where do U place UK IC
in India?
I always put the colonial garrison in India and immediately start bolstering the defending land forces. Otherwise, the Japanese can use the J1 or J2 India crush and grab the VC quickly
I luv the game, but the one thing that irks me is that transports can inflict heavy damage on airfleets and warships with a little luck. I was playing a game today, and my opponent attacks a jap trans with 2 US fighters. I lucked out and rolled a 1 and he missed with both fighters, then the battle went a few more rounds and he won, but I was close to winning with a bit of luck.
Then I attacked 3 transports in SZ7 with a bomber and fighter. He rolled 1 twice, winning with 1 transport left.
On a third occasion, he attcked my destroyer and trans with a sub, and I missed with the destroyer and hit with the transport. AN ESCORT CAN NOT ALLOW HIS PROTECTED SHIP TO DESTROY A SUB.
All of this defies all logic of military thinking. I used to consider the transport an abstract representation of an escorted convoy, but now that we can buy destroyers, that is no longer a realistic assumption.
I hate the low luck rules and we love throwing dice, so is there any good house rule to make transports a less dangerous but balanced part of the game? :?
Welcome, Miket2424!
You could try reducing transports’ defense value. If a transport rolls a 1, roll again and only hit on a 3 or less. This would effectively halve their defensive capability.
You could also try using the transport rules from the new Anniversary game (see pages 13-16, 18-19, 21 and 31). This is a bit more radical approach, and may require tweaking the setup a bit to counter the reduction in combat strength of some fleets.