Rules were supposed to be fixed 6 months ago. So was setup. Never was. They keep pumping out expansions though! Just kinda make everything up as you go along I guess. Getting disgusted. Learn to write rule makers!
Latest posts made by billcallaway
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RE: Incorporating Global War 1939 units into Axis And Allies Global 2nd Edition
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Updated rules
Where are the updated rules with the 20 “minor fixes”? They were supposed to be out months ago? It’s impossible to read through the threads. Let me guess “soon”?
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RE: Global War rules v. 1.1
Please update the rules. I spent 2 hours on the website reading all the changes to this game and then recording them so we could play the next game. Please fix this! That means everyone would need to read the updates on the rules from the other website they may or may not find for 2 hours to be able to play the game correctly. Instead of releasing new expansions why can’t you fix what you said you would so everyone can play. I don’t think you guys are doing a money grab but it gets old when your AA games don’t have the 25 updates plus who knows what else. Please don’t release 1939 until you got 1936 updated. I’ll keep buying your stuff but it sure gets annoying not knowing what needs to be updated from the website to the new rules.
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RE: Global War, 2nd edition - due 1\. November 2015
There is a great book to read about companies that take on too much. It’s called “How the Mighty Fall”. Only 1 or 2 great products are needed. 10 or 20 (or in this case it sounds like 50) products just means people lose focus. I’m sure it’s not a money grab because there is too little money to be made on games but if it is clear and makes sense people will buy it and a whole company can explode in sales from a single item. Why not just perfect your 1 or 2 best products instead of taking on more products? You could never find enough time to play test everything if you had a family or job.
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RE: Global War, 2nd edition - due 1\. November 2015
Instead of making a bunch of more games can’t you just make Global War better and have rules that everyone understands? If people are still having trouble understanding 7.2 it doesn’t make much sense to make more games.
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RE: Global War, 2nd edition - due 1\. November 2015
I’ll buy this no matter what but I hope they don’t release it for another year. It hasn’t been “playtested for 2 years” if they are still redrawing territories last month. Also, the rules were never straightened out on 7.2. Read the boards and that’s very clear. 95% of the questions on the boards are actually in the rules but about 3% of the rules are ambiguous and 2% of the rules simply don’t exist. So it doesn’t make sense to release another game until they get the last one right. I’m sure the playtesters and designers know what the rules mean 100% but no one else does. Tear the game down to the basics and build it up slowly from there. It would be worth the wait. You only need 1 great game instead of 5 games that can only be deciphered 95%.
Avalon Hill games are actually 99% clear, but unfortunately not as fun.
Not that it really matters. I will still buy it and playtest it but I wish I didn’t have to.
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RE: Global 1939 Technology Questions
I don’t understand the way tech is written either. We just play without it because the rules so unclear.
However, some of the answers on this board are different than the rulebook on other issues. We getting frustrated trying to understand what things mean and have stepped away from the game for a while.
It’s a lot of fun but a long game. Also, ambiguous rules can create issues.
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RE: Rules 7.2 and 7.1
Still waiting for official rules on paratroopers and fortresses. Quit playing after I asked 3 times.
The rules just need to be written better and updated on that.
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RE: Russia First: Strategy & Related Questions
Russia first is possible. But you need to read the rules about 6 times to figure out how to do it. House rules make a game pointless in my opinion. You can’t tell if a game is balanced with house rules. BTW - after Japan attacks the UK then France or the UK can attack Germany. Somewhere around turn 4 at the earliest this can happen. Turn 3 the UK attacks Japan. Turn 4 Japan retaliates. Turn 4 UK/France attack Germany.
Its fun actually. House rules not needed.
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RE: 7.2 Rules question
I love this game but it seems to just keep getting more confusing. The spirit of what is intended is clear cut. The writing of the rule itself seems to be an issue.
I never did see where paratroops clarifications were written into the rules. The Japanese sneak attack rules are still a bit cloudy. I believe we play both correctly but I’ve been wrong about my interpretation before.
Maybe rewrite the rules like they were written in the original Third Reich. Example: See rule 7-1.a.c. and rule 6-4.b.t.
The fortification rules I thought were going to say only 1 fort per territory?
You only need one great game and everyone will buy it.
There are so many AA variants out there and in many ways this is the best, but it’s still fiddly with rules. Changes should be made slowly and with great care in wording. We keep getting in fights and flip a coin over tiny issues that actually change the whole game. For example, it doesn’t say Japan can’t move into Vichy…so Japan does so UK can’t attack it unless UK declares war on Japan. It’s exploitation but it’s allowed so it can’t really be argued.
In this game you can attack Russia first turn and leave UK/Poland/France alone. They can’t even attack Germany until after Japan attacks UK. I actually really love this option but it seems a bit unrealistic. Just little ways to exploit the game here and there at times makes it a bit frustrating for us.
3/4 of the questions out here are actually clear cut in the rules, but some things should be rewritten to be more clear. Basically the longer the rules get the more fun the game - but more interpretation issues occur.