Everything OK? Allies are up.
#2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain
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Wow, I have never seen Paris hold! That first round was especially lethal, with the French scoring +4 and the Germans -3!
This will indeed be a special game. Lol the French will actually have a turn now where they can spend income!
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - Russians Russians buy 3 Soviet_Commisars, 1 elite and 4 russian_paras; Remaining resources: 3 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Kazakhstan 2 aaGuns and 6 infantry moved from Sakha to Buryatia 5 infantry moved from Amur to Buryatia 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Baltic States to Belarus 1 artillery and 6 infantry moved from Novgorod to Belarus 2 aaGuns moved from Novgorod to Belarus 1 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Archangel to Belarus 1 fighter moved from Novgorod to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 2 aaGuns moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 1 R_Europe_Rail moved from Russia to Belarus 1 R_Europe_Rail and 1 infantry moved from Belarus to Kazakhstan 1 Russian_Rail and 1 infantry moved from Russia to Kazakhstan 1 Russian_Rail and 1 artillery moved from Russia to Kazakhstan Place Units - Russians 3 Soviet_Commisars, 1 elite and 4 russian_paras placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 40 PUs
Combat Hit Differential Summary :
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Hello,
not sure if this is a joke from the dice bot…
I will see how the italian turn will turn out…Game History
Round: 1 Purchase Units - Japanese Japanese buy 2 Japan_Engineers, 1 air_transport and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery moved from Kiangsi to Hunan 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Anhwe 1 fighter and 2 tactical_bombers moved from Anhwe to Hunan 1 fighter moved from Anhwe to Hunan 1 fighter moved from Formosa to Hunan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 6/9 hits, 3,83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3,50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 4/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated Chinese win with 3 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 2 J_Rails, 1 artillery and 1 infantry moved from Kiangsu to Kwangsi 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 aaGun and 5 infantry moved from Manchuria to Jehol 1 artillery moved from Manchuria to Jehol 1 fighter moved from Korea to Japan 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from Okinawa to Kwangsi 2 infantry moved from Formosa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 tactical_bombers moved from Japan to Kwangsi Place Units - Japanese 2 transports placed in 6 Sea Zone 2 Japan_Engineers and 1 air_transport placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 3,00 Japanese regular : -0,33
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Lol, Yunnan always seems to hit heavy. This game is no exception 😀
Heh heh no worries. That’s a rough start but dice always tend to average out over time. There will surely will be some battles where you roll exceptionally well 😀
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - Americans Americans buy 4 Fortifications, 1 Heavy_BB, 1 carrier, 2 demo_harbours and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 aaGun and 3 infantry moved from 8 Sea Zone to Aleutian Islands 4 usa_fighters moved from Hawaiian Islands to Wake Island 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to Wake Island 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 usa_fighter moved from Western United States to Eastern United States 2 infantry moved from Mexico to Western United States 3 mech_infantrys and 1 usa_armour moved from Central United States to Western United States 1 bomber moved from Central United States to 31 Sea Zone 1 bomber moved from 31 Sea Zone to Wake Island Place Units - Americans 4 Fortifications placed in Philippines Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines Units in Hawaiian Islands being upgraded or consumed: 1 harbour 1 demo_harbour placed in Hawaiian Islands Turning on Edit Mode EDIT: Adding units owned by Americans to Hawaiian Islands: 1 harbour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Philippines: 1 airfield EDIT: Turning off Edit Mode 1 Heavy_BB, 1 carrier and 1 destroyer placed in 101 Sea Zone Americans undo move 4. 1 Heavy_BB, 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Yunnan 6 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Yunnan 2 Rails moved from Kansu to Suiyuyan 2 Rails and 2 infantry moved from Suiyuyan to Yunnan 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 1 UndrgroundFctry, 3 demo_harbours, 1 elite, 5 infantry and 1 uk_fighter; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 uk_fighters moved from United Kingdom to 110 Sea Zone 1 uk_fighter moved from Scotland to 110 Sea Zone 1 uk_fighter moved from Malta to 96 Sea Zone 1 artillery and 1 uk_armour moved from Alexandria to 98 Sea Zone 1 artillery, 1 transport and 1 uk_armour moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 uk_armour moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 98 Sea Zone to 76 Sea Zone 1 uk_tactical_bomber moved from 98 Sea Zone to Ethiopia 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 uk_armour moved from France to Holland Belgium British take Holland Belgium from Germans 1 uk_fighter moved from Gibraltar to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer and 2 uk_fighters Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer and 2 uk_fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 3 uk_fighters Germans defend with 2 GermanUBoats British roll dice for 1 bomber, 1 destroyer and 3 uk_fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 GermanUBoats owned by the Germans lost in 110 Sea Zone British win with 1 bomber, 1 destroyer and 3 uk_fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Battle