In all actuality it was almost pure luck that Russia did survive the war. If Hitler had not split his massive Barbarossa force to attack South, Moscow would have surely fallen. I think the best way to make the game a little more fair is have it start in 1940 or 39 like the new AAE40 will do. Starting at the beginning of 41 like AAE does highlights the ineptitude that Stalin had by not strengthening his front lines and purging his army in the 30’s by killing I believe 70% of his officers. If we are given control in 1939 the German force would be smaller than the Soviets (had the largest army in the world: equaled all other armies tanks put together and had more planes than all others combined), but the Germans have a stronger economy. So the Russian player is given time to move his forces (albeit outclassed forces) into position for a massive offensive by Germany. We could right Stalin’s mistakes and Hitler’s as well (he attacked Yugoslavia right before Barbarossa, killing 6 precious weeks of good weather that would be needed for the Russian offensive). But at the current state the game is pretty accurate, if there is a determined German player and a non-cohesive allied force then Germany will win 90% of the time. But if the allies work together (UK helping out Russia while the US does its thing to invade Europe) then the game swings to a very balanced game where dice rolls and a little luck is what usually wins the day, or a little mistake by either side, which is how the game should be IMO.
Germany: All out naval first couple rounds
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So of course, the typical German goal is to take Moscow and in ways it is counter-productive to try to fight in the Atlantic.
However, I think Germany may have such an initial EDGE in the first rounds, that it may be best to accentuate that edge as long as possible(until the tide starts turning, at which point you ditch offense in the atlantic), coming out on top IPC wise. Any “overspending”(forces that were only a deterrent) will remain useful as a threat to allied transports off of France(10 subs at a minimum,6 fighters and 1 bombers is a very potent offensive force, threatening even a huge allied fleet).
So, submarine and destroyer for 12 purchase to minimize casualties in first naval battles, also, spend first 40 turn buy on ships. Second turn, 20-40 on ships depending on circumstances. From then on, mostly infantry or other land units. This will cause the allied players to spend much more than 60, and build in Canada and Eastern US seaspace rather than British seaspace. In the meantime, to give you an edge later, as with this strategy it WILL be a long game, Middle East must be taken.
The guaranteed 4 per turn Russian convoy is an added advantage.
Meanwhile, to help compensate some, almost all forces vacate Western Germany to Eastern front(maybe some transport action in Baltic also), as there will be no landing threat for many turns with temporary Germany dominance of the Atlantic.
I have played and won with this with Berlin under no threat, although the Russian player could have managed his forces better. I think it could be a viable strat though, even if possibly inferior to an aggressive land strategy.
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Or you can build a huge navy and invade Britain. I have done it twice.