don’t know if you can tell, but the germans are angry
L25 classic Leemorrison (X+8) vs Jacob16 (L) Game 2
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bid is:
inf in lib; arm in Kwang -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Research Technology - Russians Turning on Edit Mode EDIT: Adding units owned by Germans to Libya: 1 infantry EDIT: Adding units owned by Japanese to Kwangtung: 1 armour EDIT: Turning off Edit Mode Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 3 infantry moved from Caucasus to Karelia S.S.R. 1 aaGun moved from Karelia S.S.R. to Russia 1 submarine moved from Karelia Sea Zone to North Sea Zone 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Caucasus to Karelia S.S.R. 1 infantry moved from Yakut S.S.R. to Novosibirsk 2 armour moved from Russia to Persia 1 armour moved from Karelia S.S.R. to Persia 1 armour moved from Soviet Far East to Novosibirsk 4 infantry moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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@leemorrison excited for game 2!
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@Jacob16 NOR battletriplea_41611_1g1.tsvg
German attack hits 2. Sub flee or die?
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@leemorrison take both transports as casualties, sub will die or flee depending on the return fire I get this round.
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@Jacob16 UK misses. German subs to AZO
Rd 2: Russian sub withdraws or stays? Ger has trn, 2 ftr, Bomb for rd 2
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@leemorrison no more german sub?
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@Jacob16 There is a programing problem here. Attacking subs have to retreat first. I wanted to just retreat one of them to AZO. But the program would not let me.
Any ideas?
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Well, I guess both subs retreat to AZO. Russian sub fight or retreat for Rd 2?
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@leemorrison sub will stay and fight. I do not have any ideas to fix that issue.
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Germans Germans buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 2 infantry moved from Libya to Anglo Sudan Egypt 1 fighter moved from East Europe to Anglo Sudan Egypt 2 infantry moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Ukraine S.S.R. to Caucasus 1 battleship moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone 1 fighter moved from West Europe to West Mediteranean Sea Zone 1 submarine moved from West Spain Sea Zone to North Sea Zone 1 submarine moved from Baltic Sea Zone to North Sea Zone 1 fighter moved from Finland Norway to North Sea Zone 1 fighter moved from Germany to North Sea Zone 1 bomber moved from Germany to North Sea Zone 1 transport moved from Baltic Sea Zone to North Sea Zone Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 1 armour, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Sudan Egypt, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 armour and 1 infantry Battle in West Mediteranean Sea Zone Germans attack with 1 battleship and 1 fighter British defend with 1 battleship Germans roll dice for 1 battleship and 1 fighter in West Mediteranean Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in West Mediteranean Sea Zone Germans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 24 Casualties for British: 1 battleship Battle in Caucasus Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus 1 infantry owned by the Russians lost in Caucasus Germans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in North Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 transport British defend with 1 battleship and 1 transport; Russians defend with 1 submarine and 1 transport Germans roll dice for 2 submarines in North Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 2 fighters and 1 transport in North Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship and 2 transports in North Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 transport owned by the Russians and 1 transport owned by the British lost in North Sea Zone 2 submarines owned by the Germans retreated to West Spain Sea Zone Germans roll dice for 1 bomber, 2 fighters and 1 transport in North Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 submarine in North Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 battleship in North Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 transport owned by the Germans lost in North Sea Zone 1 submarine owned by the Russians and 1 battleship owned by the British lost in North Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 28 Casualties for British: 1 battleship and 1 transport Casualties for Russians: 1 submarine and 1 transport Casualties for Germans: 1 fighter and 1 transport Non Combat Move - Germans 1 fighter moved from Anglo Sudan Egypt to Libya 2 infantry moved from South Europe to Central Mediteranean Sea Zone 2 infantry moved from Central Mediteranean Sea Zone to Libya 1 fighter moved from Caucasus to East Europe 1 infantry moved from Ukraine S.S.R. to East Europe 2 armour moved from Ukraine S.S.R. to East Europe 2 armour moved from Germany to East Europe 4 infantry moved from Germany to East Europe 1 armour moved from South Europe to East Europe 1 armour moved from West Europe to East Europe 1 bomber moved from North Sea Zone to West Europe 1 fighter moved from North Sea Zone to West Europe 1 fighter moved from West Mediteranean Sea Zone to West Europe 1 aaGun moved from South Europe to East Europe Place Units - Germans 1 armour placed in South Europe 9 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -0.00 British regular : -1.67
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We are just playing by league rules right?
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@Jacob16 yes, league rules.