in Ethiopia British attack with 1 artillery, 1 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 2 cruisers in Ethiopia, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 artillery, 1 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_tactical_bomber in Ethiopia, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 carrier moved from 98 Sea Zone to 76 Sea Zone 1 uk_tactical_bomber moved from Ethiopia to 76 Sea Zone 2 infantry moved from Alexandria to Egypt 1 uk_fighter moved from 96 Sea Zone to Egypt 1 uk_fighter moved from 96 Sea Zone to Malta 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 bomber and 3 uk_fighters moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 battleship and 1 cruiser moved from 111 Sea Zone to 118 Sea Zone 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 aaGun and 1 infantry moved from India to 39 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 5 infantry moved from India to Burma 2 aaGuns moved from India to Burma 1 uk_fighter moved from Burma to India 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Units in Kwangtung being upgraded or consumed: 1 harbour 1 demo_harbour placed in Kwangtung Units in Malaya being upgraded or consumed: 1 harbour 1 demo_harbour placed in Malaya Units in Gibraltar being upgraded or consumed: 1 harbour 1 demo_harbour placed in Gibraltar 4 infantry placed in India 1 elite, 1 infantry and 1 uk_fighter placed in United Kingdom Turn Complete - British British collect 53 PUs; end with 55 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 61 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 Germans regular : -0.33 British regular : 2.17
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@VictoryFirst said in #2: VictoryFirst (Allies) vs. Panzerstahl-Helm (Axis) | G40 House Rules Expansion by The Captain:
There will surely will be some battles where you roll exceptionally well 😀
Your word in god’s ear! I hope this will change soon… the Italians don´t aim very well neither…but they win at least.
Game History
Round: 1 Purchase Units - Italians Italians buy 1 Italian_LCV and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Hawaiian Islands Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Gibraltar Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Kwangtung Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 battleship moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to France 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to France 1 infantry moved from Southern Italy to 95 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 armour moved from Albania to Greece 1 artillery and 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Greece Italians attack with 1 armour and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 cruisers in Greece, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 armour and 2 infantry in Greece, round 2 : 0/3 hits, 0,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Italians lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece 1 armour owned by the Italians retreated to Albania Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Greece Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 2 infantry Battle in 96 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in 93 Sea Zone Italians attack with 1 battleship, 1 destroyer and 1 fighter French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French lost in 93 Sea Zone Italians roll dice for 1 battleship, 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 9 Casualties for French: 1 cruiser and 1 destroyer Casualties for Italians: 1 destroyer Battle in France Italians attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry French defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major and 1 fighter Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 2/6 hits, 2,33 expected hits French roll dice for 1 armour, 1 artillery and 1 fighter in France, round 2 : 1/3 hits, 1,50 expected hits 1 infantry owned by the Italians lost in France 1 armour owned by the French and 1 artillery owned by the French lost in France Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 1/5 hits, 2,00 expected hits French roll dice for 1 fighter in France, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the French lost in France Italians captures 19PUs while taking French capital Italians converts factory_major into different units Italians win, taking France from French with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 15 Casualties for Italians: 1 infantry Casualties for French: 1 armour, 1 artillery and 1 fighter Battle in Tunisia Italians attack with 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 0,83 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 0,83 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 4 : 2/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Tunisia 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is -4 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for French: 1 infantry Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Western Germany 1 bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from France to Southern Italy 1 infantry moved from Albania to Yugoslavia 1 Rail and 1 infantry moved from Southern Italy to Western Germany 1 aaGun moved from Northern Italy to France Place Units - Italians 1 transport placed in 97 Sea Zone 1 Italian_LCV placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 14 PUs (1 lost to blockades); end with 34 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
French regular : 0,50 Italians regular : -1,83 Neutral_Allies regular : -0,67 British regular : 0,67
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Malaya 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 fighter moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 destroyer moved from 72 Sea Zone to 58 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
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Hello,
I assume no scramble in SZ110. otherwise we can re-roll this battle any time.
