@Vreely:
I was finally able to get it after repeated tries over about 10 hours. The free option (basic) blocks frequently saying that there is not a free download slot. I doubt that is true, but they must block off certain times in order to sell the premium version.
Anyway, for those of you who cannot download it, I attached it here. As Uknown Soldier indicated, a .jar file cannot be attached, so you will have to rename the .txt file to .jar after dl’ing.
The file you have uploaded here is corrupt. The download for the link worked fine for me.
Firstly, great little program! I’ve been using Proton’s old AAR combat sim available over at DAAK, but his AA guns are bugged (fire every round of combat) and his obviously doesnt support AA50 features.
I have a question and a bug report.
Firstly, I am guessing your calculator is not a dice sim, but rather it uses a true probabilistic model, since the results i get never seem to vary, even to the third decimal place.
Secondly, in the battle I am trying to simulate for my game I am “rolling”
Att: 2 inf 2 arm 2 ftr 1 bmb 1 Cru 1 BB
Def: 8 inf 1 rtl 1 ftr AA GUN
The results “feel” correct at 13.087% attacker win.
however if I change the OOL by checking the “Must Take Territory” box (which I assume modified the OOL to hold one tank back until the last casualty for the attacker), then the attackers win percentage actually skyrockets up to 65.439%.
I think it should really drop by maybe 1-2%. Obviouisly there is a problem here.
I suspected maybe it was allowing the Cru and BB to soak hits when you check the box, but removing these from the battle still leaves a 58.346% attacker win.