Hi :)
I come from Italy.
I am used to playing with my community but i would like to have more opportunities to compare myself with other players using Triple A.
I will need some help mainly because I have never played in “play by forum” mode but only by email (and MARTI server) .
Best posts made by Avner
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RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)
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RE: We need an allied playbook.
Sorry to take up this topic again after a long time…
After playing dozens and dozens of games as an Ally, even affecting personal rankings in the League, I have come to my own personal conclusion that there can be no such thing as an Allied playbook.
At least that is as far as the first five or six rounds are concerned, which then always direct the entire game.
The Allies’ only game plan cannot disregard two aspects: pressure on Italy and Japan until they become inoffensive (even to the detriment of Moscow) and the fact that the Allies must always concede something in terms of risk.
I had discussed this with @Gamerman01 who agreed that the Allies must risk and induce the Axis to attack armies or fleets even with percentages above 50 percent perhaps even 60 percent (as the case may be) in order to gain strategic advantages in other parts of the map.
Having watched many games won by experienced players (both Axis and Allied) I have ascertained that it is almost impossible for the Allies to win the game if Japan has not been cornered.
And the same can be said of Italy (with a few exceptions).I have seen the Allies win with Moscow and even Calcutta in Axis hands but with the Mediterranean and the Pacific (other than China) firmly in the hands of the Allied player.
The fall of the two capitals, therefore, is not always fatal and does not condemn the Allies to defeat if they have exerted much pressure on other areas of the map.
However, the capital of the United States and also that of the British must never fall into the hands of the Axis, so as to continue to press Japan and Italy and then deal with Germany; these are the only exceptions where you cannot take risks.
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RE: We need an allied playbook.
If there’s one thing I’ve learned it’s that for allies there are no half measures…
At least playing against equal or stronger opponents
In any case, Japan must be crushed (above all) as well as Italy.
If you aim for a KGF and let Japan rage in the Pacific there is always the risk that with a coup they will be able to take the 6 VC and the game is over… even if the Allies are close to taking Rome or Berlin
Of course if you only tighten up on the Pacific perhaps also using the Russians (right @MrRoboto? :))… you have to be very organized in Europe to avoid Hitler arriving in Cairo (or London)…
Very expert players are able to do this of course… but in my opinion there is always a percentage of risk that the game predicts (like all clashes on A&A) but which you can try to avoid.
And above all the Allies should fight in a more aggressive way (which I have not yet learned to do) but not recklessly… aggressive in the sense of making the Axis risk more than necessary in certain battles (land and naval) because otherwise the the outcome is almost always for the Central Powers of the board.
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RE: Genoa CFC ....American
This is not bad news … quite the opposite.
You don’t know who the President was before … :)
We will see what the new ones will do … doing worse than the previous one will be difficult.
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RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+AL
I will be absent until Saturday.
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RE: Post League Game Results Here
@mikawagunichi said in Post League Game Results Here:
Live games only take 1-2 days to finish, these league games can go on for weeks depending on how fast people take their turns. I do find the slower pace allows for more pondering of moves, for sure.
I believe that it is a completely different way of playing… calculations upon calculations, reasoning etc at the table are not practicable… and therefore the margins of error increase, perhaps to the advantage of playability
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RE: The Japan Playbook
Every time i play with axis… i realize i am too slow … even if i won the last game after the 15 round and against a very good player … but i realize i am too slow reading this discussion … I will try this strategy combined with an attack on the second round of the Germans …
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RE: Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3
That’s more or less what I intended to do (with the subtlety of the two subs for the CV next round)
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RE: L20 BM3 Avner(A+14) vs CaptainNapalm(X)
I will be on vacation for about ten days. If I succeed I will do some other rounds, otherwise I’ll see you later.
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@AndrewAAGamer said in Warfare Principles of Axis & Allies (By AndrewAAGamer):
@jim-bell So far this is my only article. Probably, once I retire and have more time, I will expand on this article and add additional content that I didn’t touch on the first time such as the Neutrals, where to build infrastructure, Strategic Bombing, battle examples in specific theaters, opening moves, vital territories and so on.
Hey… how long until retirement?
