Hi :)
I come from Italy.
I am used to playing with my community but i would like to have more opportunities to compare myself with other players using Triple A.
I will need some help mainly because I have never played in “play by forum” mode but only by email (and MARTI server) .
Best posts made by Avner
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RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)
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RE: We need an allied playbook.
Sorry to take up this topic again after a long time…
After playing dozens and dozens of games as an Ally, even affecting personal rankings in the League, I have come to my own personal conclusion that there can be no such thing as an Allied playbook.
At least that is as far as the first five or six rounds are concerned, which then always direct the entire game.
The Allies’ only game plan cannot disregard two aspects: pressure on Italy and Japan until they become inoffensive (even to the detriment of Moscow) and the fact that the Allies must always concede something in terms of risk.
I had discussed this with @Gamerman01 who agreed that the Allies must risk and induce the Axis to attack armies or fleets even with percentages above 50 percent perhaps even 60 percent (as the case may be) in order to gain strategic advantages in other parts of the map.
Having watched many games won by experienced players (both Axis and Allied) I have ascertained that it is almost impossible for the Allies to win the game if Japan has not been cornered.
And the same can be said of Italy (with a few exceptions).I have seen the Allies win with Moscow and even Calcutta in Axis hands but with the Mediterranean and the Pacific (other than China) firmly in the hands of the Allied player.
The fall of the two capitals, therefore, is not always fatal and does not condemn the Allies to defeat if they have exerted much pressure on other areas of the map.
However, the capital of the United States and also that of the British must never fall into the hands of the Axis, so as to continue to press Japan and Italy and then deal with Germany; these are the only exceptions where you cannot take risks.
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RE: We need an allied playbook.
If there’s one thing I’ve learned it’s that for allies there are no half measures…
At least playing against equal or stronger opponents
In any case, Japan must be crushed (above all) as well as Italy.
If you aim for a KGF and let Japan rage in the Pacific there is always the risk that with a coup they will be able to take the 6 VC and the game is over… even if the Allies are close to taking Rome or Berlin
Of course if you only tighten up on the Pacific perhaps also using the Russians (right @MrRoboto? :))… you have to be very organized in Europe to avoid Hitler arriving in Cairo (or London)…
Very expert players are able to do this of course… but in my opinion there is always a percentage of risk that the game predicts (like all clashes on A&A) but which you can try to avoid.
And above all the Allies should fight in a more aggressive way (which I have not yet learned to do) but not recklessly… aggressive in the sense of making the Axis risk more than necessary in certain battles (land and naval) because otherwise the the outcome is almost always for the Central Powers of the board.
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RE: Genoa CFC ....American
This is not bad news … quite the opposite.
You don’t know who the President was before … :)
We will see what the new ones will do … doing worse than the previous one will be difficult.
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RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+AL
I will be absent until Saturday.
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RE: Post League Game Results Here
@mikawagunichi said in Post League Game Results Here:
Live games only take 1-2 days to finish, these league games can go on for weeks depending on how fast people take their turns. I do find the slower pace allows for more pondering of moves, for sure.
I believe that it is a completely different way of playing… calculations upon calculations, reasoning etc at the table are not practicable… and therefore the margins of error increase, perhaps to the advantage of playability
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RE: The Japan Playbook
Every time i play with axis… i realize i am too slow … even if i won the last game after the 15 round and against a very good player … but i realize i am too slow reading this discussion … I will try this strategy combined with an attack on the second round of the Germans …
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RE: Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3
That’s more or less what I intended to do (with the subtlety of the two subs for the CV next round)
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RE: L20 BM3 Avner(A+14) vs CaptainNapalm(X)
I will be on vacation for about ten days. If I succeed I will do some other rounds, otherwise I’ll see you later.
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@AndrewAAGamer said in Warfare Principles of Axis & Allies (By AndrewAAGamer):
@jim-bell So far this is my only article. Probably, once I retire and have more time, I will expand on this article and add additional content that I didn’t touch on the first time such as the Neutrals, where to build infrastructure, Strategic Bombing, battle examples in specific theaters, opening moves, vital territories and so on.
Hey… how long until retirement?
:) :)
Latest posts made by Avner
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RE: L25 BM4 BombAway (Allies+19) vs Avner (Axis)
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from French Indo China to Siam 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 fighter moved from French Indo China to Siam 1 fighter moved from French Indo China to Siam 1 fighter moved from French Indo China to Siam 1 bomber moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Siam 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Kiangsi 1 fighter moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 tactical_bomber moved from Kweichow to Kiangsi 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 3 fighters and 3 tactical_bombers moved from 41 Sea Zone to Java 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 cruiser and 1 marine moved from 36 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung Combat - Japanese Battle in Borneo Battle in Kwangtung Battle in Malaya Battle in Java Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 1 fighter and 1 tactical_bomber Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Java, round 2 : 5/10 hits, 4.50 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in Java, round 2 : 2/2 hits, 1.17 expected hits 2 infantry owned by the Japanese lost in Java 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Java Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 2 infantry Casualties for British: 1 fighter and 1 tactical_bomber Battle in Kwangsi Japanese attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/8 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Siam Japanese attack with 1 artillery, 1 bomber and 3 fighters ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 fighters in Siam, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 41 Sea Zone to 55 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 2 carriers and 2 destroyers moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Chahar 1 aaGun, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Hopei to Shensi 1 tactical_bomber moved from Kwangsi to Shensi 1 fighter moved from Kwangsi to Shensi 1 tactical_bomber moved from Kwangsi to Shensi 1 fighter moved from Kwangsi to Shensi 1 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter moved from Siam to 36 Sea Zone 1 fighter moved from Siam to 36 Sea Zone 1 armour moved from Kweichow to Hopei 1 carrier moved from 37 Sea Zone to 43 Sea Zone 1 fighter moved from Java to 43 Sea Zone 1 tactical_bomber moved from Java to 43 Sea Zone 1 fighter moved from Siam to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from Siam to Yunnan 1 tactical_bomber moved from Kiangsi to Yunnan 1 fighter moved from Kiangsi to Yunnan 1 tactical_bomber moved from Kiangsi to Yunnan 1 fighter moved from Kiangsi to Yunnan 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 infantry placed in French Indo China 2 infantry placed in Japan 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.00 ANZAC regular : 0.50
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RE: L25 BM4 BombAway (Allies+19) vs Avner (Axis)
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers and 3 destroyers; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Karelia to Novgorod 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bryansk 5 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 bomber moved from Finland to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 2 fighters and 2 tactical_bombers moved from Southern Italy to 125 Sea Zone 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters and 2 tactical_bombers moved from Belarus to Novgorod Combat - Germans Battle in Ukraine Germans attack with 2 armour, 5 infantry and 2 mech_infantrys Russians defend with 1 aaGun, 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Ukraine, round 2 : 5/9 hits, 2.17 expected hits Russians roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 2 infantry Battle in Novgorod Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in 125 Sea Zone Germans attack with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers British defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 125 Sea Zone 2 destroyers owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 125 Sea Zone 1 transport owned by the British lost in 125 Sea Zone Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber Casualties for British: 1 carrier, 2 destroyers, 2 fighters and 1 transport Non Combat Move - Germans 1 bomber moved from 125 Sea Zone to Western Germany 1 bomber moved from 125 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Belarus to Western Germany 1 fighter moved from Belarus to Western Germany 1 aaGun moved from Bessarabia to Ukraine 2 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun moved from Belarus to Archangel 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 1 armour and 3 mech_infantrys moved from Baltic States to Bryansk 5 artilleries and 17 infantry moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 1 armour moved from Belarus to Bryansk 1 mech_infantry moved from Belarus to Bryansk 1 armour moved from Belarus to Archangel 1 armour moved from Belarus to Archangel 6 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 3 mech_infantrys moved from Belarus to Archangel 1 mech_infantry moved from Belarus to Archangel 1 submarine moved from 86 Sea Zone to 85 Sea Zone 1 submarine moved from 86 Sea Zone to 83 Sea Zone 1 submarine moved from 86 Sea Zone to 83 Sea Zone Place Units - Germans 2 carriers and 3 destroyers placed in 112 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -1.67 Germans regular : 5.50 British regular : 0.67
