Hello-
Recently I wanted to try and see if I could contribute anything to furthering the development of TripleA by coding. However, I’m having some issues, the most important of which is I apparently don’t have the correct permissions on the TripleA forums itself so I cannot post my questions there directly nor send anyone a private message to ask for their help with the same. If anyone here can help me resolve this issue it would be appreciated.
Best posts made by Eqqman
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Getting started on TripleA development
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RE: Getting started on TripleA development
@Panther Following your advice I logged out from Google and reset my Eqqman (on that forum) password and was then able to log in with posting privileges. Thanks!
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RE: Eqqman Vs Guderian AA 1914
@Guderian1 The rule that AH must attack Serbia turn 1 was violated (you don’t have to win, so sending in 1 Infantry will suffice). Ottoman losses in Mesopotamia chosen to honor the the rule that an Infantry must always be present.
For when it comes up later, my own loss order is :
Infantry (except for last man as required) -> Artillery -> Fighters (until last one) -> Tanks -> Last Fighter -> Last Infantry
BB 1-hits -> Subs -> Cruisers -> BB 2-hits.Forgot to copy the turn summary before ending the Russian turn…
triplea_40486_1ger.tsvg -
RE: 🎲😢 PRNG dice support group — and ranting
If there is a bug, I wonder if it might be that whatever twiddles the dice rolls so that a player can’t lose the tutorial battles is not disabled in the main game.
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RE: Allied forces potentially trapped in Russia post-RR can still fight
@Panther Whoops, posted this in the wrong forum, please move, this refers to 1914 rules questions…
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RE: Getting started on TripleA development
@ubernaut The forum does not even allow me to reply to your posts.
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RE: Eqqman (Entente) v TGC (CP), 1914, OOB + RR
@The_Good_Captain
The “Convoy” graphic was the last thing I added, so if the Atlantic looks like this then all the images should actually be there. If the map doesn’t look like this for you then I’m probably going to tap out with trying to assist in any TripleA development. I’ve had numerous issues with the game caching too much so the latest map updates aren’t always loaded and it’s a nightmare trying to figure out what directories are currently being used when a map loads. Even the development team couldn’t tell me how to make the file locations in the Java scripting more explicit. Just one of the many issues I’ve had with the source code. -
Detailed analysis of game meant to discuss 1914 tactics and strategy
Hello all-
In a recent game I took the trouble to write down all my thoughts (such as they are) as I played every round. The goal behind this is to inspire more discussion on 1914 strategy as this community could really use some. My notes are considered a “first draft” so are not as polished as they might be if I re-read them and did more editing, so it’s basically what I thought at the time. I have started this thread with my notes and the saved game file posted and look forward to any and all criticism regarding my moves (I would assume that a broken clock is at least correct twice a day and I did something right here or there). Hope you find it enjoyable reading.
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RE: Getting started on TripleA development
@Panther As can be seen here, unless I am blind (possible) there is no button at all for me to post a new topic. If I go read a post, there is no button at all to reply to it. If I look at somebody’s profile, there is no interface for me to message them. If it matters, I didn’t explicitly create an account on that forum, it allowed me to log in with my regular Google account.
Latest posts made by Eqqman
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Just a reminder you posted a turn for the UK that is not finished. -
RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
The player making the amphibious attack needs to put one of their own “coastal attacker” units in the box holding the matching number of defending Artillery. This will spawn a battle that has to be resolved before the main attack so you can remove any hits scored by the Artillery in the box from the attacker’s forces (these hits are limited to only affecting the units shipped in by sea). The German Artillery cannot be left on its own w/o matching German Infantry in Trans-Jordan, Infantry from troops on the same side do not count. So the correct final CP state for TJ should be 1 Ottoman infantry, 1 German Infantry + Artillery.The British Fighter can go anywhere subject to the Infantry rule. The Infantry in Mesopotamia can remain and not fight, or make a move into a space that was controlled by the UK (NOT the Entente as a whole) at the start of the UK turn, move into an Entente space that has UK units in it, or get on a boat to move into one of the types of spaces listed above (or stay on the boat).
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RE: Russia
@WILD-BILL They will likely confirm it again but yes, RR is still possible if Moscow is liberated. The only thing that removes RR permanently is if the CPs decline accepting it the first turn the conditions are met.
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 8 Puchase Units - Germans Germans buy 1 fighter, 10 infantry and 1 tank; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Alsace to Belgium Germans take Belgium from French 1 infantry moved from Alsace to Belgium 14 artilleries, 4 fighters, 44 infantry and 3 tanks moved from Ruhr to Alsace 1 infantry moved from Munich to Alsace 1 infantry moved from Munich to Alsace 10 infantry and 1 tank moved from Kiel to Ruhr 1 fighter moved from Berlin to Ruhr 10 infantry and 1 tank moved from Berlin to Kiel 1 artillery and 6 infantry moved from Smyrna to Trans-Jordan 2 artilleries and 12 infantry moved from Ankara to Mesopotamia Combat - Germans Battle in Mesopotamia Germans attack with 2 artilleries and 12 infantry; Ottomans loiter and taunt British defend with 5 artilleries, 2 fighters and 2 infantry Germans roll dice for 2 artilleries and 12 infantry in Mesopotamia, round 2 : 7/14 hits, 5.33 expected hits British roll dice for 5 artilleries, 2 fighters and 2 infantry in Mesopotamia, round 2 : 6/9 hits, 5.00 expected hits 6 infantry owned by the Germans lost in Mesopotamia 5 artilleries owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Mesopotamia British and Germans reach a stalemate . Battle score for attacker is 11 Casualties for Germans: 6 infantry Casualties for British: 5 artilleries, 1 fighter and 1 infantry Combat Move - Germans Place Units - Germans 1 fighter, 10 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 British regular : 1.00
Swap a surviving Fighter in Mesopotamia for Artillery as you like. Be very careful if you attack an area defended with Tanks, because the game engine can’t block their powers on defense. If you’re just accepting the casualty picker choices without looking at it then the hits are going to be incorrectly assigned to the Tanks. Safest practice is to make sure all defending Tanks have their damage set to maximum before you roll the battle.