:) :)
Latest posts made by Avner
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RE: L24 Wizmark (X) vs Avner (L+22) BM4 G1
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in Paulau Island Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win, taking Paulau Island from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.33
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RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
@surfer said in L24 BM4 Surfer (Allies+23) vs Avner (Axis):
@Avner two scramble options.
no scramble
Thx
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RE: L24 Wizmark (X) vs Avner (L+22) BM4 G1
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 46 Sea Zone 7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans Combat - Americans Battle in 46 Sea Zone Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 1 armour moved from Tobruk to Egypt 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Central United States to Western United States 6 infantry moved from Central United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 93 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier and 5 submarines placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis Combat - British Battle in Cyprus Non Combat Move - British 3 aaGuns and 26 infantry moved from Burma to India 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 fighter moved from Normandy Bordeaux to Gibraltar 1 fighter moved from Normandy Bordeaux to Gibraltar 1 fighter moved from Normandy Bordeaux to Gibraltar 1 armour and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 destroyer, 3 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries and 9 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Syria to Iraq 1 tactical_bomber moved from 98 Sea Zone to Iraq 1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq 1 submarine moved from 92 Sea Zone to 98 Sea Zone Place Units - British 1 carrier and 2 fighters placed in 98 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -0.33
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RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 5 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Japan to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 armour moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 armour moved from Dzavhan to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Hunan to Yunnan 1 infantry moved from Szechwan to Yunnan 4 tactical_bombers moved from French Indo China to Yunnan 13 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State 2 infantry moved from French Indo China to Shan State Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 2 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 13 fighters, 2 infantry and 4 tactical_bombers British defend with 3 infantry Japanese roll dice for 13 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 6/19 hits, 9.50 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shan State 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 13 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 4 mech_infantrys moved from Hunan to French Indo China 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 5 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 21 Sea Zone to 36 Sea Zone 2 submarines moved from 19 Sea Zone to 36 Sea Zone 1 bomber and 3 fighters moved from 16 Sea Zone to Japan 5 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 2 battleships, 9 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 42 Sea Zone to 36 Sea Zone 4 tactical_bombers moved from Shan State to 36 Sea Zone 13 fighters moved from Shan State to 36 Sea Zone 4 tactical_bombers moved from Yunnan to French Indo China 1 infantry moved from Soviet Far East to Siberia 1 armour moved from Yenisey to Novosibirsk 1 armour moved from Shensi to Novosibirsk 1 artillery and 12 infantry moved from Ulaanbaatar to Central Mongolia 1 armour and 10 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Shensi to Kansu 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Buryatia to Amur Place Units - Japanese 2 submarines and 1 transport placed in 36 Sea Zone 1 destroyer and 3 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : -2.67 UK_Pacific regular : 0.00
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RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; Germans buy 1 destroyer, 1 factory_minor, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Tambov to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 1 armour moved from Nenetsia to Russia 3 armour moved from Ukraine to Russia 1 mech_infantry moved from Volgograd to Russia 22 armour, 32 artilleries, 22 infantry and 36 mech_infantrys moved from Bryansk to Russia 14 fighters moved from Bryansk to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 3 tactical_bombers moved from Novgorod to Russia 4 bombers moved from Bryansk to Russia 9 tactical_bombers moved from Bryansk to Russia Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship and 5 submarines Russians defend with 1 cruiser Germans roll dice for 5 submarines in 114 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship and 5 submarines remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Russia Germans attack with 26 armour, 32 artilleries, 4 bombers, 16 fighters, 26 infantry, 37 mech_infantrys and 12 tactical_bombers British defend with 5 fighters; Americans defend with 1 fighter; Russians defend with 3 aaGuns, 2 armour, 15 artilleries, 1 factory_major, 3 fighters, 112 infantry, 5 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 26 armour, 32 artilleries, 4 bombers, 14 fighters, 26 infantry, 37 mech_infantrys and 12 tactical_bombers in Russia, round 2 : 48/151 hits, 57.17 expected hits Russians roll dice for 3 aaGuns, 2 armour, 15 artilleries, 9 fighters, 112 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 59/144 hits, 51.50 expected hits 14 artilleries owned by the Germans, 26 infantry owned by the Germans and 19 mech_infantrys owned by the Germans lost in Russia 45 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Russia Germans roll dice for 26 armour, 18 artilleries, 4 bombers, 14 fighters, 18 mech_infantrys and 12 tactical_bombers in Russia, round 3 : 45/92 hits, 42.67 expected hits Russians roll dice for 2 armour, 15 artilleries, 9 fighters, 67 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 28/99 hits, 36.50 expected hits 10 artilleries owned by the Germans and 18 mech_infantrys owned by the Germans lost in Russia 45 infantry owned by the Russians lost in Russia Germans roll dice for 26 armour, 8 artilleries, 4 bombers, 14 fighters and 12 tactical_bombers in Russia, round 4 : 32/64 hits, 33.33 expected hits Russians roll dice for 2 armour, 15 artilleries, 9 fighters, 22 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 22/54 hits, 21.50 expected hits 8 artilleries owned by the Germans and 14 armour owned by the Germans lost in Russia 5 mech_infantrys owned by the Russians, 