Well, lets add to your list of lessons.
First lesson, you almost certainly have a set of cruisers that don’t match the silohettes <sp?>on the game cards (the jap cruisers are green and the 'mericans are orange). Wizards has an exceptional record for providing replacement cruisers at your request. I got mine in about a week.
Lesson number two, the reinforcements in the printed rules are half the number they should be. Each player gets ten points plus four for each controlled island.
Lesson number three, forget New Georgia on turn number one. Take Santa Isabel, Malaita and Guadalcanal on the first turn. This requires an all out effort, but it is well within reach of the US player.
Lesson number four, don’t send aircraft alone to tackle a substantial fleet unless you are desperate for Victory Points.
Lesson number five, escort your transports with destroyers. Don’t load destroyers unless you have no choice. Destroyers take any undesignated hits in the battle box. Statistical analysis shows this becomes very expensive when you have loaded destroyers.
Lesson number six, send plenty of fighters to escort and protect your bombers. Fighters sacrifice themselves for bombers just as destroyers sacrifice themselves for the fleet.
I wish you many seasons of pleasure with the game. My son loves his. Painting the ships and soldiers is very rewarding as well. Good Luck.</sp?>