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  • PantherP Panther moved this topic from Axis & Allies 1914

    1. This round robin starts with the USA, here I try to play the scenarios that the USA might win,
    2. Round Robin USA Versus Germany, etc.
    3. Here King & Queen are truly defense in this scenario, as an entire ocean separates the two powers. Given only a few rounds to let each side build up its navy for a Jutland type sea battle, here even if the Germans just barely squeak by with a naval victory, just a few transports left may not mean a winning invasion of the US East Coast.
    4. Much less if you do not have follow up transports with additional land forces on its way(of course the dice rolls may lead for a blowout for Germany, and, Germany wins with a sole trooper or two left, but, do not count on it).
    5. Again this could still lead to a military victory for Germany, even if the US fleet was not built up, or, went on a tour letting the Germany Navy chase it into the Pacific. The US could just instead build up its combine arms on the mainland(here a large air force could really harm any German fleet approaching the US East Coast). Any US counterattack would probably drive the Germans into the sea the first time. Eventually with 75% more income(US 20 & Germany 35) and enough rounds Germany could land so many troops, much less with follow up forces to assure an victory. Again so many rounds would pass, it would be in time for WWII to start. All you need is one German trooper to survive, thus not letting the US get twenty to buy more land units for the next round.
    6. Of course the US could just build up some naval forces, along with land forces, but, Germany would still probably win.
    7. Finally if the Germans stand down their navy and let US forces land early on the game into Germany, the Kaiser could do what he threaten to do to the British Army, just arrest them when they land. Fortress Germany is not a place for US forces to land into, not even landing in AH(Austria-Hungary is overflowing with troops, so USA versus just AH would probably lead to defeat for the USA, as AH has an edge in income).
    8. Now with any version of US versus any two CP(Central Powers), the economics of US versus Germany & AH(probably least rounds to be played), US versus Germany & Turkey(probably more rounds to be played), US versus AH & Turkey(somewhat in the middle). Here would be overwhelming income(20 USA income versus 61/51/42). Much less USA versus all of the Central Powers(20 USA versus 77, now that would be a quick game).
    9. Is there any scenario?, where even USA could win even a political victory(if you are not willing to play countless rounds for a full military victory), yes, U.S.A. versus Turkey, Round One…
    10. Pellulo

  • @Pellulo
    2.

    Before we go there let us see what happen exactly with USA versus German, the first four rounds are building phases, as USA builds up only its Navy to 2 BB(Battleship), 1 C(Cruiser), and, 7 submarines(also one fighter). The German fleet gets build up to 2 BB, 1 C, 4 submarines, 7 transports of a trooper and a gun(except one transport has a plane, not a gun), followed up by second wave of 2C & 3 subs., &, a transport of two troopers.

    Mine damage lose of a German sub. & damage a BB.

    Battle Sea Losses all US fleet, German lose 7 subs., 1 BB & 1 C. Land/air losses, USA all six troopers, 2 guns, &, one plane. Germans lose one fighter & three guns.

    Remember Germans need transports to load up on land units that are already there(no need to buy them). Germany wins.

    Now again USA versus Germany, here the US fleet goes to Africa, and, Germany sends two C & then later 2 subs. to trap the US Naval forces between them. The US spends its income on just land forces, to defend from sea invasion(Germans spend most of their income for transports and a C & a BB).

    Eventually USA forces build up to 2 planes, 21 troopers, and, 6 guns. The Germans lose two subs to mine damage, but, land a plane, 13 troopers, and, 4 guns(with one BB to protect the 9 transports, more being ordered back at home ports).

    Land battle with the US counterattack(so as not to have the east coast contested), all of its last units are lost. Both sides lose 2 infantry to defense shelling & BB shelling & Axis air dominates. The Germans losses are heavy, all that is left are 1 trooper, 1 plane, and, 4 guns. Germany wins.

    You can repeat the above games played with US versus Austria-Hungary, with some more rounds played as AH has an IPC of only 26. Even faster game of USA versus Germany & AH, or, Germany & Turkey, or, AH & Turkey. Finally the ultimate blowout of USA versus all three Central Powers(here the only choice is allot of cheap infantry, a few guns, maybe a plane or two).

    With gets us back to the only variation, where such puny US land forces, have a chance to win, USA versus Turkey. Thanks, Pellulo
    Pellulo


  • @Pellulo
    4.
    USA versus Turkey, not having a large land force(for defensive or invasion purposes), USA is force to build a larger navy(while building some troops/guns for defensive purposes). While Turkey already having a large land forces for an invasion, much less defense(has 3.66:1 in troops alone & 6:2 in guns compared to the USA), can afford to build up only their navy along with transports, for an invasion of the east coast. The Turks need to strike fast, they have only an value of 16, while the USA value of 20 IPC will be felt, if enough rounds go by of play.

    Round One: Turkey builds a BB, while the USN goes to the entrance of the Mediterranean Sea, to bait the Turkish Navy, and, builds a BB & submarine.

    Round Two: Turkish navy(BB & 2C) moves and attacks USN(BB & 1 C), while at same time had build two transports & a submarine. After the battle only the Turkish BB survives. USA goes and her BB & sub. move down to the entrance of the Med.Sea and engages the Axis BB, for the lost of US sub., the Axis BB is sunk.

    USA builds two transports and a submarine.

