Hi :)
I come from Italy.
I am used to playing with my community but i would like to have more opportunities to compare myself with other players using Triple A.
I will need some help mainly because I have never played in “play by forum” mode but only by email (and MARTI server) .
Best posts made by Avner
-
RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)
-
RE: We need an allied playbook.
Sorry to take up this topic again after a long time…
After playing dozens and dozens of games as an Ally, even affecting personal rankings in the League, I have come to my own personal conclusion that there can be no such thing as an Allied playbook.
At least that is as far as the first five or six rounds are concerned, which then always direct the entire game.
The Allies’ only game plan cannot disregard two aspects: pressure on Italy and Japan until they become inoffensive (even to the detriment of Moscow) and the fact that the Allies must always concede something in terms of risk.
I had discussed this with @Gamerman01 who agreed that the Allies must risk and induce the Axis to attack armies or fleets even with percentages above 50 percent perhaps even 60 percent (as the case may be) in order to gain strategic advantages in other parts of the map.
Having watched many games won by experienced players (both Axis and Allied) I have ascertained that it is almost impossible for the Allies to win the game if Japan has not been cornered.
And the same can be said of Italy (with a few exceptions).I have seen the Allies win with Moscow and even Calcutta in Axis hands but with the Mediterranean and the Pacific (other than China) firmly in the hands of the Allied player.
The fall of the two capitals, therefore, is not always fatal and does not condemn the Allies to defeat if they have exerted much pressure on other areas of the map.
However, the capital of the United States and also that of the British must never fall into the hands of the Axis, so as to continue to press Japan and Italy and then deal with Germany; these are the only exceptions where you cannot take risks.
-
RE: We need an allied playbook.
If there’s one thing I’ve learned it’s that for allies there are no half measures…
At least playing against equal or stronger opponents
In any case, Japan must be crushed (above all) as well as Italy.
If you aim for a KGF and let Japan rage in the Pacific there is always the risk that with a coup they will be able to take the 6 VC and the game is over… even if the Allies are close to taking Rome or Berlin
Of course if you only tighten up on the Pacific perhaps also using the Russians (right @MrRoboto? :))… you have to be very organized in Europe to avoid Hitler arriving in Cairo (or London)…
Very expert players are able to do this of course… but in my opinion there is always a percentage of risk that the game predicts (like all clashes on A&A) but which you can try to avoid.
And above all the Allies should fight in a more aggressive way (which I have not yet learned to do) but not recklessly… aggressive in the sense of making the Axis risk more than necessary in certain battles (land and naval) because otherwise the the outcome is almost always for the Central Powers of the board.
-
RE: Genoa CFC ....American
This is not bad news … quite the opposite.
You don’t know who the President was before … :)
We will see what the new ones will do … doing worse than the previous one will be difficult.
-
RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+AL
I will be absent until Saturday.
-
RE: Post League Game Results Here
@mikawagunichi said in Post League Game Results Here:
Live games only take 1-2 days to finish, these league games can go on for weeks depending on how fast people take their turns. I do find the slower pace allows for more pondering of moves, for sure.
I believe that it is a completely different way of playing… calculations upon calculations, reasoning etc at the table are not practicable… and therefore the margins of error increase, perhaps to the advantage of playability
-
RE: The Japan Playbook
Every time i play with axis… i realize i am too slow … even if i won the last game after the 15 round and against a very good player … but i realize i am too slow reading this discussion … I will try this strategy combined with an attack on the second round of the Germans …
-
RE: Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3
That’s more or less what I intended to do (with the subtlety of the two subs for the CV next round)
-
RE: L20 BM3 Avner(A+14) vs CaptainNapalm(X)
I will be on vacation for about ten days. If I succeed I will do some other rounds, otherwise I’ll see you later.
-
RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@AndrewAAGamer said in Warfare Principles of Axis & Allies (By AndrewAAGamer):
@jim-bell So far this is my only article. Probably, once I retire and have more time, I will expand on this article and add additional content that I didn’t touch on the first time such as the Neutrals, where to build infrastructure, Strategic Bombing, battle examples in specific theaters, opening moves, vital territories and so on.
Hey… how long until retirement?
:) :)
-
RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+AL
PS
for convenience we can publish the proposals here (to discuss them privately between allies) and then finalize them in an official way ;)
-
RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@AndrewAAGamer said in Warfare Principles of Axis & Allies (By AndrewAAGamer):
@Avner Sorry, I missed your post. Actually, I recently retired. I am planning on expanding on this article this year, 2024. :)
Very good
So you will still have to work after retirement
(haha)
-
RE: L20 #1 Mainah (X) vs Avner (L + 16) BM3
sorry i forgot to leave the transport in cairo… and badly positioned the usa transport in the atlantic
-
RE: Total World War 3.0 7 players
Game History
Round: 1 Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry Combat - China Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Yunnan to Eastern Szechwan 1 chineseInfantry moved from Kweichow to Eastern Szechwan 1 chineseInfantry moved from Kweichow to Eastern Szechwan 1 chineseTank moved from Hupeh to Chungking 1 chineseAlpineInfantry moved from Hupeh to Chungking 1 Truck moved from Eastern Szechwan to Kweichow 1 Truck and 1 chineseAntiAirGun moved from Kweichow to Eastern Szechwan 1 Truck moved from Chungking to Hupeh 1 Truck and 1 chineseAntiAirGun moved from Hupeh to Chungking 1 chineseInfantry moved from Hunan to Kweichow 1 chineseInfantry moved from Hunan to Hupeh 1 chineseInfantry moved from Western Szechwan to Chungking 1 chineseArtillery moved from Chungking to Eastern Szechwan 1 chineseInfantry moved from Chungking to Eastern Szechwan 1 chineseAntiTankGun moved from Chungking to Eastern Szechwan 1 chineseInfantry moved from Kansu to Northern China 1 chineseInfantry moved from Ningsia to Northern China 1 chineseInfantry moved from Ningsia to Northern China 1 chineseTank moved from Singkiang to Western Szechwan 1 Material and 1 Truck moved from Singkiang to Western Szechwan 1 chineseCombatEngineer moved from Singkiang to Tsinghai Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 2 chineseAlpineInfantrys, 1 chineseCombatEngineer, 1 chineseFortification and 2 chineseInfantrys; Remaining resources: 0 PUs; Place Units - China Units in Chungking being upgraded or consumed: 1 Material and 1 chineseEntrenchment 1 chineseFortification placed in Chungking 2 chineseAlpineInfantrys placed in Northern China 1 chineseCombatEngineer and 2 chineseInfantrys placed in Chungking Turn Complete - China China collect 24 PUs; end with 24 PUs Units generate 3 techTokens; China end with 3 techTokens
Combat Hit Differential Summary :
-
RE: L20 #1 Mainah (X) vs Avner (L + 16) BM3
i forgot move CV damaged in sz71… edit russian turn
-
RE: Total World War 3.0 7 players
@Guderian1 said in Total World War 3.0 7 players:
i, è importante che ognuno esegua il proprio turno il prima possibile, altrimenti potrebbero volerci settimane prima della mossa successiva. Se un giocatore non effettua un turno entro 3 giorni, incoraggio uno dei suoi compagni di squadra a svolgere il turno per lui.
Possibly… for a couple of turns i can do the UK (and Russia) and Dagonwait the China… while he reads the rules… waiting for Grinchweld
-
RE: Total World War 3.0 7 players
@Grinchveld said in Total World War 3.0 7 players:
Sorry for the delay guys. But i made it past deadlines and i can be more regular now.
Where is the file? Did someone email it to me?
I took the Chinese turn, the next round is yours