22 infantry owned by the Russians and 5 artilleries owned by the Russians lost in Russia Germans roll dice for 12 armour, 4 bombers, 14 fighters and 12 tactical_bombers in Russia, round 5 : 26/42 hits, 23.67 expected hits Russians roll dice for 2 armour, 10 artilleries, 9 fighters and 1 tactical_bomber in Russia, round 5 : 12/22 hits, 10.83 expected hits 1 fighter owned by the Germans and 11 armour owned by the Germans lost in Russia 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 10 artilleries owned by the Russians, 1 fighter owned by the Americans and 5 fighters owned by the British lost in Russia Germans captures 13PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 4 bombers, 13 fighters and 12 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 25 armour, 32 artilleries, 3 fighters, 26 infantry and 37 mech_infantrys Casualties for Russians: 3 aaGuns, 2 armour, 15 artilleries, 3 fighters, 112 infantry, 5 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 fighter Casualties for British: 5 fighters triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 infantry moved from Timguska to Novosibirsk 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Bryansk to Tambov 4 infantry moved from Volgograd to Tambov 5 fighters moved from Russia to Tambov 5 tactical_bombers moved from Russia to Tambov 4 bombers, 5 fighters and 5 tactical_bombers moved from Russia to Ukraine 3 fighters and 2 tactical_bombers moved from Russia to Novosibirsk 1 aaGun and 2 infantry moved from Norway to Finland 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 3 artilleries and 6 infantry moved from Western Germany to France Place Units - Germans 1 factory_minor placed in Romania 1 destroyer placed in 110 Sea Zone 3 infantry placed in Ukraine 3 infantry placed in Volgograd 3 mech_infantrys placed in Novgorod 1 infantry and 6 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 64 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 3 artilleries and 6 infantry EDIT: Removing units owned by Germans from France: 3 artilleries and 6 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Yugoslavia: 4 bombers EDIT: Removing units owned by Germans from Ukraine: 4 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -6.50 Russians AA : 0.50
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RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 94 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 94 Sea Zone, round 4 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 94 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 94 Sea Zone Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 fighter moved from 94 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from 94 Sea Zone to Southern Italy 1 armour moved from Shensi to Hunan 1 armour moved from Shensi to Hunan 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Greater Southern Germany to Germany Place Units - Italians 1 fighter placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4 Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : -1.50
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RE: L24 Wizmark (X) vs Avner (L+22) BM4 G1
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 aaGun and 9 infantry moved from Korea to Manchuria Turn Complete - Russians
Combat Hit Differential Summary :
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RE: L24 Wizmark (X) vs Avner (L+22) BM4 G1
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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RE: L24 Wizmark (X) vs Avner (L+22) BM4 G1
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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RE: L24 Wizmark (X) vs Avner (L+22) BM4 G1
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 9 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Southern France 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Libya from Italians 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 55 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese Combat - Americans Battle in Normandy Bordeaux Battle in Guam Battle in Iwo Jima Battle in Tobruk Americans attack with 1 armour and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tobruk Americans roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Tobruk, round 4 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Tobruk, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tobruk Americans win, taking Normandy Bordeaux from Germans, taking Guam from Japanese, taking Iwo Jima from Japanese, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 mech_infantry Battle in 46 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in 34 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 34 Sea Zone 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser and 3 fighters moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 104 Sea Zone to 92 Sea Zone 4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone 1 transport moved from 90 Sea Zone to 102 Sea Zone 1 transport moved from 90 Sea Zone to 102 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 54 Sea Zone 4 fighters moved from 46 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 mech_infantry moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 submarines placed in 10 Sea Zone 4 infantry placed in Central United States 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 27 infantry moved from India to Burma 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans 1 artillery moved from Iraq to Syria 1 fighter moved from Egypt to Syria 1 fighter moved from Egypt to Syria 1 mech_infantry moved from Iraq to Syria 1 tactical_bomber moved from Persia to Syria 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis Combat - British Battle in Burma British attack with 27 infantry Japanese defend with 1 artillery and 2 infantry British roll dice for 27 infantry in Burma, round 2 : 9/27 hits, 4.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 27 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Battle in Syria British attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Syria 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 2 artilleries, 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq 1 fighter moved from Persia to India 3 aaGuns moved from India to Burma 1 fighter moved from Persia to India 1 fighter moved from Syria to Egypt 1 fighter moved from Syria to Egypt 1 tactical_bomber moved from Syria to Egypt 1 fighter moved from Gibraltar to Normandy Bordeaux 1 armour and 3 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Place Units - British 2 transports placed in 110 Sea Zone 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Union of South Africa British undo move 2. 1 artillery and 2 infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,4,1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1 British collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.17 Italians regular : 0.00 British regular : 4.17