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Posts made by arathorn
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RE: Brett vs. Alex
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 17:05:36
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RE: WAR ROOM has arrived!
@Midnight_Reaper the original flag was censored out of China. True story. So to bypass further delays in production they were creative.
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RE: Request for War Room: A Larry Harris Game on TripleA
@redrum solid points. I concur!!! 1914 and Zombies weren’t properly balanced and prepped gameplay wise which is why it’s not as popular.
War Room has gotten tremendous feedback so far though, and as games are delivered and more people play test the final edition the raving reviews are rolling in.
I’ll keep the thread posted. I’ve received the first of four games myself, and can’t wait to run some tourneys to build a following.
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RE: WAR ROOM has arrived!
It is STUNNING!!
I’ve ordered several. I received the first game yesterday. It is BEAUTIFUL! The pieces are INCREDIBLE.
Can’t wait to introduce this game to the Axis & Allies Atlanta crew, and then my Norwegian peeps next time I make a trip over there!
On a different note:
If anyone out there wants a league for a game that is even better than Axis & Allies (my favourite game series ever), then War Room is the game to request for TripleA since it should have its own league in the future.The physical games (from the Kickstarter*) are being shipped and delivered across the world as we speak, and the (actual owners’) reviews** are raving.
For the enthusiasts (like myself) they can be ordered online***, but the price may seem steep for some.
Here’s to hoping for a TripleA version of the game over the next year or so, to bring this excellent game to the masses and simplify the finding of game opponents internationally.
Alex
*: https://www.kickstarter.com/projects/1957090458/war-room-a-larry-harris-game/description
**: https://boardgamegeek.com/boardgame/229713/war-room/ratings?rated=1
***: https://www.nightingale-games.com -
War Room: A Larry Harris Game in the league in 2020?
If anyone out there wants a league for a game that is even better than Axis & Allies (my favourite game series ever), then War Room is the game to request for TripleA since it should have its own league in the future.
The physical games (from the Kickstarter*) are being shipped and delivered across the world as we speak, and the (actual owners’) reviews** are raving.
For the enthusiasts (like myself) they can be ordered online***, but the price may seem steep for some.
Here’s to hoping for a TripleA version of the game over the next year or so, to bring this excellent game to the masses and simplify the finding of game opponents internationally.
Alex
*: https://www.kickstarter.com/projects/1957090458/war-room-a-larry-harris-game/description
**: https://boardgamegeek.com/boardgame/229713/war-room/ratings?rated=1
***: https://www.nightingale-games.com -
Request for War Room: A Larry Harris Game on TripleA
I’m no coder, because if I was, I would have done my best to have War Room released on TripleA already.
If anyone out there wants a game that is even better than Axis & Allies (my favourite game series ever), then War Room is it!
Let me know if anyone starts the process toward doing this. I’d even pitch in $$$ to make it happen!
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RE: Post League Game Results Here
So sad the game is over! Was anticipating a 30+ round match!
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RE: 2018 Championship Final: JDOW vs Adam (Allies+12) BM3“
Congratulations to JDOW! League Champion!
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RE: Team Norway vs. Team USA (jjhvass and Jakob vs. Arathorn and RGP44)
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Americans 1 artillery, 3 infantry and 2 mech_infantrys moved from Wake Island to 31 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 31 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 31 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Gibraltar to Southern France 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Southern France Americans attack with 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 mech_infantrys in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the Americans lost in Southern France retreated to Southern France Italians win with 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Americans: 2 infantry Casualties for Italians: 1 mech_infantry Battle in 96 Sea Zone Americans attack with 1 fighter and 2 submarines Italians defend with 1 cruiser Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - Americans 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Southern France to United Kingdom 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 33 Sea Zone 4 carriers, 4 destroyers, 3 fighters and 3 submarines moved from 31 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone 1 bomber moved from Midway to Wake Island 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Western United States to Gibraltar 1 bomber moved from Western United States to Wake Island 2 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 fighter placed in Eastern United States 2 fighters placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Combat Move - British 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from 112 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Volgograd to Caucasus 1 artillery and 4 infantry moved from Volgograd to Samara Purchase Units - British British buy 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat - British Battle in Holland Belgium British attack with 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France British attack with 1 fighter and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 armour and 5 mech_infantrys moved from Iraq to Persia 1 armour moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from Holland Belgium to Norway 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to Normandy Bordeaux Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by British to Norway: 1 fighter EDIT: Turning off Edit Mode 1 transport placed in 110 Sea Zone 3 infantry placed in Iraq 1 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 fighter EDIT: Adding units owned by Japanese to India: 1 artillery EDIT: Turning off Edit Mode 4 infantry and 2 mech_infantrys placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 39 PUs; end with 39 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Wake Island: 2 bombers EDIT: Adding units owned by Americans to Queensland: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 Italians : 1.00 British : 0.67 Americans : 0.00 Japanese : 1.33
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RE: Team Norway vs. Team USA (jjhvass and Jakob vs. Arathorn and RGP44)
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Americans 1 artillery, 3 infantry and 2 mech_infantrys moved from Wake Island to 31 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 31 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 31 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Gibraltar to Southern France 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Southern France Americans attack with 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 mech_infantrys in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the Americans lost in Southern France retreated to Southern France Italians win with 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Americans: 2 infantry Casualties for Italians: 1 mech_infantry Battle in 96 Sea Zone Americans attack with 1 fighter and 2 submarines Italians defend with 1 cruiser Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - Americans 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Southern France to United Kingdom 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 33 Sea Zone 4 carriers, 4 destroyers, 3 fighters and 3 submarines moved from 31 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone 1 bomber moved from Midway to Wake Island 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Western United States to Gibraltar 1 bomber moved from Western United States to Wake Island 2 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 fighter placed in Eastern United States 2 fighters placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Combat Move - British 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from 112 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Volgograd to Caucasus 1 artillery and 4 infantry moved from Volgograd to Samara Purchase Units - British British buy 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat - British Battle in Holland Belgium British attack with 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France British attack with 1 fighter and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 armour and 5 mech_infantrys moved from Iraq to Persia 1 armour moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from Holland Belgium to Norway 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to Normandy Bordeaux Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by British to Norway: 1 fighter EDIT: Turning off Edit Mode 1 transport placed in 110 Sea Zone 3 infantry placed in Iraq 1 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 fighter EDIT: Adding units owned by Japanese to India: 1 artillery EDIT: Turning off Edit Mode 4 infantry and 2 mech_infantrys placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 39 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00 Italians : 1.00 British : 0.67 Americans : 0.00 Japanese : 1.33
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RE: Team Norway vs. Team USA (jjhvass and Jakob vs. Arathorn and RGP44)
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - British 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from 112 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Volgograd to Caucasus 1 artillery and 4 infantry moved from Volgograd to Samara
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RE: Team Norway vs. Team USA (jjhvass and Jakob vs. Arathorn and RGP44)
TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese