hey it helps, thanks XD
Latest posts made by keen2215
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Trans?
here, this question shouldnt be hard, but I think it is good to check:)
does a transport have to have one inf and one other land unit?
if you are doing bridging, cant you only do on tank? it’s less than the maximum you can get.my friend says you HAVE TO have an inf when you are uploading things. you could have only one inf, but you cant have only one arm or art.
is that true? thank you!
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RE: About Caucasus
sounds great, thanks guys!
so which kind of purchasing would you guys prefer?
24 IPC:
4 inf and 3 art
or maybe
4 inf and 2 arm, and save the 2 extra ipc?
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About Caucasus
hey, so I just played abother A&AR as allies and I lost.
R1 I took over West Russia and Ukraine S.S.R, I thought it wasn’t a bad move.
but then I felt strengthless, I was buying pure infantry, I dont know how to attack after the first round.
(yes, most of the time I only use the 4 arms and 2 fighters I have at the beginning, w/ some infantry to help, so I dont loose the expensicve ones.)Germany started to push back, the player who used Germany just put everything in Caucasus,
and then he just bought more and more tanks to support africa and attacks india.
(it’s like he only wants to take Caucasus, not moscow, so he can start move his arms throghtout the mainland.)he doesnt do anything else w/ russia, he just left russia there, and russia was the one that fell last.
i really dont know how to play russia (I play japan usually), so can any one tell me how to play it?
I feel like after the fall of Caucasus, everything turns to against allies, include dices.how should I defend Caucasus??
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RE: Extra IPC's every round
@@a I think for the people who are new, they would love this…
but since most of my friends’ve played this game for a while, I dont think they would like it.and…that means more pieces and a bigger gameboard are needed>"<
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RE: Weapons Development
I’m just curious…
for the #7 and #8how would you roll for the development??
thx… by the way I like heavy bombers too XD
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RE: Omg, no more infantries…!!
ai…
so finally we finish the game, it took us totally like 24 hrs.
I did not capture London, just because he said he doesnt want to play anymore OTLI didnt know you can place fighters on AC when you just buy it,
oh well, another great lesson XD"anyways, thank you all for helping XDD"
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RE: Battleships, AA guns and Opening fire step.
ahhh I see.
thank you for answering, really! XDD"
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RE: Battleships, AA guns and Opening fire step.
so here’s a couple points I’m trying to get…
Q1. if 2 subs V.S. 1 BB, and both subs fit during the opening fire step, the BB dies, right?
Q2. what about if there’s 1 sub V.S. 1 BB? no matter what the BB gets to fight back, right?
Q3. if there’re 2 subs V.S. 2 subs, then the attacking subs get to hit first during the opening fire step right?
Q4. let’s say I have 1 DD and 2 subs, and enemy has 1 transport and 2 subs,
only my subs get to hit during the opening fire, and his subs will just hit me during the regular combat? (step3/4, depends on he’s attacking or not.)thx
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RE: Omg, no more infantries…!!
thanks trihero, I think I’ll just go for as many BBs as I can.
so just another quick question, bombardment can only be used when my transprots are off loading my land units right?
(the BBs must be in the same SZ and did NOT conduct any combat.)I’m thinking about taking Bazil, but I dont know if that’s an good idea…
since the allies have no sea unit at this point, just fighters, I can still have extra 3 ipcs from Brazil,
as long as the allies dont have land unit off load from transports. (even my land units may be killed by the fighters, I can still have the territory.)I’ll probably go ask another question about opening fire @@a