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 8 Puchase Units - AustroHungarians AustroHungarians buy 1 artillery, 8 infantry and 1 tank; Remaining resources: 2 PUs; Combat Move - AustroHungarians 3 infantry moved from Romania to Bulgaria 4 infantry moved from Trieste to Albania 4 infantry moved from Serbia to Bulgaria 1 tank moved from Venice to Piedmont 1 infantry moved from Venice to Piedmont 1 fighter moved from Venice to Piedmont 1 artillery moved from Venice to Piedmont 1 infantry moved from Venice to Piedmont 5 artilleries, 2 fighters and 50 infantry moved from Venice to Tuscany AustroHungarians take Tuscany from Italians 1 artillery, 3 infantry and 1 tank moved from Trieste to Venice 1 artillery, 1 fighter, 6 infantry and 1 tank moved from Vienna to Trieste 1 fighter moved from Trieste to Venice Combat - AustroHungarians Battle in Piedmont AustroHungarians attack with 1 artillery, 1 fighter, 2 infantry and 1 tank Italians defend with 1 infantry AustroHungarians win, taking Piedmont from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tank remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 1 artillery, 8 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 41 PUs; end with 43 PUs
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 7 Puchase Units - Ottomans Ottomans buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Ottomans 1 artillery and 13 infantry moved from Ankara to Mesopotamia 2 artilleries and 12 infantry moved from Syrian Desert to Mesopotamia 3 artilleries and 2 infantry moved from Constantinople to Ankara Combat - Ottomans Battle in Mesopotamia Ottomans attack with 3 artilleries and 25 infantry British defend with 5 artilleries, 2 fighters and 13 infantry Ottomans roll dice for 3 artilleries and 25 infantry in Mesopotamia, round 2 : 11/28 hits, 10.33 expected hits British roll dice for 5 artilleries, 2 fighters and 13 infantry in Mesopotamia, round 2 : 10/20 hits, 10.50 expected hits 10 infantry owned by the Ottomans lost in Mesopotamia 11 infantry owned by the British lost in Mesopotamia British and Ottomans reach a stalemate . Battle score for attacker is 3 Casualties for Ottomans: 10 infantry Casualties for British: 11 infantry Combat Move - Ottomans Place Units - Ottomans 5 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.67 British regular : -0.50
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 7 Puchase Units - Germans Germans buy 1 fighter, 10 infantry and 1 tank; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Alsace to Lorraine Germans take Lorraine from French 1 infantry moved from Alsace to Lorraine 14 artilleries, 2 fighters and 22 infantry moved from Alsace to Ruhr 11 infantry and 1 tank moved from Kiel to Ruhr 1 fighter moved from Berlin to Ruhr 10 infantry and 1 tank moved from Berlin to Kiel 2 infantry moved from Tyrolia to Munich 1 artillery and 6 infantry moved from Constantinople to Smyrna 2 artilleries and 12 infantry moved from Constantinople to Ankara Combat - Germans Combat Move - Germans Place Units - Germans 1 fighter, 10 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 7 Puchase Units - AustroHungarians AustroHungarians buy 1 artillery, 1 fighter, 6 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - AustroHungarians 6 artilleries, 2 fighters, 52 infantry and 1 tank moved from Trieste to Venice AustroHungarians take Venice from Italians 4 infantry moved from Albania to Serbia 1 fighter moved from Vienna to Venice 1 artillery, 7 infantry and 1 tank moved from Vienna to Trieste 3 infantry moved from Galicia to Romania Combat - AustroHungarians Combat Move - AustroHungarians Place Units - AustroHungarians 1 artillery, 1 fighter, 6 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 6 Puchase Units - Ottomans Ottomans buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans Turning on Edit Mode EDIT: Adding units owned by Neutral_True to Mesopotamia: 1 infantry EDIT: Removing units owned by Ottomans from Mesopotamia: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 7 infantry moved from Smyrna to Syrian Desert 1 artillery and 13 infantry moved from Constantinople to Ankara Combat Move - Ottomans Place Units - Ottomans 3 artilleries and 2 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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RE: Eqqman (CP) Vs. Guderian (Entente) AA1914 OOB + RR
@Guderian1
Game HistoryRound: 6 Puchase Units - Germans Germans buy 1 fighter, 10 infantry and 1 tank; Remaining resources: 2 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Neutral_True to German East Africa: 1 infantry EDIT: Removing units owned by Germans from German East Africa: 1 infantry EDIT: Turning off Edit Mode 14 artilleries, 2 fighters and 27 infantry moved from Ruhr to Alsace 11 infantry and 2 tanks moved from Hanover to Ruhr 1 fighter moved from Berlin to Ruhr 11 infantry and 1 tank moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Bulgaria to Constantinople Combat - Germans Battle in Alsace Germans attack with 14 artilleries, 2 fighters and 27 infantry French defend with 1 infantry Germans roll dice for 14 artilleries, 2 fighters and 27 infantry in Alsace, round 2 : 21/43 hits, 21.33 expected hits French roll dice for 1 infantry in Alsace, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Alsace 1 infantry owned by the French lost in Alsace Germans win, taking Alsace from French with 14 artilleries, 2 fighters and 26 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Combat Move - Germans Place Units - Germans 1 fighter, 10 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
French regular : 0.50 Germans regular : -0.33
Combat declined in Africa.
triplea_40572_6ger.tsvg