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RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 23 Combat Move - Italians Non Combat Move - Italians 1 bomber and 3 fighters moved from Germany to Western Germany Turn Complete - Italians
Combat Hit Differential Summary :
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RE: L25 BM4 BombAway (Allies+19) vs Avner (Axis)
Unfortunately i lose most of the games due to distraction…
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RE: L25 BM4 BombAway (Allies+19) vs Avner (Axis)
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Belarus to Bryansk 1 fighter moved from Eastern Poland to Bryansk 1 infantry moved from Libya to Tobruk Italians take Tobruk from British 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Malta Battle in Bryansk Italians attack with 2 armour and 1 fighter Russians defend with 1 aaGun and 1 infantry Russians roll AA dice in Bryansk : 0/1 hits, 0.17 expected hits Italians roll dice for 2 armour and 1 fighter in Bryansk, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 1 fighter in Bryansk, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk Italians win, taking Malta from British, taking Bryansk from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Non Combat Move - Italians 1 artillery moved from Romania to Bessarabia 1 artillery moved from Bulgaria to Romania 2 fighters moved from Eastern Poland to 97 Sea Zone 1 aaGun moved from Southern France to France 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 infantry moved from Tunisia to Algeria 1 mech_infantry moved from Algeria to Tunisia 1 armour moved from Algeria to Tunisia 1 fighter moved from Bryansk to Eastern Poland 1 battleship, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Russians regular : -0.67 Russians AA : -0.17
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RE: L25 BM4 BombAway (Allies+19) vs Avner (Axis)
But I had forgotten to move a CV and two FIGs from sz41 to sz37 just to avoid the air attack…
But you’ve made your moves now so… let’s move on for now…
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RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 23 Purchase Units - Japanese Japanese buy 3 destroyers and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 tactical_bombers moved from Hunan to Kiangsi 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery moved from French Madagascar to 72 Sea Zone 1 artillery, 2 battleships, 9 carriers, 2 cruisers, 1 infantry, 7 submarines and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 71 Sea Zone to 82 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 artillery moved from 71 Sea Zone to Union of South Africa 2 fighters moved from 72 Sea Zone to Union of South Africa 1 fighter moved from 72 Sea Zone to Union of South Africa 14 fighters and 1 tactical_bomber moved from 72 Sea Zone to Rhodesia 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 38 Sea Zone 1 submarine moved from 39 Sea Zone to 40 Sea Zone 1 submarine moved from 39 Sea Zone to 58 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone Combat - Japanese Battle in Kiangsi Japanese attack with 1 infantry and 3 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Union of South Africa Japanese attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 3 infantry Japanese roll dice for 2 battleships in Union of South Africa, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Union of South Africa, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Union of South Africa 3 infantry owned by the British lost in Union of South Africa Japanese win, taking Union of South Africa from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Rhodesia Japanese attack with 14 fighters and 1 tactical_bomber British defend with 8 infantry Japanese roll dice for 14 fighters and 1 tactical_bomber in Rhodesia, round 2 : 10/15 hits, 7.67 expected hits British roll dice for 8 infantry in Rhodesia, round 2 : 1/8 hits, 2.67 expected hits 1 fighter owned by the Japanese lost in Rhodesia 8 infantry owned by the British lost in Rhodesia Japanese win with 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 fighter Casualties for British: 8 infantry Non Combat Move - Japanese 13 fighters and 1 tactical_bomber moved from Rhodesia to 71 Sea Zone 1 fighter moved from Union of South Africa to 71 Sea Zone 1 fighter moved from Union of South Africa to 71 Sea Zone 1 fighter moved from Union of South Africa to 71 Sea Zone 1 submarine moved from 80 Sea Zone to 78 Sea Zone 1 submarine moved from 80 Sea Zone to 77 Sea Zone 1 submarine moved from 80 Sea Zone to 76 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 3 tactical_bombers moved from Kiangsi to Kiangsu 2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu 9 infantry moved from Kiangsu to Anhwe 1 aaGun, 2 armour, 2 artilleries and 16 mech_infantrys moved from Hunan to Anhwe 5 fighters moved from Japan to Manchuria 2 mech_infantrys moved from Manchuria to Anhwe 11 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Anhwe 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 marine placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 20 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,4,4,5,3,2,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,1,4,5,2,1,2,4,2,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1,6,4,5,6,5,4 Japanese collect 25 PUs (20 lost to blockades); end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Ukraine: 1 armour EDIT: Removing units owned by Japanese from Ukraine: 1 armour EDIT: Adding units owned by Japanese to Russia: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.67 British regular : -1.67
