@Spertixx - I’m in Leuven, and know a few people who like the game here.
Best posts made by 8d88
-
RE: Looking for Players Belgium
-
RE: The Rules of Axis & Allies & Zombies
I was pretty skeptical at first too but picked it up anyway to check out the experimental mechanics. It was more fun and interesting than I expected. Strategy can’t be taken too seriously, but at the same time the zombies create some brain crunching situations at times. It’s more of a beer and pretzels experience but that also makes it fun for mixing different skill levels at one table. And the board has proven good without the zombies to teach new players on. It seems like the 1942 se expansion could use some refinement, but I’m glad it’s included too.
-
RE: Zombies 1942: How Does Axis Win?
@DoManMacgee I’ve used the OOB board without the zombies to teach new players, and so far I think it’s better than 1941 for that.
-
RE: Please Merge Account
@JuliusBorisovBeamdog nice customer service!
-
RE: Global 1942 Scenario by Larry Harris
@siparo does anyone know know what the standard bid is towards the Axis in this game?? Looking to test it out with a group for the first time and my initial impression is that it is heavily weighted towards the allies, although keeping Japan in check is going to be quite challenging.
-
RE: [AA50] Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!
Nice work, I was thinking the Anniversary map needed some updating here and there.
-
RE: Zombies 1942: How Does Axis Win?
My Initial feeling is that players should be rewarded for taking on the zombies as much as players are rewarded defensively for generating them.
Flipping a card and getting a tech doesn’t feel fun or interesting for anyone.
I’ve been playing around with killing x number of zombies in a turn generating tech rolls. Like 1 roll for every 5 zombies killed in a turn.
This way the players who kill the most zombies are the best at killing zombies.I’m not sure yet if this is enough to balance the game.
I’ve also been trying with boosting the IPC production of Germany and Japan capital territories, this along with the tech change seem to be helping the game balance for me.I guess this post fits more with house rules. But I don’t see any other way to balance the game and give the axis a chance.
If only changing the setup and no other rules I think Germany would need more tanks and aircraft. I would probably give more aircraft to Japan as well.
The only strategy that somewhat worked for me as the axis was picking territories for initial battles where I didn’t really want to be so that later I can go around the pile of zombies. But even this was really too much attrition for the axis. Then in territories you don’t want to clog up with zombies you have to go in with tanks and aircraft, plus you need some zombie tech.
-
RE: Gezocht Axis and Allies spelers
I live in Leuven, near brussels. I’ve been playing online a bit lately and that got me missing sitting around a table with beer and humans. I have a friend in Halle that likes to play too.
-
G40 Rulebook?
Has anyone made a combined and concise rulebook for Global 1940?
Introducing new players to the game and handing them 2 rulebooks and pointing out that some rules are stuck at the back of the books separately does not help the learning curve at all.
So I started thinking about putting something together, but wanted to see first if there’s anything existing.
-
2 ocean USA strategies?
Are there any viable 2 ocean strategies for the USA?
-
[Anniversary] Balance with modern units and rules?
Anyone playing anniversary with modern rules and/or units from 1942.2 or G40??
Any tips for balancing the game and/or changing the initial setup??I’m excited to see the game being re-released but I like the modern rules for AA guns and tanks too much to go back I think, and I’m sure adding the units from G40 would be cool too.
-
RE: Gezocht Axis and Allies spelers
@cornwallis Been playing 1942 se online (I’m gold ranked as axis and silver as allies atm, so about average skill I’m guessing), been messing around a bit with different versions on TripleA and tabletop simulator too, but I’m still not quite used to either of those interfaces, but I’d be willing to give it more of a try.
I’m curious about the anniversary edition, global 1940, and Bloodbath. I’ve only played one game of global 1940 (first edition) and that was some time ago.
What platform do you play on?
-
RE: 2 ocean USA strategies?
@vodot That’s a nice tip for a teaching game. I’m pretty sure in classic I at least hassled the player in a given ocean a bit rather than completely abandoning it. In a 2 player game is guess it doesn’t matter as much but playing with 4 or 5 players it’s feels odd for the US just to fight on one side of the board.
An alternate setup might be interesting where the US player is forced to fight both sides of the map. Perhaps with a split economy and/or shutting down the Panama canal.
-
RE: [1942 SE] Balancing the game suggestion
@Imperious-Leader I think a handful of play tested alternate setups/scenario’s could be a very positive thing for the game. It pains me that Russia is pretty much locked into 1 opening move.
-
RE: [1942 SE] Balancing the game suggestion
@Imperious-Leader The last time I introduced new players I heard myself talking saying “yeah, Russia, you really have to do this 9/12 to start … also hope it goes well … if it goes really badly we might just want to reset the board rather than wasting a handful of hours.”
They were new to the game but very knowledgeable gamers, so this led to a series of questions and discussions. We then talked about just taking a statistical average of the 9/12 and writing a new setup reference, then next game starting with a Russian rule of non-combat only first round, so we don’t have this problem.
-
RE: [1942 SE] Balancing the game suggestion
@Imperious-Leader Seeing as how Russia has the coolest bomber sculpts, I’d like to see russia start with one.
-
RE: [1942 SE] Balancing the game suggestion
@Faramir It’s not that I think Russia is too weak necessarily, I’m not sure, but I would like to see them have some more strategic options in general. So far I think playing Russia is more interesting in this version than in classic and revised but it would be nice if playing Russia was a bit more fun and flexible. I’m not an historical accuracy fanatic but I’m curious to know if Russia was really this vulnerable in real life, my guess is they probably weren’t. I like the suggestions from Imperious Leader here. Giving Russia a bomber and Letting Germany keep their bomber safe was something I was considering.