I was afraid of losing a ftr, but I had already been forced to move both subs. bah. oh well, it is a dice based game
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - British British buy 2 factories; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to West Spain Sea Zone 1 submarine moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone Combat - British Battle in Central Mediteranean Sea Zone British attack with 1 submarine Germans defend with 1 transport British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Germans lost in Central Mediteranean Sea Zone British win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 transport Battle in West Spain Sea Zone British attack with 1 bomber Germans defend with 2 submarines British roll dice for 1 bomber in West Spain Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in West Spain Sea Zone British roll dice for 1 bomber in West Spain Sea Zone, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber in West Spain Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in West Spain Sea Zone British win with 1 bomber remaining. Battle score for attacker is 16 Casualties for Germans: 2 submarines Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from West Spain Sea Zone to Karelia S.S.R. 1 infantry moved from South Africa to Kenya-Rhodesia 1 infantry moved from India to Persia 1 infantry moved from Syria Jordan to Persia 1 fighter moved from India to Persia 2 fighters moved from United Kingdom to Karelia S.S.R. 1 transport moved from East Canada Sea Zone to East US Sea Zone 1 armour moved from East Canada to East US 1 infantry moved from West Canada to East Canada 1 transport moved from Indian Ocean Sea Zone to West Australia Sea Zone Place Units - British 1 factory placed in India 1 factory placed in South Africa Turn Complete - British British collect 26 PUs; end with 26 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to West Spain Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British regular : 0.67
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I assume your sub just submerged against my bomber
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@Jacob16 In this format, subs escape. I will put mine in W Med.
Also, NO ICs in League.
We can certainly play for fun, or you can adjust the purchase.
Let me know
Lee
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@leemorrison Sounds good about the sub. With the IC’s as far as it says in the league rules thread it only says this about classic:
"The default league rules for Classic are modified as follows:NO Spain (her neutrality cannot be violated) All other neutrals are in play.
TWO dice heavy bombers rather than three.
Note that TECH is NOT an optional rule in Classic and is ON as the league default.
The optional rules of appendix IV on page 31 that are ON for league areYou CAN place naval units in enemy-occupied zones
USSR can NOT attack on round 1
The other optional rules are NOT on by default"
It doesn’t seem to mention anything about not being able to build IC’s. -
@Jacob16 ok, that is what I found just now, too. Somebody must have sent me old rules.
I will edit Ger sub to w med
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone 1 battleship moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Philippines to Hawaii Sea Zone EDIT: 1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone 2 infantry moved from French Indo China to Sinkiang 1 fighter moved from French Indo China to Sinkiang 1 armour moved from Kwangtung to Sinkiang 2 infantry moved from Kwangtung to China 3 infantry moved from Manchuria to China 1 fighter moved from Manchuria to China 1 fighter moved from Japan to China 1 bomber moved from Japan to Hawaii Sea Zone Combat - Japanese Battle in China Japanese attack with 2 fighters and 5 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 5 infantry in China, round 2 : 2/7 hits, 1.83 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in China 2 infantry owned by the Americans lost in China Japanese roll dice for 2 fighters and 3 infantry in China, round 3 : 0/5 hits, 1.50 expected hits Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in China Japanese roll dice for 2 fighters and 2 infantry in China, round 4 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 fighter in China, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in China 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 4 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Sinkiang Japanese attack with 1 armour, 1 fighter and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Sinkiang, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Sinkiang, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Sinkiang, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Sinkiang Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Sinkiang, round 4 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Sinkiang, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Hawaii Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber and 2 fighters in Hawaii Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in Hawaii Sea Zone 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in Hawaii Sea Zone Japanese win with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 18 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Non Combat Move - Japanese 1 bomber moved from Hawaii Sea Zone to Japan 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone 1 fighter moved from Hawaii Sea Zone to Japan Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 1 infantry and 1 transport moved from Philippines Sea Zone to Borneo Sea Zone 1 infantry moved from Borneo Celebes to Borneo Sea Zone 2 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 battleship moved from Japan Sea Zone to French Indo China Sea Zone 1 transport moved from Japan Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island to Wake Island Sea Zone 1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 2 fighters moved from China to French Indo China 1 fighter moved from Sinkiang to French Indo China Place Units - Japanese 2 transports placed in Japan Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -2.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 armour moved from Persia to Sinkiang 2 fighters moved from Karelia S.S.R. to Sinkiang 1 armour moved from Novosibirsk to Sinkiang 1 infantry moved from Novosibirsk to Sinkiang 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans Combat - Russians Battle in Sinkiang Russians attack with 4 armour, 2 fighters and 1 infantry Japanese defend with 1 armour and 2 infantry Russians roll dice for 4 armour, 2 fighters and 1 infantry in Sinkiang, round 2 : 1/7 hits, 3.17 expected hits Japanese roll dice for 1 armour and 2 infantry in Sinkiang, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Sinkiang 1 infantry owned by the Japanese lost in Sinkiang Russians roll dice for 3 armour and 2 fighters in Sinkiang, round 3 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Sinkiang, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Russians lost in Sinkiang 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is -2 Casualties for Russians: 2 armour and 1 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Russians 5 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 fighters moved from Sinkiang to India Place Units - Russians 1 armour and 6 infantry placed in Russia Russians undo move 1. 6 infantry placed in Karelia S.S.R. 1 armour placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Russians regular : -1.67