@daggaz:
Ok, can you move a trn two spaces, engage in an naval battle (you have other ships there, the trn stays out of the sea battle) and then bridge units across that sea zone? For instance, JP has a fleet in burma sz, moves up to JP sz, destroys an american sub there, and then the trn in that fleet (which was declared part of the amphibious assault on russian invaded manchuria), bridges two inf from JP to Man.
I believe that is legal, but I’m trying to dig up confirmation of that.
The transport would have to be present during the naval battle and would be in jeopardy of being sunk (and it’s cargo lost).
You’d have to declare the whole move during the combat phase.
Should the Trn survive the naval battle you then continue with the amphib battle at Man.
@daggaz:
Another question: do you give defending subs the sneak attack capabilty? We read it cold and hard, and the answer was no. But knowing how M&B suck for this game so hard, thought I would ask the int. community.
No. Not in 2nd Edition.
@daggaz:
Last question, and the one guaranteed to generate the most answers: What is the best way to handle bidding to balance this game (version 2), when you include Russia Restricted as part of standard game play. Be VERY explicit in your description of how bidding works, as we have never used this method before. (I finally taught my friends enough that whoever plays allies, wins. unless they are really drunk or really hung over.)
There are a few different ways.
#1 - Blind Bid.
Both players write a number of IPC they want on a piece of paper. Player A writes 12, Player B writes 14. You then show each other what you wrote and Player A would then get to be the Axis with 12 extra IPC to spend.
#2 - Aution Bid.
Flip a coin to start. Player A says “I’ll play Axis with 18 Bid”. Player B says " I’ll take Axis with 16", Player A then says “15”, etc. And you go back and forth until one player stops.
You can alos Bid up, in the same style. Player says "I’m willing to give you 10 IPC if you play the Axis." Player B then says “I’ll give you 12”, etc. And you again go back and forth until one player stops.
#3 - Bid with declared placement (Kind of like auction style).
Player A “I’ll bid 14, with 3 inf, 1 arm on Lib”. Player B then responds with a counter (in which case it goes back to player A again - like the auction style), then some one finally accepts the bid.
This is designed to allow some variation. You may not want to give someone 16 IPC, just so they can place a bunch of troops in EE, BUT if they bid 16 with 1 bom and 1 IPC to the Ger bank you may be willing to grant that.
There may be more styles but I think these are the most common.