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RE: L24 BM4 Surfer (Allies+23) vs Avner (Axis)
TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 23 Purchase Units - Japanese Japanese buy 3 destroyers and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 tactical_bombers moved from Hunan to Kiangsi 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery moved from French Madagascar to 72 Sea Zone 1 artillery, 2 battleships, 9 carriers, 2 cruisers, 1 infantry, 7 submarines and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 71 Sea Zone to 82 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 artillery moved from 71 Sea Zone to Union of South Africa 2 fighters moved from 72 Sea Zone to Union of South Africa 1 fighter moved from 72 Sea Zone to Union of South Africa 14 fighters and 1 tactical_bomber moved from 72 Sea Zone to Rhodesia 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 38 Sea Zone 1 submarine moved from 39 Sea Zone to 40 Sea Zone 1 submarine moved from 39 Sea Zone to 58 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone Combat - Japanese Battle in Kiangsi Japanese attack with 1 infantry and 3 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Union of South Africa Japanese attack with 1 artillery, 3 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 3 infantry Japanese roll dice for 2 battleships in Union of South Africa, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Union of South Africa, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Union of South Africa 3 infantry owned by the British lost in Union of South Africa Japanese win, taking Union of South Africa from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Rhodesia Japanese attack with 14 fighters and 1 tactical_bomber British defend with 8 infantry Japanese roll dice for 14 fighters and 1 tactical_bomber in Rhodesia, round 2 : 10/15 hits, 7.67 expected hits British roll dice for 8 infantry in Rhodesia, round 2 : 1/8 hits, 2.67 expected hits 1 fighter owned by the Japanese lost in Rhodesia 8 infantry owned by the British lost in Rhodesia Japanese win with 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 fighter Casualties for British: 8 infantry Non Combat Move - Japanese 13 fighters and 1 tactical_bomber moved from Rhodesia to 71 Sea Zone 1 fighter moved from Union of South Africa to 71 Sea Zone 1 fighter moved from Union of South Africa to 71 Sea Zone 1 fighter moved from Union of South Africa to 71 Sea Zone 1 submarine moved from 80 Sea Zone to 78 Sea Zone 1 submarine moved from 80 Sea Zone to 77 Sea Zone 1 submarine moved from 80 Sea Zone to 76 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 3 tactical_bombers moved from Kiangsi to Kiangsu 2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu 9 infantry moved from Kiangsu to Anhwe 1 aaGun, 2 armour, 2 artilleries and 16 mech_infantrys moved from Hunan to Anhwe 5 fighters moved from Japan to Manchuria 2 mech_infantrys moved from Manchuria to Anhwe 11 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Anhwe 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 marine placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 20 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,4,4,5,3,2,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,1,4,5,2,1,2,4,2,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1,6,4,5,6,5,4 Japanese collect 25 PUs (20 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.67 British regular : -1.67
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RE: L25 BM4 BombAway (Allies+19) vs Avner (Axis)
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kweichow to Hopei 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Hopei 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 bomber moved from Yunnan to Hopei 1 bomber moved from Yunnan to Hopei 2 fighters and 2 tactical_bombers moved from Yunnan to Hopei 2 fighters and 2 tactical_bombers moved from Yunnan to Hopei 1 tactical_bomber moved from Manchuria to Hopei 1 fighter moved from Manchuria to Hopei Combat - Japanese Battle in Hopei Japanese attack with 2 armour, 2 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers in Hopei, round 2 : 9/18 hits, 8.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 2 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Anhwe to Hopei 3 fighters moved from Yunnan to French Indo China 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Hopei to French Indo China 1 bomber moved from Hopei to French Indo China 1 tactical_bomber moved from Hopei to Kiangsu 1 fighter moved from Hopei to Kiangsu 3 fighters and 3 tactical_bombers moved from Hopei to Yunnan 1 fighter moved from Hopei to Kweichow 1 tactical_bomber moved from Hopei to Kweichow 1 artillery and 2 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 armour moved from French Indo China to Kweichow Place Units - Japanese 1 factory_minor placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 2 infantry and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.17