Thanks for the upvote =)
akreider2
@akreider2
Best posts made by akreider2
-
RE: 90 Second Delay is Extremely Annoying
-
RE: Statistical Model for Predicting the Winner
It’d be fun to train an AI using pro games. I wrote an AI once, but it was for Connect Four (a very simple game) and many years ago.
-
90 Second Delay is Extremely Annoying
The 90 second delay for doing a second post on this forum is extremely annoying. Please remove it.
Also how can I get rid of it? I’m using my old forum account with 200+ posts from 2007 and for some reason I’m being treated as a potential spammer.
-
RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
Here we might have another different view point. For me, if you have the choice between a battle with 51% win rate and positive TUV (even +1) vs doing nothing, so long as it doesn’t have a negative impact on your position - you take the battle.
You take all battles with positive expected outcome. And of course you’d favor the 52% win battle with 0.1 more TUV over the 51% one.
Unlike some/most gambling (I gamble on politics at PredictIt), there aren’t any “house” fees - so the tiniest imaginable edge is useful.
Unless you expect to beat your opponent by a large margin, in which case taking fights that are only slightly favorable to you might be detrimental.
The critical fact about attacking with 50/50 odds, is that with strategic withdrawal the battle simulators might be under-estimating your TUV gain (it’d be interesting if someone were to write a calculator that would handle that!). Admitedly this is a rare situation and you are much better off attacking at 95%+ win odds most of the time.
-
Simulator / Calculator
Has anyone made a dice simulator for G40?
-
RE: Akreider2 (Axis) vs Wizmark (Allies + 12) BM3
This is my second ever Sea Lion attempt. First was in the Europe 1940. Hmm, might be easier for the US to take it back in Global. I feel sad for the transports!
-
RE: Simulator / Calculator
I see the Triple A one. I like some of the functionality/stats of the older one more.
-
RE: Akreider2 (Axis) vs Wizmark (Allies + 12) BM3
I saw that potential problem, but wanted to bail out the Italian fleet. Though perhaps the cost is too high? I’m thinking I’ve got a 5% chance of winning this game.
-
RE: Statistical Model for Predicting the Winner
@Imperious-Leader The proposed model wouldn’t be that effective at handling stupid moves, and mistakes.
You could partially control for mistakes with a variable that is based on the player’s league ranking (if they are in the league).
Latest posts made by akreider2
-
RE: Post League Game Results Here
Me1945 (Axis) over akreider2 (Allies). Bid +8 (too low).
https://www.axisandallies.org/forums/topic/35316/20l-me1945-4-vs-akreider2-allies-8-bm3/67?page=3 -
RE: 20L Me1945 (+4) vs akreider2 (allies +8) BM3
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 1 bomber and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Archangel to Russia 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 submarine moved from 111 Sea Zone to 125 Sea Zone Place Units - Russians 1 artillery, 1 bomber and 6 infantry placed in Russia 2 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -2.67
-
RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3
I think the Russian SB is both a tiny amount of money, and a fine investment - so long as Germany isn’t going for a fast run on the capital (which you weren’t).
It looks like a big problem with BM3 is that Russia has very little to do, at least in the first 5-6 rounds and maybe more (and 80-90% of the Allies strategic thinking goes into the UK/US megaturn). Russia cannot counterattack the German (plus Italian) stack unless you let them do it. So whether Russia buys all infantry, a mix of infantry and artilleries, or the occasional plane - doesn’t really matter.
If you have good players on both sides it looks like it is too hard / not worth it for Germany to take Moscow before turn 8 or even later, and it isn’t worth it for Russia to try to counter-attack the German stack until then.
-
RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3
Also, what do you think I should have done better? I think I should have gone heavy with the US into the Atlantic (at least heavy enough to have a convoy going) as the Allies have to threaten invasions into Europe and N. Africa (where the UK has a very short supply chain into valuable countries, and there are also several NOs that are important).
Up until the German invasion of Iraq, I recall that I was winning most of the medium sized battles (is this true or is my memory bad?), and I was doing relatively well on the Total Unit Value. But my positioning mistake seems to have outweighed all of that and your income is just too much.
-
RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3
Let me know if you’d be interested in switching sides and doing a 9 bid.
-
RE: Post League Game Results Here
Trulpen (Axis) over Akreider2 (Allies). Bid of 9. Despite the Allies winning a lot of the small battles. I think we need to do a 20 bid. Though I also did the mistake of under-committing with the US to the Atlantic when I saw Germany building a navy.
https://www.axisandallies.org/forums/topic/35374/l20-1-trulpen-x-vs-akreider2-a-9-bm3/152?page=7
-
RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales 2 submarines moved from 62 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 3 fighters moved from Queensland to 26 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 71 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
RE: L20 #1 trulpen (X) vs akreider2 (A+9) BM3
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales 2 submarines moved from 62 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 3 fighters moved from Queensland to 26 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :