      House Rules
      • • • cyan
      99
      0
      Votes
      99
      Posts
      27.8k
      Views

      T

      Well, like I said I went to Zazzle .com, you upload the image you want and they have it printed and shipped to you as a poster with several different quality paper and finish options. It arrives within a few days. the hardest part was gluing it to the foam core and then cutting the foam core.  The one I printed starts was 34.95 and measures 52.5" x 26.5".  I;'m happy with Zazzle but I’m sure there are other print sites out there you could use.  I’m thinking of revising the map and printing it in the next size up, 39"x78 even thought it’ll probably cost me $150 or so.  I love the idea you had of the gdp. when I did my map I used the militarys budgets  but fudged it a little after trying to figure out the average spent per soldier in each alliance.

      I’d like the cat more If it didn’t chew the map to pieces.

    • 1
    • 2
    • 3
    • 3 / 3