looking for a few of the odder units.
head quarters
fuel depot
ammo dump
mines
barbed wire
tank obstacles
pill box.
Anyone? sale or trade?
looking for a few of the odder units.
head quarters
fuel depot
ammo dump
mines
barbed wire
tank obstacles
pill box.
Anyone? sale or trade?
Larry didn’t like the way that Pacific islands with single infantry defenders were wiped off the map most of the time without even getting a chance to fire. This problem was compounded by adding cruisers’ fire to the proceedings. Amphibious assaults shouldn’t be a cake-walk.
That is a good point, applying to the difficulty America had clearing the Japanese islands. Of course, it doesnt apply as well to something like the battle of normandy, where off shore bombardments were indeed able to “soften” up the beaches prior to landings.
Maybe a special Japanese National ADvantage (Japanese infantry on Islands defend at 3 and are not removed in the opening phase after bombards.)
Of course, I have never purposefully left Japansese infantry on islands, instead shuttling them to Asia. Of course, most Americans in AAR dont even both with the islands choosing KGF, and when they do bother, they typically have 1-2 battleships with so more reason not to defend the islands…
time to rethink strategy with the anniversary addition… which is a good thing
dang, my two favorite rules (opening fire subs and no defensive retaliation after bombard) are gone… with no rational. How exactly are those soldiers smashed by battleship bombardments prior to the landing of infantry able to shoot at… the infantry? Now if the battleships were able to continue bombarding past the first round, it might make sense… but then you might hit your own men…
bad change regardless.
is there a place to see the expanded rules online (without paying)
can a tank with fixed turret shoot at a target in its own hex?
@Craig:
My only regret is that I dont know enough gamers in Jacksonville to play this game with face to face with 5+ players.
Can’t smart my way out of this whole contract thing… :(
but only 1.5 more years
Hell, getting 3 people who have 5 hours to play A and A would be a stretch!
-Living down in america’s wang
Hey, I was playing with Gamer this weekend, and we encountered a few units that seemed a bit ridiculously costed.
I was wondering if there is a good site that has the most uptodate costs and stats for all the different units.
Specifically, the units we felt were underpriced were the brumbar (that thing HAS to be in every german army), the 39 IPC Jagpanther (did you check out that frontal defense, and superior armor??) and maybe the Croc (at least it sucks at long range) and KV1 (though the rest of the Red Army sucks, so maybe they need an awesome relatively cheap tank.)
We were looking at the Jagpanther, and found a similarly priced US tank destroyer, the M something, which had worse attack values, much worse armour, the relatively useless flanking ability, and only cost 3 points less.
Any thoughts? or Any other units you guys feel are ridiculously underpriced and overpowered.
some people sure do get riled up about a game they have never played or even seen before.
Here, the average bid for AAR is 8 to the axis, and Ive seen it down to 1-2 and up to 12.
when I played at Flames of Europe the average bids in my games were either 12 full placement ore 18-24 half placement, half cash. same game, apparently people there were better at playing the allies.
and those bids all fluctuated over the years I have been playing.
People somehow think they know that this game is imbalanced already?
Give it time, guys. It sounds pretty cool to me, new dynamics to encourage a more realistic War (what the hell is Japan doing surrounding and maybe taking Russia every game, Egypt falling round 1 98% of the time, china falling every game round 2, India and maybe Haw round 3, and Australia and New Zealand round 3-4).
I dont remember Japan ever taking all of those countries in the real war, while the US completely ignores Japan, and Germany never builds a single sub. And when exactly did Japan start dropping troops in Africa?
Im sure as we play this game more than any playtesters can possibly play it, we will tease out any bad rules or imbalances, and then start adding bids to even it out. My only regret is that I dont know enough gamers in Jacksonville to play this game with face to face with 5+ players. Hopefully people will start playing games on line soon, so we can get it on.
I think we know the correct answer to this, but couldnt find it in the rules
plane shoots at soldier or tank in forest
soldier or tank gets cover, correct?
plane does not get cover when the tank or soldier shoots back, correct?
trees dont affect los for planes, to or from them (according to rules)
It sort of makes sense that the soldiers only get cover, but if you start thinking about it too deeply, you start thinking about how difficult it would be for a soldier to shoot up through trees at a plane it could barely see…. in fact, it would probably be just about as hard as it would be for a plane to shoot down through trees at a soldier it could barely see. Of course, then you start thinking about how the heck a non-anti-air tank could shoot at a plane… or how a sniper is just about the best anti-plane unit in the game…
Just looking for a clarification, as it is not in the rule book.
here’s a doozy.
I can purchase a fighter and deploy it on a new AC.
I can also purchase a fighter and deploy it on an old AC.
Im not sure if you can purchase a fighter and deploy it on an allies AC. (anyone?)
Can I purchase an INF, RTL, AA, or ARM and deploy it in a new transport?
Can I purchase an INF, RTL, AA, or ARM and deploy it in an old transport?