@notigar said in Tracking down the author of Advanced Axis and Allies Europe Version 2.2:
Sent you an email.
The points you made about offense and defense are well-taken. But to compensate for some of those defensive advantages you mentioned, bear in mind that the attacker often has the advantage of surprise. Consider the invasions of France (in 1940 and again in 1944). In the former, the defenders expected Germany to revert to its Schlieffen Plan, and reacted accordingly. In 1944, German military planners had expected an attack on Calais; but instead the Allies invaded Normandy. It’s true that the defending Axis soldiers physically present in the Normandy vicinity had the defensive advantages you described. The same cannot be said about the larger, stronger Axis force in Calais. In both cases (1940 and 1944) being on the attack allowed the attacker to choose some weak point in the defense, to throw overwhelming force at that weak point, to break through, and to thereby nullify the defensive advantages that the majority of the defending force would otherwise have had.
your making offence to powerful becasue the game already takes into account the attackers ability to concentrate all his forces at a defenders weakspot becasue… you can concentrate all your forces at the defenders weakspot.
These seem pretty cool, I’ll be sure to print the rules. I’m not seeing any rules for the Pacific though :|
These seem pretty cool, I’ll be sure to print the rules. I’m not seeing any rules for the Pacific though :|
I appreciate the compliments from you and from Georgemak!
I’m currently putting the final touches on another rules set–a more advanced one. As is also the case for the rules set under discussion, this rules set is designed with a global war in mind. But that being said, I wouldn’t object to a custom map designer creating a Pacific scenario.
Every time I create a rules set like this, I try to build something generic enough that a custom map designer will have a lot of room in which to work. Working within the general framework, a custom map designer could create his own starting map, nations list, national advantages, disadvantages, and available technologies for each nation, starting unit setup, and other adjustments. The rules set is intended to give map designers plenty of room in which to exercise their creativity.
But my greatest current need is for a software developer. If anyone here is a developer or knows a developer who might be interested in something like this, please PM me.