    Round Three: Turkey builds a BB & submarine. US fleet from east coast & BB at entrance to Med. sea, move off French West Africa, along with two transports of trooper & gun each(also builds a gun & transport & submarine).

    Round Four: Turks build another two transports, while the US builds one transport and a C & gun.

    Round Five: Ditto(Turkey also builds a tank). US fleet moves one more space down the coast of Africa(off S.W. Africa).

    Round Six: Turks build one transport and a plane. US 2C & transport(with trooper & gun), go to join USN fleet off Africa(builds another two transport & tank).

    Round Seven: It is either now or never, Turkey can sail to invade US east coast, or, build up its fleet to meet the Americans coming around Africa with their invasion fleet. They decide to invade, and, to built up another transport and a new home fleet(starting with a sub.), to await the Americans.

    US BB doubles back to sea space 22(where two US C are stationed) to meet last two transports that sailed from east coast, and, other US transports & subs. move to space 26. USA builds two fighter planes & tank & trooper for home defense.

    Round Eight: Turkish Navy does not engage US Navy off coast of Africa, too evenly match & has more transports to lose, continues sailing to east coast(builds another sub. & transport).

    USA six transports & two submarines are off coast of Mesopotamia, transports unload, defending trooper & gun destroyed(for lost of two troopers). USA builds 5 troopers & gun for home defense.

    Round Nine: Turkish fleet arrives off east coast, lose a sub. to mines, destroys four troopers & Axis lose five troopers & plane. From Ankara Turkish Army attacks and loses all five troopers for lose of one trooper USA. From Syria eight troopers & gun attack and loses three troops for lost of two USA troopers. Failure to go on defensive and attack next turn en mass, instead of piecemeal attacks causes Axis heavy losses. Finally making use of the two subs. and two transports(no troops to load unto them), the former go to attack the US invasion fleet, while the latter go into the Black Sea.

    USA forces counterattacks from east coast forces, losses of trooper & tank, destroys two Axis guns. US fleet off Africa of BB & 2 C & 2 transport arrives off east coast, destroys Turkish BB & two subs., for lost of a C & damaged BB. Landed tank & fighter and two troopers destroy two Axis cannons(lost of trooper & tank). USA will not collect 20 IPCs. USA forces in Turkey take Ankara and leaving two transports, two USA subs. and three transports, go up to Suez canal & destroy 2 Axis submarines.

    Round Ten: Turkey attacks in east coast, remaining trooper & gun lost(same losses US), transports attempt to flee. Attacks in Turkey, take back Ankara for lost of trooper, each side. Attack Mesopotamia for lost of three troopers to USA one trooper & gun.

    USA goes, leaves two subs. off Turkey’s capital of Istanbul, and, trooper in Mesopotamia destroys gun, while US gun goes back on offshore transport. East coast fleet of BB & C chase and destroys seven Axis transports.

    The game is a political victory for USA, even with one round where the USA did not collect IPCs, the USA comes out on top, a military victory is good numbers of rounds away, but, not impossible.

    USA went to a high of 26 IPC, while Turkey went to a low of 10 IPCs. Turkey contested but not take military the east coast, while US forces took two out of six Turkish home provinces(three value each). Both sides suffer from lack of follow up waves of attacks(even thought the USA is still holding unto Mesopotamia). The game started with for Turkey and ended with troopers 22/9, guns 6/1, Cruisers 2/0, 0/2 transports. For the U.S.A. 6/6 Infantry, 1/4 artillery, 0/2 tanks, 0/2 planes, 1/1 BB, 1/1 C, 0/2 submarines; 0/7 transports. Turkey has no air & sea power(only 2 transports), one cannon, and, less than half the infantry it started with. While the USA has stayed the same for infantry & surface sea power, but, grown in air power, tanks, artillery, subs., and, transports.

    Next consider a dubious ally in both world wars, Italy.


  • @Pellulo
    5.
    A dispute among the Central Powers, Germany decides a little military action would bring the house to order, Austria-Hungary & Turkey sit it out, while the rest of Europe wonders, how this version of the New Roman Empire well fare.

    Italy versus Imperial Germany, if the latter go through Switzerland, it would be a quick campaign(and make an ally for Italy), or, go the sea route. Should Italy pour all its resources into sea power, or, build up her land forces(or do both of the same).

    Round One: Germany buys 1 Cruiser & 4 transports, Italy decides to invest mostly in Naval material, such as a Battleship. Two German subs. stationed off the Med. sea destroyed by Italain BB & C. The Italian transport reinforces Albania.

    Round Two: Germany buys two sub., BB and transport. Attacks with two remaining subs. & BB & C, and, destroys Italian BB & C(for lost of two subs.). Italy by transport reinforces her home islands of Sardina & Sicly, and, buys C and a submarine.

    Round Three: Germany buys six transports & Italy buys two subs(finishes reinforcing her home islands).

    Round Four: Germany buys 5 transports, and, naval clash off Italy. Italian fleet is lost of BB, C, 2 subs., &, transport. While Germany losses 2C & a BB, and, lands four transports(of trooper & gun each ship). Losses are 2 German troopers & 6 Italian troopers.

    Italy counterattacks contested Rome, losses 5 troopers, and, Germans lose 3 guns and a trooper.

    Gave the game to Germany, still has forces in Rome, and, a second & third wave of German Naval transports are coming.

    Point value losses are Germany 91 & Italy 111.

    Pellulo
    6.

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