• I don’t like in AA50 that 1 DD in a fleet will see all enemy subs. Does anyone else have a problem with it.
    I have seen house rules where each DD is limited to 2 or 3 subs. I don’t like that either.

    I really don’t want to use a bunch of mod rules like where SS, jet ftrs, and other techs changed your roll values-to confusing. I was thinking to keep it easy:
    If you have 1 DD- roll 1 detection dice for each enemy sub in battle, 3 or less sees that sub. Subs that are not found get their deadly shot. If you have 2 DD’s then a roll of 4 or less finds subs. 3 DD’s rolls of 5 or less see subs etc. The only tech I would allow to change these values is radar.
    1 DD-3 or less;+1 w/radar (4 or less)
    2 DD-4 or less;+1 w/radar (5 or less)
    3 DD-5 or less;+1 w/radar (6 or less) So if you have 3 DD’s w/radar they can triangulate to find all subs.
    Remember your rolling 1 dice per enemy sub, the more DD’s you have will increase the values of those dice. Radar will give you a +1 bonus. I think its fairly simple. If something like this is out there please let me know, but I don’t remember seeing it in other posts.

    Example: Enemy has six subs, You have 2 dd’s (no radar). You roll 2,3,3,4,5,6; you would see 4 of his subs. If you had radar you would see 5 of his subs.
    You could also re-roll after each round if you wanted to, or just stick to the orig results. Of coarse the enemy would just take the subs you found as casualties leaving his deadly strike subs in play. A re-roll could benefit the subs if you took a DD as a casualty. Either way if all DD’s are gone then subs get there deadly shot back. What do you think.


  • In our 1939 World at War rules.
    The players must find the sub. (Anti sub patrol)
    You have to roll 1 dice for each sub. 2 or less.
    Only the Destroyer or escort who spotted the sub can attack.
    Destroyer attack at 2 or less.


  • Yea that’s along to same concept. Kinda harsh though with only the DD being able to attack the sub(s). When you say escort do you mean cruisers? They were also equipped with depth charges.


  • I think the roll by destroyers or cruisers works pretty well, and Wild Bill, your roll method is nice.

    I have used similar naval search rolls for subs to even find surface ships, surface ships to find subs and in revised for planes to search for subs.  because the ocean spaces really are so much larger than they appear, it is a nice variable to add.
      one note is that i liked was that when a transport was in a sea zone we had it slightly easier to find the ships by the enemy subs (like a 3 instead of a 2 for example) because the trannies would need to be escorted you find the trannies, you find the warships.


  • yeah OOB rules with unlimited effects can cause some grieve
    the simpler the fix the better
    I would follow the concept of one unit - one dice - one victim that is used everywhere in the game


    • When you say escort do you mean cruisers?

    escort = different kind of destroyer.
    In our rule we have…
    Escort =
    move 2
    att 1
    def 2
    cost 8

    destoyer =
    move = 2
    att = 2
    def 2
    cost 10

    Only escort and destroyer can attack sub.

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