The AAA gun moved in edit was transported from Western Germany to Normandy via rail.Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 Germans buy 4 GermanUBoats, 6 German_LCVs, 1 Repair_BB, 1 carrier and 10 mine_unarmeds; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 2 GermanUBoats moved from 112 Sea Zone to 118 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone 1 battleship moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 cruiser, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 3 infantry moved from Bulgaria to Greece 2 bombers moved from Western Germany to 118 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Greece 1 infantry moved from Bulgaria to Greece 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 armour moved from Southern France to Holland Belgium Combat - Germans Battle in Greece Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber Neutral_Allies defend with 2 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 4/6 hits, 1,83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 2 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 1 uk_armour Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 4/4 hits, 1,33 expected hits British roll dice for 1 uk_armour in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits 1 uk_armour owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 uk_armour Battle in 118 Sea Zone Germans attack with 2 GermanUBoats and 2 bombers British defend with 1 battleship and 1 cruiser Germans roll dice for 2 GermanUBoats in 118 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 bombers in 118 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 1 battleship and 1 cruiser in 118 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 GermanUBoat owned by the Germans lost in 118 Sea Zone 1 cruiser owned by the British lost in 118 Sea Zone Germans roll dice for 1 GermanUBoat in 118 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers in 118 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits British roll dice for 1 battleship in 118 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 GermanUBoat owned by the Germans lost in 118 Sea Zone 1 battleship owned by the British lost in 118 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 16 Casualties for Germans: 2 GermanUBoats Casualties for British: 1 battleship and 1 cruiser Battle in 110 Sea Zone Germans attack with 1 GermanUBoat, 1 battleship, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports British defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 GermanUBoat, 1 battleship, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in United Kingdom Germans attack with 1 infantry British defend with 1 UndrgroundFctry, 5 aaGuns, 1 airfield, 1 bomber, 1 elite, 1 harbour, 3 infantry, 1 mech_infantry and 4 uk_fighters; French defend with 1 fighter and 2 infantry Germans roll dice for 1 infantry in United Kingdom, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 5 aaGuns, 1 bomber, 1 elite, 1 fighter, 5 infantry, 1 mech_infantry and 4 uk_fighters in United Kingdom, round 2 : 9/14 hits, 6,17 expected hits 1 infantry owned by the Germans lost in United Kingdom British win with 5 aaGuns, 1 bomber, 1 elite, 1 fighter, 5 infantry, 1 mech_infantry and 4 uk_fighters remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone 1 GermanUBoat moved from 124 Sea Zone to 119 Sea Zone 2 bombers moved from 118 Sea Zone to Normandy Bordeaux 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 armour moved from Romania to Slovakia Hungary 1 armour moved from Yugoslavia to Slovakia Hungary 2 mech_infantrys moved from Southern France to Yugoslavia 1 armour moved from Poland to Slovakia Hungary 2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary 1 tactical_bomber moved from Southern Italy to 93 Sea Zone 1 fighter moved from Northern Italy to 93 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy Place Units - Germans 1 carrier placed in 93 Sea Zone 4 GermanUBoats placed in 112 Sea Zone 6 German_LCVs and 10 mine_unarmeds placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -0,67 Germans regular : 4,67 British regular : 2,17
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 3 armour, 1 elite, 1 fighter and 1 tactical_bomber; Remaining resources: 3 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Buryatia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk 2 fighters and 1 tactical_bomber moved from Caucasus to Yunnan 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Buryatia 1 Russian_Rail moved from Russia to Kazakhstan 1 Russian_Rail and 1 artillery moved from Kazakhstan to Buryatia 2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi 2 infantry moved from Kazakhstan to Tsinghai 2 aaGuns moved from Bryansk to Western Ukraine 1 Soviet_Commisar moved from Russia to Kazakhstan 1 Soviet_Commisar moved from Russia to Belarus 2 russian_paras moved from Russia to Kansu 2 russian_paras moved from Russia to Novgorod 1 Russian_Rail and 1 elite moved from Russia to Novosibirsk Place Units - Russians 3 armour placed in Volgograd 1 elite, 1 fighter and 1 tactical_bomber placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Buryatia: 1 1stCorps EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 40 PUs
Combat Hit Differential Summary :
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Heh heh sorry it has been 19 days… 😅 Playing too many games. I will play faster in the future.
P.S. Are you going to write a game report for our last game? I suggest that I complement on whatever you have written, however we could swap that around if you want me to do the heavy-lifting. However you want 😀